Campaign:CityofRoses/BobTheBlob: Difference between revisions
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::'''Roll:''' Manipulation + Empathy vs. Composure + Blood Potency | ::'''Roll:''' Manipulation + Empathy vs. Composure + Blood Potency | ||
::* The vampire exudes an aura of disquiet, uncertainty, and creeping panic within 3 yards per Willpower dot as long as he concentrates (cannot attack, dodge, use another discipline, etc). Anyone (it's not selective) who loses the contested roll suffers -2 to all actions and cannot spend Willpower to gain dice or bolster resistance. Exceptional Success, they also lose a Willpower dot. Dramatic Failure, this power cannot be used for the remainder of the scene. | ::* The vampire exudes an aura of disquiet, uncertainty, and creeping panic within 3 yards per Willpower dot as long as he concentrates (cannot attack, dodge, use another discipline, etc). Anyone (it's not selective) who loses the contested roll suffers -2 to all actions and cannot spend Willpower to gain dice or bolster resistance. Exceptional Success, they also lose a Willpower dot. Dramatic Failure, this power cannot be used for the remainder of the scene. | ||
;<u>Obfuscate</u> ● | |||
;<u>Protean</u> ● | ;<u>Protean</u> ● | ||
;<u>Vigor</u> ● | ;<u>Vigor</u> ● | ||
== Attacks == | == Attacks == |
Revision as of 02:18, 8 December 2009
Name: Robert "Bob the Blob" Czarneszki
Concept: Bitter Monster
Clan: Nosferatu
- On dice pools using Presence or Manipulation in a social situation, 10 Again doesn't apply and 1's are subtracted from successes. This does not affect dramatic failure rules or dice pools using Intimidate or Composure.
Covenant: None
Coterie: None
Chronicle: The City of Roses
Attributes
- Mental Attributes
- Intelligence: ●●
- Wits: ●●●
- Resolve: ●●
- Physical Attributes
- Strength: ●●●● (Favored)
- Dexterity: ●●●
- Stamina: ●●
- Social Attributes
- Presence: ●●●
- Manipulation: ●●
- Composure: ●
Skills
- Mental Skills
- Computer (The Internet): ●●
- Academics: ●
- Science: ●
- Physical Skills
- Brawl (Grappling): ●●●
- Larceny: ●●
- Stealth: ●●●●
- Weaponry: ●
- Drive: ●
- Social Skills
- Animal Ken (Cats): ●●
- Empathy: ●●
- Subterfuge: ●●
- Intimidation: ●
Merits
- Haven (Basement Apartment) ●●
- Location: ● (+1 to Hunting checks for character and any he allows into his place.)
- Size: ● (Two small rooms.)
- Bob's apartment is a dingy, tiny pair of rooms in the basement of a building in a low-rent neighborhood. There are no windows, so sunlight is not a problem, and most locals don't talk to each other, let alone bother him. It is near several dive bars, leading to better than average hunting (if you don't mind ugly people or booze in your blood).
- Resources ●
- Encyclopedic Knowledge ●●●●
Advantages
Willpower: ●●●
Virtue: Hope
Vice: Sloth
Initiative: 4
Defense: 3
Speed: 12
Humanity 5
Blood Potency: ●
Vitae/per turn: 10/1 (out of 10)
Health: □□□□□ □□
Disciplines
- Nightmare ●●
- Monstrous Countenance (p. 133, Vampire Core)
- Cost: None, Contested
- Roll: Presence + Intimidation vs. Composure + Blood Potency
- The vampire bears both his fangs and a glimpse of the Beast with a feral hiss to one subject, in person. The victim flees the vampire's presence, using all available means. He continues fleeing for one turn per success and will not come within sight for the remainder of the scene. Exceptional Success, the subject cowers helplessly as long as the vampire is near and does not act. If attacked, he gets Defense, but not Dodge, and he cannot attack the vampire. Dramatic Failure, the vampire cannot use this power for the rest of the scene.
- Dread (pp. 133-34, Vampire Core)
- Cost: 1 Vitae, Contested
- Roll: Manipulation + Empathy vs. Composure + Blood Potency
- The vampire exudes an aura of disquiet, uncertainty, and creeping panic within 3 yards per Willpower dot as long as he concentrates (cannot attack, dodge, use another discipline, etc). Anyone (it's not selective) who loses the contested roll suffers -2 to all actions and cannot spend Willpower to gain dice or bolster resistance. Exceptional Success, they also lose a Willpower dot. Dramatic Failure, this power cannot be used for the remainder of the scene.
- Obfuscate ●
- Protean ●
- Vigor ●
Attacks
Possessions
XP and Progression
12/7: 10 XP for Humanity 5, Total 10, Spent 10 on Vigor ● and Obfuscate ●