Campaign:Conquering Of Canals/Arbiter Dawn: Difference between revisions
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== Backgrounds == | == Backgrounds == | ||
Artifact : ●●●●● | Artifact : ●●●●● | ||
Resources: | Resources: ●●● | ||
Manse : ● | Manse : ● | ||
Backing : | Backing : ●●● | ||
Connections: ●● | Connections: ●● | ||
Line 101: | Line 101: | ||
□ -4<br/> | □ -4<br/> | ||
□ Incapacitated<br/> | □ Incapacitated<br/> | ||
□ Dying<br/> | |||
□ Dying<br/> | |||
□ Dying<br/> | □ Dying<br/> | ||
Line 106: | Line 108: | ||
== Advancement == | == Advancement == | ||
Flaws | Flaws +10 pts | ||
Dark Secret 4 (Loses Connections and Backing and Resources if the Arbiters find out he's a solar) 3pts | Dark Secret 4 (Loses Connections and Backing and Resources if the Arbiters find out he's a solar) 3pts | ||
Diminished Attribute (Mental) Lose 1 dot of said mental attributes to use at char creation 3pts | Diminished Attribute (Mental) Lose 1 dot of said mental attributes to use at char creation 3pts | ||
Oathbound: Always Be Just (1 dot of conviction lost if violated) 3pts | Oathbound: Always Be Just (1 dot of conviction lost if violated) 3pts | ||
Merits -1 pt | |||
Ambidexterous 1pt | |||
Bp: -24 pts | |||
Essence 3: 7 pts | |||
Ma 5: 2 pts | |||
Artifact 5: 4 pts | |||
Conviction 2 3 pts | |||
Temperance 5 3 pts | |||
Backing 3 3 pts | |||
Connections 2 2 pts | |||
=== Shopping list === | === Shopping list === |
Revision as of 08:52, 2 August 2009
Basics
- Campaign: [[1]]
- Name: Dread of the Guilty (Yes it's an assumed name, no he does not answer to his previous name which he does not talk of)
- Concept: Realm Arbiter, SECRETLY AN ANATHEMA
- Caste/Aspect:Dawn
- Motivation: Restore True Justice to the Realm
- Positive intimacies: Justice
- Negative intimacies: The Immaculate who madeh him swallow a blazing coal
- Anima: A Glorious Burning Red Set of Scales
- Experience: /
(write experience points as "unspent / total" plx)
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ●●●● Charisma ●●●● Perception ●● Dexterity ●●●● Manipulation ●●● Intelligence ●● Stamina ●●● Appearance ●● Wits ●●
Abilities
Solar/Abyssal Block Archery ● Integrity ●● Craft * Athletics ● Bureaucracy ● Martial Arts ●●●●● Performance ●●● Investigation ●●● Awareness ● Linguistics ● Melee ●●● Presence * Lore ● Dodge ●●● Ride ● Thrown * Resistance * Medicine * Larceny * Sail * War ● Survival * Occult ● Stealth ● Socialize ●
Languages: Old Realm, Flametongue
(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)
Specialties
(Write here your specialties, if any)
Backgrounds
Artifact : ●●●●● Resources: ●●● Manse : ● Backing : ●●● Connections: ●●
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Combos
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence
Essence: ●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 17/17
Peripheral Essence Pool: 30/40
Committed Essence: 10
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●●●●● ●●●
Temporary: 8/8
Virtues
Virtues:
Compassion ● Conviction ●● Temperance ●●●●● Valor ●●●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
one Dying level per dot of Stamina
Advancement
Flaws +10 pts Dark Secret 4 (Loses Connections and Backing and Resources if the Arbiters find out he's a solar) 3pts Diminished Attribute (Mental) Lose 1 dot of said mental attributes to use at char creation 3pts Oathbound: Always Be Just (1 dot of conviction lost if violated) 3pts Merits -1 pt Ambidexterous 1pt Bp: -24 pts Essence 3: 7 pts Ma 5: 2 pts Artifact 5: 4 pts Conviction 2 3 pts Temperance 5 3 pts Backing 3 3 pts Connections 2 2 pts
Shopping list
it's also helpful (but optional) if you write out charms you intend to buy