Campaign:Enfolding Ice/Ragara Xunuya: Difference between revisions
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Archery ● Integrity ●●● Craft Athletics | Archery ● Integrity ●●● Craft Athletics ●●● Bureaucracy | ||
Martial Arts ● Performance Investigation Awareness | Martial Arts ● Performance Investigation Awareness ●●● Linguistics ● | ||
Melee ●●●● Presence Lore | Melee ●●●● Presence Lore ●●● Dodge ●● Ride ●● | ||
Thrown ● Resistance ●●●●● Medicine Larceny Sail | Thrown ● Resistance ●●●●● Medicine Larceny Sail | ||
War ●● Survival Occult | War ●● Survival Occult ●●●● Stealth Socialize ● | ||
Revision as of 12:39, 7 September 2008
Basics
Name: Ragara Xunuya
Concept: Dawn Caste hit-it-with-a-big-sword guy.
Caste/Aspect: Dawn Caste Solar
Motivation: Out to gather together a perfect group of Solars to attack Heaven with and pull the Sun's nose out of the Games of Divinity.
Intimacies:
Experience:
Background
Before he Exalted, he was a general. There's more. I just don't know it.
Appearance
Ragara appears as a moderately good looking tall man, easily over 6 feet tall. He has long strait brown hair going down to his shoulders, and always a bit of stubble on his chin. On the ball of his right shoulder, he has a tattoo of the Dawn Caste marking, normally hidden by sleeves. But if one was to remove his shirt, they would see that, and scars or various sizes and shapes. Being a Dawn caste, and a general before he Exalted, he is extremely well muscled. When not needing to be serious, he is not. He prefers the finer things in life, as long as you consider Ale and Wenches to be finer things. When on the battlefield, though, he can be as dead serious as they come. While commanding forces come naturally to him, he is not a taskmaster or absolute ruler. Ragara prefers to be on the battlefield, or with his troops.
Attributes
Strength ●●●● Charisma ●●● Perception ●● Dexterity ●●● Manipulation ●●● Intelligence ●● Stamina ●●●● Appearance ●●● Wits ●●●
Abilities
Archery ● Integrity ●●● Craft Athletics ●●● Bureaucracy Martial Arts ● Performance Investigation Awareness ●●● Linguistics ● Melee ●●●● Presence Lore ●●● Dodge ●● Ride ●● Thrown ● Resistance ●●●●● Medicine Larceny Sail War ●● Survival Occult ●●●● Stealth Socialize ●
Specialties
Backgrounds
Resource: ●●●
Artifact: ●●●
Artifact: ●●
Charm
- Second Melee Excellency 2 m per success Reflexive (1/2) Instant Add successes, Max = (Attribute + Ability) / 2 Ex2, 184
- Second Dodge Excellency 2 m per success Reflexive (1/2) Instant Add successes, Max = (Attribute + Ability) / 2 Ex2, 184
- Hungry Tiger Technique 1 m Supplemental Instant Combo-OK Ex2, 190
- Shadow Over Water 1 m Reflexive (2) Instant Combo-OK Ex2, 227
- Ox-Body Technique None Permanent Permanent Stackable Ex2, 208
- Whirlwind Armor-Donning Prana 1 m Simple Instant Combo-OK Ex2, 205
- Armored Scout's Invigoration 3 m per fatigue/mobility reduction Simple Indefinite Combo-OK Ex2, 205
- Hauberk-Lightening Gesture 1 m Simple (3, -1) Indefinite Combo-OK, Obvious Ex2, 205
- Terrestrial Circle Sorcery None Permanent Permanent - Ex2, 220
- Death of Obsidian Butterflies 15 m Terrestrial - Area (30x100x10 yards) Ex2, 252
C-C-C-Combo's
Essence
Essence: ●●●
Regeneration: 4/hour
Personal Essence Pool: 16/16
Peripheral Essence Pool: 37/37
Committed Essence:
Willpower
Willpower: ●●●●●●
Temporary: □□□□□□□□□□
Virtues
Virtues:
- Compassion ●
- Conviction ●●●●
- Temperance ●
- Valor ●●●
Flawed Virtue: Deliberate Cruelty
Limit Break: □□□□□□□□□□
Inventory
Reaver Daiklave 5 +4 11 +9 13 L +1 4 3
Reinforced Breastplate +9 +10 +10 8 8 -2 1
Manses and Heartstones
Combat
Dodge DV: 4
Dodge MDV: 6
Soak: B:13 L:12 A:10
Hardness: B:8 L:8
Attacks
Punch 5 +1 6 +0 4 B +2 4 3 N
Kick 5 +0 5 +3 7 B -2 2 2 N
Reaver Daiklave 5 +4 11 +9 13 L +1 4 3
(Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
Advancement
(Here is where you write down your experience points and how you spent them)