Campaign:Changeling-The DERPing/Treasures: Difference between revisions

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These are some sample items from the game, splats, and general examples of how they would work.
These are some sample items from the game, splats, and general examples of how they would work.


*'''Air Jordans (Level 1 Treasure):''' A very specific application of Jump. Add +2 successes to all Strength+Athletics rolls related to Jumping.
*'''Haven's Compass (Level 1 Treasure):''' A very specific application of the Soothsay 1 Cantrip: Omen, this compass always points towards the nearest Freehold.
*'''Haven's Compass (Level 1 Treasure):''' A very specific application of the Soothsay 1 Cantrip: Omen, this compass always points towards the nearest Freehold.
*'''Goblin Crossbow (Level 1 or 2 Treasure)''': A pump-action repeater crossbow with a 5-round clip. The 1-point version does 2 damage, while the 2-point version does 5.
*'''Gravity Gun (Level 2 Treasure):''' A very specific application of the Legerdemain 2 Cantrip: Ensnare. By spending a Glamour point, for the rest of the scene, the Gravity Gun can attempt to stop objects in midflight (A Dex+Firearms roll is needed, with difficulty based on object size), or to pick up and toss items (A Dexterity+Firearms Roll being needed for this as well).
*'''Gravity Gun (Level 2 Treasure):''' A very specific application of the Legerdemain 2 Cantrip: Ensnare. By spending a Glamour point, for the rest of the scene, the Gravity Gun can attempt to stop objects in midflight (A Dex+Firearms roll is needed, with difficulty based on object size), or to pick up and toss items (A Dexterity+Firearms Roll being needed for this as well).
*'''Lightning Gun (Level 3 Treasure):''' A high-tech pistol which fires a bolt of lightning, doing 5 damage base; any adjacent targets take half-damage should there be some conductor between them...do not fire this weapon underwater though. It holds 10 shots before requiring a point of temporary glamour to recharge.
*'''Chimerical Exoskeleton (Level 1 through 5 Treasure):''' Now you too can be a [[Spessh Muhreen]]. Consisting of Chimerical hydraulics and powercords woven into real-world armor, this armor has less penalties than normal armor due to compensatory hydraulics and Glamour. However, one must spend a Glamour Point for each scene you wish to use this, or else it functions like mortal armor (Meaning take a -1 dex penalty for each level of this armor...meaning higher-level ones result in becoming immobilized). The costs for the armor itself are listed below; other technotreasures, such as Lightning Guns or Razor Claws, can be built into the system for their listed cost.
**'''Level 1 Exoskeleton:''' This provides 3 soak dice.
**'''Level 2 Exoskeleton:''' This provides 4 soak dice.
**'''Level 3 Exoskeleton:''' This provides 5 soak dice.
**'''Level 4 Exoskeleton:''' This provides 6 soak dice, +1 Strength, and -1 Dexterity.
**'''Level 5 Exoskeleton:''' This provides 7 soak dice, +2 Strength, and -1 Dexterity.
*'''Loaded Die (Level 2 Treasure):''' A specific application of the Soothsay 2 Cantrip: Fair is Foul and Foul is Fair. By spending a Glamour point, you can roll this die and get the number you want on it. A perennial favorite among roleplayers and gamblers.
*'''Loaded Die (Level 2 Treasure):''' A specific application of the Soothsay 2 Cantrip: Fair is Foul and Foul is Fair. By spending a Glamour point, you can roll this die and get the number you want on it. A perennial favorite among roleplayers and gamblers.
*'''Crystal Ball''' (Level 3 Treasure):''' A specific application of the Soothsay 3 Cantrip: Tattletale. This ball lets you scry towards distant lands. Alternatively, a magic mirror or discarded LCD monitor can do the trick.
*'''Lord's Sceptre (Level 2 Treasure):''' A very specific Application of the Sovereign 2 Cantrip: Dictum. Carrying it in a regal fashion makes it easier to command vassals. An alternate example could be a Mind Control Raygun.
*'''Crystal Ball (Level 3 Treasure):''' A specific application of the Soothsay 3 Cantrip: Tattletale. This ball lets you scry towards distant lands. Alternatively, a magic mirror or discarded LCD monitor can do the trick.
*'''Universal Solvent (Level 4 Treasure):''' From the Nocker Kithbook, Universal Solvent consists of two chimerical binary liquids which when combined become a cloud of pure Banality. A one-use item, chimarae and Changelings caught in the cloud take 6 levels of Chimerical Damage a turn, which cannot be soaked. One use only. 
*'''Apeture Science Gun (Level 5 Treasure):''' A very specific application of the Wayfare 5 Cantrip: Flicker Flash. By spending a Glamour Point, you may fire energy from this gun, creating an orange and blue portal, respectively. Aiming properly requires a Dexterity+Firearms roll, of course.
*'''Apeture Science Gun (Level 5 Treasure):''' A very specific application of the Wayfare 5 Cantrip: Flicker Flash. By spending a Glamour Point, you may fire energy from this gun, creating an orange and blue portal, respectively. Aiming properly requires a Dexterity+Firearms roll, of course.


==External Links==
==External Links==
[[Campaign: Changeling-The Derping|Changeling: The Derping]]
[[Campaign: Changeling-The Derping|Changeling: The Derping]]

Revision as of 17:34, 3 December 2009

Treasures

Treasures are the result of Chimerical and physical objects being bound to one another, the result being a magic item which has a very specific affect. In general, most Treasures mimic a very specific application of a spell, the way in D20 Magic Items had corresponding spell prerequisites to make. While some only affect Chimera, most affect both Chimera and physical substances. For example, a Lighting Gun could be used against an unenchanted mortal.

Treasure-Crafting Rules

Fill in Later


List of Treasures

These are some sample items from the game, splats, and general examples of how they would work.

  • Air Jordans (Level 1 Treasure): A very specific application of Jump. Add +2 successes to all Strength+Athletics rolls related to Jumping.
  • Haven's Compass (Level 1 Treasure): A very specific application of the Soothsay 1 Cantrip: Omen, this compass always points towards the nearest Freehold.
  • Goblin Crossbow (Level 1 or 2 Treasure): A pump-action repeater crossbow with a 5-round clip. The 1-point version does 2 damage, while the 2-point version does 5.
  • Gravity Gun (Level 2 Treasure): A very specific application of the Legerdemain 2 Cantrip: Ensnare. By spending a Glamour point, for the rest of the scene, the Gravity Gun can attempt to stop objects in midflight (A Dex+Firearms roll is needed, with difficulty based on object size), or to pick up and toss items (A Dexterity+Firearms Roll being needed for this as well).
  • Lightning Gun (Level 3 Treasure): A high-tech pistol which fires a bolt of lightning, doing 5 damage base; any adjacent targets take half-damage should there be some conductor between them...do not fire this weapon underwater though. It holds 10 shots before requiring a point of temporary glamour to recharge.
  • Chimerical Exoskeleton (Level 1 through 5 Treasure): Now you too can be a Spessh Muhreen. Consisting of Chimerical hydraulics and powercords woven into real-world armor, this armor has less penalties than normal armor due to compensatory hydraulics and Glamour. However, one must spend a Glamour Point for each scene you wish to use this, or else it functions like mortal armor (Meaning take a -1 dex penalty for each level of this armor...meaning higher-level ones result in becoming immobilized). The costs for the armor itself are listed below; other technotreasures, such as Lightning Guns or Razor Claws, can be built into the system for their listed cost.
    • Level 1 Exoskeleton: This provides 3 soak dice.
    • Level 2 Exoskeleton: This provides 4 soak dice.
    • Level 3 Exoskeleton: This provides 5 soak dice.
    • Level 4 Exoskeleton: This provides 6 soak dice, +1 Strength, and -1 Dexterity.
    • Level 5 Exoskeleton: This provides 7 soak dice, +2 Strength, and -1 Dexterity.
  • Loaded Die (Level 2 Treasure): A specific application of the Soothsay 2 Cantrip: Fair is Foul and Foul is Fair. By spending a Glamour point, you can roll this die and get the number you want on it. A perennial favorite among roleplayers and gamblers.
  • Lord's Sceptre (Level 2 Treasure): A very specific Application of the Sovereign 2 Cantrip: Dictum. Carrying it in a regal fashion makes it easier to command vassals. An alternate example could be a Mind Control Raygun.
  • Crystal Ball (Level 3 Treasure): A specific application of the Soothsay 3 Cantrip: Tattletale. This ball lets you scry towards distant lands. Alternatively, a magic mirror or discarded LCD monitor can do the trick.
  • Universal Solvent (Level 4 Treasure): From the Nocker Kithbook, Universal Solvent consists of two chimerical binary liquids which when combined become a cloud of pure Banality. A one-use item, chimarae and Changelings caught in the cloud take 6 levels of Chimerical Damage a turn, which cannot be soaked. One use only.
  • Apeture Science Gun (Level 5 Treasure): A very specific application of the Wayfare 5 Cantrip: Flicker Flash. By spending a Glamour Point, you may fire energy from this gun, creating an orange and blue portal, respectively. Aiming properly requires a Dexterity+Firearms roll, of course.

External Links

Changeling: The Derping