Campaign:City 14: Difference between revisions
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== Game Info == | == Game Info == | ||
===Character Creation Info === | ===Character Creation Info === | ||
Characters are allowed to be a '''changeling''', '''mage''', '''promethean''', '''sin-eater''', '''vampire''', '''wereantlion''', '''werebullsquid''', or '''werewolf'''. | |||
Vampire characters are allowed to use oWoD clans. Mages are functionally a hybridization of both oWoD and nWoD though paradox is different than either. Prometheans may not be Zeky and the effects of disquiet and wasteland are reduced dramatically. Everyone one else functions as normal per nWoD (wereantlions and werebullsquid are made with changing breeds). | |||
All characters get an additional 25 XP to work with at character creation. | |||
All characters are new to City 14. | |||
No territory merits may be taken at character creation nor will anything that just doesn't make sense. Resource merits may be taken however they are represented as gear as you have a knack to keep coming across. Disregard all prerequisites that require membership in a political body. | |||
The firearms skill has been split into side arms and long guns. Side arms cover guns like hand guns, SMGs, and PDWs. Long guns cover just about everything else. | |||
The game takes place an unspecified amount of time before the events of Half-Life 2. | |||
== Setting == | == Setting == | ||
== Players == | == Players == |
Revision as of 22:10, 15 December 2009
Welcome. Welcome to City 14. You have chosen, or been chosen, to relocate to one of our finest remaining urban centers. Whether you are here to stay, or passing through on your way to parts unknown, Welcome to City 14. It's safer here. ~Dr. Wallace Breen
Game Info
Character Creation Info
Characters are allowed to be a changeling, mage, promethean, sin-eater, vampire, wereantlion, werebullsquid, or werewolf.
Vampire characters are allowed to use oWoD clans. Mages are functionally a hybridization of both oWoD and nWoD though paradox is different than either. Prometheans may not be Zeky and the effects of disquiet and wasteland are reduced dramatically. Everyone one else functions as normal per nWoD (wereantlions and werebullsquid are made with changing breeds).
All characters get an additional 25 XP to work with at character creation.
All characters are new to City 14.
No territory merits may be taken at character creation nor will anything that just doesn't make sense. Resource merits may be taken however they are represented as gear as you have a knack to keep coming across. Disregard all prerequisites that require membership in a political body.
The firearms skill has been split into side arms and long guns. Side arms cover guns like hand guns, SMGs, and PDWs. Long guns cover just about everything else.
The game takes place an unspecified amount of time before the events of Half-Life 2.