Campaign:End-World/Alan: Difference between revisions

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*I am a failed gunslinger. - 2d4
*I am a failed gunslinger. - 2d4
*I'm nearly blind in my left eye. - 3d4
*I'm nearly blind in my left eye. - 3d4
*I know how to stop a bad situation from getting worse. - 1d6
*I kept a violent situation under control. - 1d6
*I'm deathly afraid of snakes. - 1d4
*I'm deathly afraid of snakes. - 1d4



Revision as of 14:35, 16 July 2011

 Name: Alan Cohen
 Archetype: Man-for-hire (failed gunslinger)
 Homeland (where and when): Mid-World

Stats

  • Acuity: 6d6
  • Body: 5d6
  • Heart: 2d6
  • Will: 2d6

Traits

  • I can shoot the wings off of a fly. - 2d10
  • I've got a fast hand and a fast mouth. - 1d6
  • I can live off the land. - 1d6
  • I am a failed gunslinger. - 2d4
  • I'm nearly blind in my left eye. - 3d4
  • I kept a violent situation under control. - 1d6
  • I'm deathly afraid of snakes. - 1d4

Relationships

  • I failed Cort and was sent west. - 1d6
  • I have forgotten the face of my father. - 1d6
  • I failed the man who picked me up from the dust. - 1d6
  • UNASSIGNED - 2d6
  • LaRoux, a member of my ka-tet. - 2d8

Belongings

  • "Borrowed" horse - 1d6
  • Traveller's clothes - 1d6
  • Traveller's sack - 1d4
  • Battered hat - 1d4
  • Cheap whiskey x1 - 1d4
  • Smokes - 1d4
  • Well-worn playing cards - 1d4
  • Six-shot big iron - 1d6+1d4
  • Large knife - 1d8

Background

The air left Alan's lungs in a surprised woof as the ironwood club found its mark; he staggered back from Cort, barely keeping his grip on his own club.

"I never did think much of you," the other sneered, "but I always thought you had more guts than this," Cort's club was already in motion, the words a distraction. Alan managed to get his club up in time to block the rib-shattering strike - barely. The wood vibrated painfully in his hands, and some logical part of his mind that was detatched enough to think about such things chastised him for not wearing gloves. Or bringing a better weapon. Alan did his best to steady his guard as staggered back, breath still hitching in his lungs as he feebly warded off blows.

"If you won't commit," Cort said, sounding casual despite his exertion, "you can't win." A final blow took Alan's club from his hand. The would-be gunslinger took a step back. Cort's sneer told a story far more eloquent than any words could describe.

The ironwood club came blurring towards Alan's left eye from above. It was the last clear thing that eye would ever see, and the last moment in Alan's life as a prospective gunslinger.

Darkness.


Age: 35 (approx.)

Height: 6'0"

Weight: 187 lbs

Eyes: blue

Hair: brown

Facial Hair: goatee

Tattoos: none



Quick References

Raise & See

  • Raise with 2 dice
  • See with 1 die: Reverse the Blow
  • See with 2 dice: Block or Dodge
  • See with 3+ dice: Take the Blow

Conflicts

  • Non-physical: Acuity+Heart
  • Physical: Body+Heart
  • Fighting: Body+Will
  • Gunfighting: Acuity+Will

Elements of Ceremony

  • Voice of the White d8s
  • Face of my Father d8s
  • Aim with my Heart d6s
  • Sign of the Eld d4s
  • Cloak of Coldness d6s
  • Manni Bobs d8s

Fallout Dice

  • Non-physical: d4s or ceremonial
  • Physical: d6s
  • Weapon: d8s
  • Gunshot: d10s

Fallout Roll

  • Any 1s: Experience
  • 2-7: Short-term.
  • 8-11: 1 Long term.
  • 12+: 2 Long term.
  • 12-15: Injured.
  • 16-19: Badly Injured.
  • 20: Dying.

Things' Dice

  • Normal: 1d6
  • Big: 1d8
  • High Quality: 2d6
  • Big & High Quality: 2d8
  • Crap: 1d4
  • Guns: +1d4 Reference

Short-term Fallout

  • Subtract 1 from one of your character's Stats for your next conflict.
  • Take a new trait rated 1d4 for your next conflict.
  • Change the dice of one of your character's Relationships to d4s for your next conflict.
  • Have your character leave the scene and spend some time alone. Only choose this one if nobody else launches a follow-up conflict.

Long-term Fallout

  • Subtract 1 from one of your character's Stats.
  • Take a new trait at 1d4.
  • Take a new relationship at 1d4.
  • Add 1d to an existing d4 trait or relationship.
  • Subtract 1d from an existing d6+ trait or relationship.
  • Change the die size of an existing trait or relationship to d4.
  • Erase a Belonging from your character's sheet .

Experience Fallout

  • Add 1 to one of your Stats.
  • Create a new Trait at 1d6.
  • Add or subtract 1 die from an existing Trait.
  • Change the d-size of an existing Trait.
  • Create a new Relationship at 1d6.
  • Add or subtract 1 die from an existing Relationship.
  • Change the d-size of an existing Relationship.
  • Write a Belonging on your character sheet and give it its usual dice.