Campaign:Enfolding Ice/Giselle Vonflamme: Difference between revisions

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* '''Motivation:''' Make Creation into a Golden Clockwork Paradise
* '''Motivation:''' Make Creation into a Golden Clockwork Paradise
* '''Intimacies:''' Science!, First Age Technology, Improving Things
* '''Intimacies:''' Science!, First Age Technology, Improving Things
* '''Experience:''' 112/112
* '''Experience:''' 138/136


=== Background ===
=== Background ===
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* '''Trance of Unhesitating Speed''' - 2-4m, Extra Action, Instant: Giselle may make up to (Essence +1) Archery-based attacks at a cost of 2m each, including the first, with DV penalties equal to the highest penalty for one attack.
* '''Trance of Unhesitating Speed''' - 2-4m, Extra Action, Instant: Giselle may make up to (Essence +1) Archery-based attacks at a cost of 2m each, including the first, with DV penalties equal to the highest penalty for one attack.
* '''Arrow-Storm Technique''' - 8m, 1wp, Supplemental, Instant: Giselle makes one attack and applies it up to (Essence x3) valid, human-sized targets, or up to (Essence x3) times on a larger target. Giselle must have the ammunition for each attack.
* '''Arrow-Storm Technique''' - 8m, 1wp, Supplemental, Instant: Giselle makes one attack and applies it up to (Essence x3) valid, human-sized targets, or up to (Essence x3) times on a larger target. Giselle must have the ammunition for each attack.
* '''Essence Arrow Technique''' - 2m, Supplemental, Instant: Any Archery attack supplemented by this charm becomes Holy, dealing Aggravated damage to creatures of darkness. Giselle's attacks can be seen up to (Essence x10) miles away.
* '''Lambent Bolt of Annihilation''' - 8m, Supplemental, Instant: Giselle's Archery-based attacks detonate in a massive fireball, dealing (Essence x5, twice vs. objects) dice of lethal damage to everything within (Essence x5) yards. The target must dodge the arrow, though the explosion cannot be dodged or parried, relying only on Resistance-based defenses. Creatures other than the target reduce the damage by double their Dodge DVs.
* '''1st Lore Excellency''' - 1m+, Reflexive, Instant: Giselle may buy up to (Intelligence+Lore) extra dice on one Lore roll for 1m each.
* '''1st Lore Excellency''' - 1m+, Reflexive, Instant: Giselle may buy up to (Intelligence+Lore) extra dice on one Lore roll for 1m each.


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* '''Perfect Prediction of Peril Calculation Mnemonic''' (Reflex Sidestep Technique, Seven-Shadow Evasion)
* '''Perfect Prediction of Peril Calculation Mnemonic''' (Reflex Sidestep Technique, Seven-Shadow Evasion)
:Giselle's mind is always thinking of something. She set up this little thing in her mind long ago to make her aware of danger before it happened, and allow her to calculate the best possible means of avoiding said danger.  
:Giselle's mind is always thinking of something. She set up this little thing in her mind long ago to make her aware of danger before it happened, and allow her to calculate the best possible means of avoiding said danger.  
:Cost: 4m, 1 wp
* '''Puissant Prismatic Explosive Beam Cascade Array''' (1st Archery Excellency, Lambent Bolt of Annihilation, Trance of Unhesitating Speed)
:Giselle is always tinkering with anything she can get her hand on, especially her Cannon. Her latest upgrade has been this set of prisms and internal focussing mirrors that split and concentrate the Cannon's ammunition into tiny, super-destructive balls of white-hot concussive energy that explode in a glorious conflagration.
:Cost: 4m, 1 wp
:Cost: 4m, 1 wp


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Essence 4 (24 XP)
Essence 4 (24 XP)
Essence Arrow Technique (8 XP)
Lambent Bolt of Annihilation (8 XP)
Combo (10 XP)
</pre>
</pre>


[[Category:Campaign:Enfolding Ice]]
[[Category:Campaign:Enfolding Ice]]

Revision as of 22:47, 6 January 2009

Basics

  • Name: Giselle Vonflamme
  • Concept: Benevolent Mad Scientist
  • Caste/Aspect: Twilight Solar
  • Anima Banner: A smiling woman with wings of radiant light and hands of gold against the backdrop of a twilit sky, surrounded by glorious golden clockwork.
  • Motivation: Make Creation into a Golden Clockwork Paradise
  • Intimacies: Science!, First Age Technology, Improving Things
  • Experience: 138/136

Background

Giselle is a native Lookshyan, born of a family of well-known citizen engineers; the Gens Vonflamme. She was the family's prodigy, their brightest star. As a girl, she was encouraged to follow in the family trade of maintaining the various powered armours of the Seventh Legion, given every piece of literature on the subject her family could get a hold of. However, her natural brilliance and inborn talent saw her on her way to better things than simple maintenance. She wanted to build the future.

Giselle was accepted into a machinist's salon at the tender age of 13, and proceeded to astound her instructors with her keen mind and incisive observations on the nature and manufacture of magitech. She was soon transferred to another salon, each time absorbing all she could before being sent to another salon or school, until she ended up in the most prestigious of all Lookshy's machinist schools.

She spent several years there, with much of her time spent in the libraries of the school, and thoroughly impressed her teachers with her ability to absorb and comprehend the material put in front of her. Her social life suffered, not that she minded overly much. She was friendly with many people, if not actually friends, preferring the company of her books and projects to loud, noisy people who got in the way of things and blocked her light or tried not to snicker at her ideas.

This attitude didn't change much, except to grow a slight caustic edge, when she graduated and went into service with the Lookshy military, maintaining and inspecting the suits of gunzosha armour. It did change when she met a young gunzosha named Cretul Pratka, who was quiet, likeable, and listened eagerly to her rambling theories, even if he didn't understand them. She enjoyed explaining things to him, especially when she took on a research project or built small wonders, or needed Lookshy custom explained to him. She still preferred it when he was gone, just, not as much as when other people were absent.

An accident during one of her side projects cost her both hands and much of her forearms. She had taken apart a damaged Essence engine left in her care by a Dragon-Blooded officer and was about to open the core when it exploded violently, shredding her arms up to the elbow. It would have killed her if she hadn't been wearing her mask and other protective gear, but she ended up in the infirmary for weeks while she recovered. Her supervisor fought to keep her on staff, along with the young Pratka until he was called away on a mission, and personally crafted her a set of replacement hands.

During her convalescence, she saw visions of a set of golden hands, beautiful and practical at once. The designs unfolded in her mind as she slept, the images bathed in the gentle glow of the setting sun. In the last week of her recovery, she began begging for paper and ink so she could put her designs down. Every assistant sent to her, though, wasn't up to the task of drawing what she saw in her mind, and she brusquely dismissed them. She was left to simmer in frustration until her supervisor came with her new hands.

Disappointed was an understatement, but she allowed them to be put on her. The moment the last piece was in place, she bolted from the infirmary and ran to the workshops. She shouldered past everyone until she came to her workbench and began feverishly putting together the golden hands she saw in her dreams. Her iron fingers blurred, the leather pulleys creaked, and the gears whined in protest at her pace. She paid them no mind, instead pulling off each piece and replacing it with a new piece of the hands of gold.

As the last gear fell into place, the rays of the setting sun bathed her in their warmth. The voice of the Unconquered Sun spoke in her mind; "WELL DONE," he said, and filled her with the spark of Exaltation. Smiling, she collapsed on her workbench, exhausted. As she slept, she dreamed of thousands of clockwork things, all working for the benefit of mortals everywhere. War was eliminated, as want had been done away with, and she was sitting at the top of a glorious golden clockwork tower, smiling radiantly on the peaceful land. "THIS I CHARGE YOU WITH," said the voice of the Unconquered Sun as the dreams ended.

She woke up in the infirmary again, the smiling face of her supervisor hovering over her, telling her she'd been out for nearly a month. Shocked, she looked down at her hands, and was relieved to find the beautiful things were real. Then, she remembered her vision, and leapt out of bed, grabbing whatever she could, draining her savings, and all but sprinting for the North. She knew that there were things hidden in the north, things that would help her build the future.

Appearance

Giselle Vonflamme is a petite little brat with an infectious grin. Her vivid green hair is often kept swept back out of her face (mostly due to her habit of running her hands through her hair in frustration, and her habit of standing too close to things that explode), and otherwise left to its own whims. Her red eyes gleam fetchingly when she's actively engaged in a project or explaining her current pet theory. She has an almost manic energy that has seen her through rough times by making the young woman almost impossible to keep depressed. She is utterly guileless, however, and almost brutally honest, nearly incapable of telling lies. She's also more than a little naive (though she pretends not to be), and tends to take everyone at their literal word.

She's discarded her fire-retardant robes in favour of something a bit more eye-catching, shown above. Both hands, and her forearms up to the elbow, are golden clockwork reconstructions of her old hands, which she designed after losing both of her hands to a maintenance accident. The experience humbled her somewhat, but hasn't kept the young woman down.

Attributes

  • Physical: Strength 2(4) Dexterity 5 Stamina 2
  • Social: Charisma 3 Manipulation 1 Appearance 3
  • Mental: Perception 4 Intelligence 5 Wits 2

Abilities

 [F]Archery:    	5   [ ]Integrity:    	1   [C]Craft:	    5/3/3
 [ ]Martial Arts:	0   [ ]Performance:	0   [C]Investigation:	2
 [ ]Melee:         	0   [ ]Presence:    	0   [C]Lore:          	3
 [ ]Thrown:        	0   [F]Resistance:	2   [C]Medicine:	2
 [ ]War:           	0   [ ]Survival:     	0   [C]Occult:        	4

 [ ]Athletics:    	0   [ ]Bureacracy:	0
 [F]Awareness:     	4   [ ]Linguistics:  	2
 [F]Dodge:         	5   [ ]Ride:         	0
 [ ]Larceny:       	0   [F]Sail:         	0
 [ ]Stealth:	        0   [ ]Socialize:    	0
  • Specialties: Archery 3 (Essence-Based Weaponry), Craft 1 (Magitech [Archery Weapons], Fire [Orichalcum Items], Air [Clockworks])
  • Languages: Riverspeak (Native), Old Realm, Skytongue
  • Crafts: Magitech 5, Fire 3, Air 3

Physical Combat

Join Battle: 6
Parry DV: 3
Dodge DV: 6
Soak: 6A/7L/6B (Hardness 0L/0B)
Health Levels: 01122224ID
Wounds: 0
Move: 5, Dash: 11, Jump: 2
Weapon                     Spd  Acc   Dam     PDV  Rate  Range  
Punchan                 -   5    5   +(4)B    2(2)  3      -  
Kickan                  -   5    5   +(7)B    2(2)  3      -
Essence Cannon          -   4   15    16 B    -(-)  1     125

Social Combat

Join Debate: 6
Presence Attack - Speed 4, Dice Pool 3, Rate 2
Investigation Attack - Speed 5, Dice Pool 5, Rate 2
Performance Attack - Speed 6, Dice Pool 3, Rate 1
Parry MDV: 2
Dodge MDV: 5

Essence

  • Essence: 4
  • Regeneration: 6/hr at ease, 9/hr sleeping
  • Personal Essence Pool: 18/18
  • Peripheral Essence Pool: 26/36
  • Committed Essence: 3+3+3+1=10

Willpower

  • Willpower: 6
  • Temporary: 6

Virtues

Virtues:

  • Compassion: 3
  • Conviction: 2
  • Temperance: 1
  • Valor: 3
  • Flawed Virtue: Compassionate Martyrdom
  • Limit Break: 0/10

Giselle can't abide a bully or a tyrant, and when her Limit breaks, the scrappy little Twilight stands in between those she sees as less fortunate, taking blows meant for them and (hopefully) shaming those around her into action.

Backgrounds

  • Artifact 2 (Prosthetic Left Hand of Clockwork Elegance)
  • Artifact 2 (Prosthetic Right Hand of Clockwork Elegance)
  • Artifact 3 (Bracers of Universal Crafting)
  • Artifact 2 (Small Concussive Essence Cannon)
  • Artifact 2 (Goggles of Essence Sight)
  • Resources 3
  • Manse 2 (:V)

Charms

  • Ox-Body Technique - --m, Permanent: Giselle gains one -1 Health Level, and two -2 Health Levels.
  • Integrity Protecting Prana - 5m, 1wp, Reflexive, One Day: Giselle becomes immune to any Shaping effect that targets her mind, body, spirit or traits, or other attempts to change her with any sort of Shaping attack.
  • 1st Craft Excellency - 1m+, Reflexive, Instant: Giselle may buy up to (Dexterity+Craft) extra dice on one Craft roll for 1m each.
  • Shattering Grasp -
  • Craftsman Needs No Tools -
  • Crack-Mending Technique -
  • Shadow Over Water -
  • Seven-Shadow Evasion -
  • Reflex Sidestep Technique -
  • 1st Archery Excellency - 1m+, Reflexive, Instant: Giselle may buy up to (Dexterity+Archery) extra dice on one Archery roll for 1m each.
  • Trance of Unhesitating Speed - 2-4m, Extra Action, Instant: Giselle may make up to (Essence +1) Archery-based attacks at a cost of 2m each, including the first, with DV penalties equal to the highest penalty for one attack.
  • Arrow-Storm Technique - 8m, 1wp, Supplemental, Instant: Giselle makes one attack and applies it up to (Essence x3) valid, human-sized targets, or up to (Essence x3) times on a larger target. Giselle must have the ammunition for each attack.
  • Essence Arrow Technique - 2m, Supplemental, Instant: Any Archery attack supplemented by this charm becomes Holy, dealing Aggravated damage to creatures of darkness. Giselle's attacks can be seen up to (Essence x10) miles away.
  • Lambent Bolt of Annihilation - 8m, Supplemental, Instant: Giselle's Archery-based attacks detonate in a massive fireball, dealing (Essence x5, twice vs. objects) dice of lethal damage to everything within (Essence x5) yards. The target must dodge the arrow, though the explosion cannot be dodged or parried, relying only on Resistance-based defenses. Creatures other than the target reduce the damage by double their Dodge DVs.
  • 1st Lore Excellency - 1m+, Reflexive, Instant: Giselle may buy up to (Intelligence+Lore) extra dice on one Lore roll for 1m each.

Combos

  • Perfect Prediction of Peril Calculation Mnemonic (Reflex Sidestep Technique, Seven-Shadow Evasion)
Giselle's mind is always thinking of something. She set up this little thing in her mind long ago to make her aware of danger before it happened, and allow her to calculate the best possible means of avoiding said danger.
Cost: 4m, 1 wp
  • Puissant Prismatic Explosive Beam Cascade Array (1st Archery Excellency, Lambent Bolt of Annihilation, Trance of Unhesitating Speed)
Giselle is always tinkering with anything she can get her hand on, especially her Cannon. Her latest upgrade has been this set of prisms and internal focussing mirrors that split and concentrate the Cannon's ammunition into tiny, super-destructive balls of white-hot concussive energy that explode in a glorious conflagration.
Cost: 4m, 1 wp

Sorcery

  • Terrestrial Circle Sorcery - Allows Giselle to perform Shape Sorcery actions. Shape Terrestrial Circle Sorcery actions are Speed 5, DV -2, and cost 1wp to perform. The Cast Sorcery action is when the spell actually happens.

Spells

  • Summon Elemental - 10+m, One Elemental: This is a dramatic action lasting four hours. Giselle and the summoned elemental each roll (Essence+Willpower), with a -1 internal penalty to the elemental's pool for every 5m Giselle pays beyond the spell's cost. The winner is the one who gets 3 more successes than the other. If Giselle wins, the elemental is loyal to her for one lunar month, or to one task until it's completed. If the elemental wins, Giselle can roll (Wits+Occult, Diff 1) to banish it, otherwise it is free.
  • Emerald Countermagic - 10-20m, Sorceror or one spell: This spell's Shape Sorcery action is Speed 0, and is reflexive. If she spends 10m, she is proof against the effects of a Terrestrial Circle spell until the end of her next action. If she spends 20m, then she may shatter one Emerald Circle spell within (Essence x 50) feet, automatically interrupting any Shape Sorcery actions or ending any effects.
  • Stormwind Rider - 15m, Summoned tornado: Giselle summons a small tornado from the sky. It can jump obstacles 30 feet high or 50 feet across, but cannot fly. It can survive falls of up to 30 feet, and protects the sorceror and the contents of the stormwind from damage. It dissipates if the fall is from any higher, but occupants treat all falls as 60 feet less. Giselle can carry up to (Essence x 200) lbs. of equipment and passengers at 45 feet per tick, or up to 100mph. It dissipates if Giselle steps on the ground. While manuevering the stormwind, Giselle is at -2 to all actions and DVs, and a -2 external penalty to all ranged attacks against the occupants, -3 external penalty to verbal communication while within 15 feet, and -2 external penalty to Awareness checks to determine the identity of the occupants.
  • Unconquerable Self - 1m, Self: Giselle dies. This is a silly spell.

Inventory

  • Marvelous Multi-Purpose Prosthetic Limb Replacement System - These are a pair of orichalcum hands and forearms built by the young Vonflamme after the accident which cost her her natural ones. They are elegant and well-crafted, if a little whimsical looking. Their appearance changes frequently, due to the Universal Crafting Matrix she installed into the forearms, but when in their normal shape as a pair of hands, they look like lovingly curved plates of orichalcum covering cunningly shaped gears. The Universal Crafting Matrix allows her to sprout new tools from the clockworks of her hands and fingers, rearranging the gears and springs into whatever tool is needed at the time.
Replaces both forearms and hands up to the elbow.
Gives +2 Strength to all actions using them.
For 2m a scene, negates all penalties to Craft rolls for lack of tools and add (Essence) successes to any roll involving fine manipulation. Giselle can also make Craft rolls using ambrosia and quintessence.
  • Glorious Golden Clockwork Wing Assembly - When not activated, this is a little box that sits on her back just above her shoulderblades. It raises up through the skin and sits in a fur-lined hole in her coat. When activated for a commitment of 10m, the box opens in a shower of golden light and two huge wings made of orichalcum gears and feathers unfold, stretching past the tips of her fingers in either direction. All maneuvering rolls due to negative environmental conditions are made with (Dex+Ath+6).
Giselle may fly five times her running speed (55 yards/tick) or hover, and accelerate to 80 mph.
Giselle adds three to her Dodge DV while in flight.
Giselle may command the wings to glow softly and add three to her Appearance.
  • Awesome Essence Sight Apparatus - A set of goggles with broad lenses held in a ring of white jade kept on a leather band that are almost always pushed up onto Giselle's forehead. She built them a short time after her recovery to test her abilities and her new hands, and to take her mind off her friend's conspicuous absence.
For 2m, Giselle gains Essence Sight for the scene.
  • Spiffy Small Concussive Essence Cannon - This is a weapon that she had been refurbishing before her accident, which she rebuilt before leaving for the North.
Spd: 4; Acc: +2; Damage: 16B; Rate: 1; Range 125; P
  • Perfect Breastplate - This is a finely made breastplate trimmed in gold, with the Twilight caste mark laid in gold on the front, with gearspokes poking out of it like rays of light. Giselle normally wears it underneath her clothes.
Soak: +6L/+4B, Mobility: -0, Fatigue: 0, may be worn under heavy clothing.

Advancement

Artifact 2 (Small Concussive Essence Cannon) (2 BP)
Manse 2 (2 BP)
Specialties (3 BP)
Craft (Magitech) 5 (2 BP)
Archery 5 (2 BP)
Dodge 5 (2 BP)
Resources 3 (2 BP+1 Bonus BP)

Essence 3 (16 XP)
Artifact 4 (12 XP)
Crack-Mending Technique (8 XP)
1st Lore Excellency (8 XP)
Arrow-Storm Technique (8 XP)
Terrestrial Circle Sorcery (8 XP)
Awareness 4 (8 XP)
Combo (7 XP)
Artifact 2 (Goggles of Essence Sight) (6 XP)
Occult 4 (5 XP)
Medicine 2 (1 XP)
Investigation 2 (1 XP)

Essence 4 (24 XP)

Essence Arrow Technique (8 XP)
Lambent Bolt of Annihilation (8 XP)
Combo (10 XP)