Campaign:EA-Exalted/Wang Long: Difference between revisions

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=== Artifacts ===
=== Artifacts ===
Obsidian sky-cutter: ●●
Orichalcum sky-cutter: ●●


=== Manses and Hearthstones ===
=== Manses and Hearthstones ===

Revision as of 22:22, 6 April 2010

Basics

  • Campaign: Campaign: EA-Exalted
  • Name: Wang Long, styled Noontide Shadow
  • Concept: Solar Night Noble Thief
  • Caste: Night
  • Motivation: To find great items, ingredients, and recipes for his home’s cooking academy.
  • Positive intimacies: Cares for his home village; LOVES his cowboy hat, will take a minor risk to get it if blown off; Cooking.
  • Negative intimacies: Rotton Food.
  • Anima: A pale white raven, with purple talons, normally perched on his right shoulder.
  • Experience: 41/55

Background

Coming from the relatively tiny town of Iron Bud, a vassal city of the City of the Steel Lotus, Wang Long was found an raised by the chairman of the town’s local cooking school. The chairman seemed to already know of Wang’s destiny of becoming Exalted, but raised him as his own, keeping him safe from the Realm discovering Wang’s true nature. He was trained by his master as a skilled thief, and would become the dedicated, though unofficial “acquisition officer” for the town’s renowned cooking academy, one of the finest in all Creation. He searches for unique ingredients and recipes, as well as the occasional exceptionally odd job for his master.

Appearance

Basically, he is a pale Shota wearing all black. Also always wears his cowboy hat, given to him years ago by the local “hatman”.


















Attributes

Strength  ●●       Charisma     ●●       Perception   ●●●●
Dexterity ●●●●     Manipulation ●●●      Intelligence ●●●
Stamina   ●●●      Appearance   ●●       Wits         ●●●●

Abilities

Archery      x     Integrity   ●     Craft         ●●    Athletics ●●     Bureaucracy ●
Martial Arts ●     Performance x     Investigation ●●    Awareness ●●●    Linguistics ●●●
Melee        ●     Presence    x     Lore          ●     Dodge     ●●●●●  Ride        ●
Thrown       ●●●●● Resistance  ●     Medicine      x     Larceny   ●●●    Sail        ●●
War          x     Survival    ●●    Occult        x     Stealth   ●●●    Socialize   ●●


Crafts: Water ●●, Wood ●.

Languages: Low Realm; High Realm, Flametongue; Old Realm.

Specialties: None

Backgrounds

Contacts: ● (He has skill in finding minor contacts.)
Familiar: ●●● (Pepper, an intelligent raven that travels with him, assisting him.)
Resources: ● (He has a small apartment in town that acts as “headquarters”.)
Mentor: ●● (His mentor, the cooking school’s headmaster. There are no stars in his eyes.)

Charms

Triple-Distance Attack Technique
Cost: 3m; Mins: Thrown 2, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

This Charm triples the range of a Thrown weapon. Solars of higher Essence can also ignore distractions to their attack with this Charm.

Returning Weapon Concentration
Cost: —; Mins: Thrown 3, Essence 2; Type: Permanent
Keywords: None
Duration: N/A
Prerequisite Charms: None

This Charm greatly enhances the Exalt's ability to physically retrieve her Thrown weapons, and causes the weapon or weapons to never stick when the Chosen attempts to retrieve them.

First Awareness Excellency
Cost: 1m per die; Mins: Awareness 1, Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

Keen Touch Technique
Cost: 3m; Mins: Awareness 3, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Any Awareness Excellency

This is a set of three Charms heightens hearing and touch.

Seven Shadow Evasion
Cost: 3m; Mins: Dodge 4, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Shadow Over Water

This Charm can be used in response to an attack. This Charm is a dodge that allows a Solar to perfectly defend against the attack, even if it would normally be undodgeable. This Charm suffers from the Conviction flaw.

Shadow Over Water
Cost: 1m; Mins: Dodge 3, Essence 1; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

This Charm allows the Exalt to temporarily regain her defensive advantage against a single attack.

First Larceny Excellency
Cost: 1m per die; Mins: Larceny 1, Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

Reflex Sidestep stance
Cost: 1m; Mins: Dodge 3, Essence 1; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

This Charm makes the Chosen aware of an otherwise unexpected attack.

Lock-Opening Touch
Cost: 3m; Mins: Larceny 3, Essence 1; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

This Charm allows the Chosen to open any lock easily, even if they lack tools (though the Charm gains the Obvious keyword if they do so). It is even difficult for Charms or other magical effects to contest this Charm.

Flawless Pickpocketing Technique
Cost: 3m; Mins: Larceny 2, Essence 1; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

This Charm enhances the Chosen's attempt to pilfer an item from a person, rendering mundane means of detection useless. Even Charms and other magics are at an increased difficulty to contest this Charm.

Wind Full of Knives
Cost: 2m per attack; Mins: Thrown 5, Essence 2; Type: Extra action
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Triple-Distance Attack Technique

This Charm causes the Solar's weapon to attack multiple targets with a single throw.
Cascade of Cutting Terror
Cost: 5m; Mins: Thrown 3, Essence 3; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Triple-Distance Attack Technique


Merits and Flaws

Merits
Ambidextrous: Has no off-hand. In close combat, while wielding a one-handed Melee or Martial Arts weapon, he may switch it from one hand to the other freely with a single success on a Dexterity+Martial Arts or Melee roll. Doing so counts as an action but reduces the Parry DV of the target of his next attack by two, provided they are already in close combat.

Luck: For whatever reason, he is favoured by the Loom of Fate such that he is protected by chance and good fortune. He has a "luck pool" of one point, said point being able to be spent to reroll any failed (or even botched) roll made, save for a roll that botches through the operation of the Eclipse Caste oath or a similarly powerful "guaranteed" curse. Spent Luck rolls return at a rate of one per week that has passed without calling upon his luck pool. It refreshes completely between stories. In addition to its reroll properties, he may also use it to influence the outcome of a game of chance or any other completely random event. Generally speaking, each point spent in this manner affects the outcome by 10% in his favour.


Flaws
Code of Honour: ???

Sterile: Incapable of siring offspring.

Essence

Essence: ●●●
Regeneration: 0 when active, 4/hour when relaxed, 8/hour when sleeping or meditating.
Personal Essence Pool: 14/14
Peripheral Essence Pool: 36/36
Committed Essence: 0

Willpower

Willpower: ●●●●●
Temporary: 5/5

Virtues

Virtues:

Compassion ●●●
Conviction ●●●
Temperance ●●
Valor      ●●

Virtue flaw: Otherworldly Empathy (Compassion)

Overcome with boundless good-will, the character extends the fullness of his compassion to all things, truly–his fellow men, animals, rocks, mathematical lemmas, Deathknights, inhuman Fair Folk, even to Neverborn or Yozi. He empathizes with any being animate or inanimate, no matter how malevolent or inhuman they may be, and takes pains to ensure their happiness and comfort, though not necessarily to the point of becoming complicit in schemes or plans that are directly inimical to Creation. For some characters, this manifests as an emotional regression, as they become like children who deem inhuman demons and wyld behemoths “cute.” If they are attacked, they will react as if a puppy were nipping at them–they may scold the attacker or attempt to leave, but they will never fight back or cease displaying Compassion to his attackers.

Partial control: While the character is still filled with Compassion for all things, they can defend themselves against beings that attack them, and do not need to continue showing empathy to them.

Limit: □□□□□ □□□□□

Limit Break Condition: The character witness an inhuman being perform a Compassionate act–a dog defending its master, a Deathknight sparing an innocent life, an Elemental healing an injured man, or similar.

Duration: One scene in combat, or one day otherwise.

Inventory

Light, tight black outfit, “lucky” cowboy hat, Lasso, War boomerang.

Artifacts

Orichalcum sky-cutter: ●●

Manses and Hearthstones

None.

Combat

Join Battle: 7 dice.
Dodge DV: 5
Dodge MDV: 4
Soak: 0A/1L/3B
Pierced: 0A/1L/3B
Hardness: 0A/0L/0B

Attacks

Punch: Speed 5, Accuracy 6, Damage 2B, Parry DV 4, Rate 3, M.
Kick: Speed 5, Accuracy 5, Damage 5B, Parry DV 2, Rate 2, M.
Clinch: Speed 6, Accuracy 5, Damage 2B, Parry DV n/a, Rate 1, M, P.
War Boomerang: Speed 5, Accuracy 7, Damage 5L, Range 20, Rate 2.
Sky Cutter: Speed 5, Accuracy 9, Damage 7L, Range 50, Rate 2.
Firewand: Speed 5, Accuracy 5, Damage 12L, Range 10, Rate 1, 2, F, S.

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

Advancement

BP
Merits (2)
Ambidextrous (1)
Lucky (1)

Flaws (2)
Sterile (1)
Code of Honor (1)

Other BP Expenditures (15)
Essence ●●● (7)
Thrown ●●●●● (2)
Craft (Water) ●● (4)
Dodge ●●●●● (2)

XP
Integrity ● (3)
Medicine ● (3)
Linguistics ●● (1)
Resistance ● (3)
Sail ●● (1)
Socialize ●● (1)
Charm: Wind Full of Knives (8)
Stealth ●●● (3)
Conviction ●●● (6)
Linguistics ●●● (4)
Charm: Cascade of Cutting Terror (8)