Campaign:Enfolding Ice/Ivory Boulder King: Difference between revisions

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Revision as of 23:52, 9 July 2008

Basics

Name: Ivory Boulder King
Concept: Rigid, aggressively law-abiding and -enforcing combat machine
Caste/Aspect: Dawn
Motivation: Create and uphold law through the land
Intimacies:
Experience: 0/0
(write experience points as "unspent / total" plx)

Background

Ivory Boulder King was born to a middle-class family. His father was a guard in a semi-large town and instilled in him the importance of following rules - if not, he was brutally beaten. The Exaltation came to him at the age of 34, a few years after his father died. He took this opportunity for power to hunt for criminals and kill them. This has lead him to


Appearance

A man obviously in his physical prime, large but not overly so. He walks perfectly upright with no trace of slouch, and has an almost march-like step.

Attributes

Strength  ●●●●     Charisma     ●●       Perception   ●●
Dexterity ●●●●●    Manipulation ●●       Intelligence ●●
Stamina   ●●       Appearance   ●●●      Wits         ●●●●●


Abilities

Solar/Abyssal Block
Archery            Integrity ●●      Craft               Athletics ●●●  Bureaucracy 
Martial Arts       Performance       Investigation ●●●   Awareness       Linguistics ●● 
Melee        ●●●   Presence    ●     Lore                Dodge ●●●●      Ride        
Thrown       ●●●●● Resistance ●●●    Medicine            Larceny         Sail        
War          ●●    Survival   ●●●    Occult              Stealth         Socialize   


Specialties

'

Backgrounds

Artifact: ●
Resources: ●●●
Background 3: ●

Charms

(example:)
(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.

C-C-C-Combo's

Name of combo 1
First move of combo - Second move of combo
Description of Combo right here.

Name of combo 2
etc.

Essence

Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower

Willpower: ●●●●●●●●
Temporary: □□□□□□□□
("cross out" □ boxes by substituting them with Xs)

Virtues

Virtues:

  • Compassion ●
  • Conviction ●●●
  • Temperance ●●
  • Valor ●●●

Flawed Virtue: Conviction
Limit Break: Heart of Flint: the character is frustrated by the utter lawlessness and childishness of the world around him.

Description: The character's heart hardens to all emotion. He feels and expresses no emotions: not robotic, but lacking all empathy and feeling. The character considers only efficiency and the law in choosing his course of action, and his reduced tact imposes a two-die penalty on all Social rolls involving face-to-face interactions.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Manses and Heartstones

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Hardness: B:0 L:0 A:0

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

(Here is where you write down your experience points and how you spent them)

Availability

Time zone: Pacific Standard Time (PST).

Available from 5:00PM - 2:00AM weekdays, all day long on weekends. I do need advance notice of playtimes though.