Black Crusade (RPG): Difference between revisions
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'''Black Crusade''' is the fourth [[Fantasy Flight Games]] [[Warhammer 40,000]] Role-Playing Game, and it's main focus is the forces of Chaos, like cultists and the Traitor Legions. | '''Black Crusade''' is the fourth [[Fantasy Flight Games]] [[Warhammer 40,000]] Role-Playing Game, and it's main focus is the forces of Chaos, like cultists and the Traitor Legions. | ||
This is the exact opposite of the earlier books in every way. Even the Human characters in Black Crusade are considerably more powerful than those from previous games, able to receive powerful mutations and game changing blessings. The Chaos Space Marines are even more powerful, having the benefits available to human heretics as well as the ridiculous abilities of space marines, with weaponry ranging from rune swords to daemonic bolters and reaper autocannons. Alignment often leads to extremely interesting role-playing as well. | |||
One of its greatest features is encouraging competition between players, often by making the personal goals of their characters mutually exclusive, thus mirroring the climate of a chaos warband. This can go very right, or [[TPK| oh so wrong.]] | One of its greatest features is encouraging competition between players, often by making the personal goals of their characters mutually exclusive, thus mirroring the climate of a chaos warband. This can go very right, or [[TPK| oh so wrong.]] |
Revision as of 22:51, 12 July 2013
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This is for the RPG, not the apocalypse-style crusades by Chaos.
Black Crusade is the fourth Fantasy Flight Games Warhammer 40,000 Role-Playing Game, and it's main focus is the forces of Chaos, like cultists and the Traitor Legions.
This is the exact opposite of the earlier books in every way. Even the Human characters in Black Crusade are considerably more powerful than those from previous games, able to receive powerful mutations and game changing blessings. The Chaos Space Marines are even more powerful, having the benefits available to human heretics as well as the ridiculous abilities of space marines, with weaponry ranging from rune swords to daemonic bolters and reaper autocannons. Alignment often leads to extremely interesting role-playing as well.
One of its greatest features is encouraging competition between players, often by making the personal goals of their characters mutually exclusive, thus mirroring the climate of a chaos warband. This can go very right, or oh so wrong.
Splatbooks
- Core Rulebook - The main book, required for all the others to make sense.
- The Game Master's Kit - Standard game master kit; comes with a GM screen with rules on one side, and art on the other, as well as a pre-written adventure.
- Hand of Corruption - A pre-written adventure book in three acts, it tells the tale of an Imperial penal world being targeted by Chaos, and it's up to you to bring the whole planet into Chaos' writhing, angry, slimy, paranoid embrace.
- The Tome of Fate - The first of four books, this one is centered wholly on Tzeentch, and gives all kind of info on him, his servants, and playing Tzeentchian heretic archetypes.
- The Tome of Blood - The second "tome", belonging to Khorne this time. It lists all new weapons and ways to wage & rage war in Khorne's name.
- The Tome of Excess - Slaanesh's tome.
Expected to be released soon. No doubt it will contain rules for special warfare and special attributesIt's out now, scan where? Has options for playing a Noise Marine.
++needs work++
Warhammer 40,000 Role-playing games made by Fantasy Flight Games |
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Dark Heresy - Rogue Trader - Deathwatch - Black Crusade - Only War - Dark Heresy Second Edition |