Campaign:Era of Dreams/Golden-hearted Kiwi: Difference between revisions

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''Heart's Blood: ●●●●<br/>''
''Heart's Blood: ●●●●<br/>''
''Manse: ●●●<br/>''
''Manse: ●●●<br/>''
''Panolpy: ●●●<br/>''
''Panoply: ●●●<br/>''
''Reputation: ●●●●<br/>''
''Reputation: ●●●●<br/>''
''Wealth: ●●●●<br/>''
''Wealth: ●●●●<br/>''
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     magic or stunts. If the character possesses other natural attacks (in addition to kick or clinch, which are  
     magic or stunts. If the character possesses other natural attacks (in addition to kick or clinch, which are  
   already affected), she may spend one extra mote to add the Charm’s bonuses to those attack forms as well.
   already affected), she may spend one extra mote to add the Charm’s bonuses to those attack forms as well.
   - Essence 3, she may spend two additional motes to make the claws slimmer and more needlelike, providing Accuracy +         
   - Essence 3, she may spend two additional motes to make the claws slimmer and more needle-like, providing Accuracy +         
   (Dexterity).
   (Dexterity).
   - At Essence 4, she may spend *another* two motes to give the weapon  Damage +(Strength + 2)L/(Essence + 1) and the
   - At Essence 4, she may spend *another* two motes to give the weapon  Damage +(Strength + 2)L/(Essence + 1) and the

Revision as of 15:18, 11 October 2010

First draft. No equipment/manse/, missing appearance, missing alternate forms, charm descs/info.

Basics

Name: Golden-Hearted Kiwi
Concept: First age "Croc Hunter"
Caste/Aspect: Full Moon Lunar
Motivation: To preserve the natural order of man's relation to creation. At least, the newer one.
Intimacies: operation Wyld-whatzit, nature, waffles
Experience: 5/5 (30/30 combo)

Background

GHK always had a fascination with the many creatures of creation, and exalted after getting lost and nearly being snapped in half by a river dragon, which he proceeded to wrestle into submission. Afterwards, he was inspired to educate humanity as to the dangers of all creatures within creation and their proper place, while preserving what he considered to be the natural beauty the world. Being a Celestial Exalt with a face and attitude "made for the projector" he quickly reached high ratings on his show. Even those not the least bit interested in actually preserving nature sometimes watch it merely to see the antics of him wrasslin' dangerous critters. (write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

RUGGED AND HANDSOME

Attributes

Physical (Caste), Charisma and Wit (Favored)

Strength  ●●●●●    Charisma     ●●●●●    Perception   ●●●●●
Dexterity ●●●●●    Manipulation ●        Intelligence ●●
Stamina   ●●●●●    Appearance   ●●●●     Wits         ●●●●●


Abilities

Lunar Block
Archery             Craft              Bureaucracy   
Athletics    ●●●●●  Larceny            Investigation 
Awareness    ●●●●●  Linguistics ●      Lore          ●●
Dodge        ●●●●●  Performance ●●●●   Occult        ●●
Integrity    ●●●    Presence    ●●●    Medicine      
Martial Arts ●●●●●  Ride        
Melee               Sail        ●
Resistance   ●●●●●  Socialize   
Thrown       ●●●    Stealth     ●●●●●
War          ●      Survival    ●●●●●

Specialties

Survival: +1 during filming (.5 bp)
Martial Arts: +3 unarmed (1.5 bp)

Backgrounds

Arsenal: ●●● (3 bp)
Cult: ●
Heart's Blood: ●●●●
Manse: ●●●
Panoply: ●●●
Reputation: ●●●●
Wealth: ●●●●

Knacks

6 Quicksilver Second Face - Can shift as a speed 3 action for an extra mote.

Lightning Change Style
DBT (Talons +2L kick) Claws (+2L punch) Wolf's Pace, Furry Feathers (2L/2B soak), Enh sense (Smell/Taste)
Ogre DBT
Hybrid Body Rearrangement
Hearth and Flame Shell

Charms

(example:)
(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.
formatting this later, after I'm done thinking about grappling
- STRENGTH: 5

- Claws of the Silver Moon 4m 1wp/One Scene, Simple (Speed 4), Obvious Gift 
 - The claws improve the statistics of the character’s basic natural attacks as follows: Speed +0, Accuracy +2, 
 Damage   +(Strength)L, Defense +0, Rate +0, and they may be used to parry lethal damage without
   magic or stunts. If the character possesses other natural attacks (in addition to kick or clinch, which are 
 already affected), she may spend one extra mote to add the Charm’s bonuses to those attack forms as well.
 - Essence 3, she may spend two additional motes to make the claws slimmer and more needle-like, providing Accuracy +         
 (Dexterity).
 - At Essence 4, she may spend *another* two motes to give the weapon  Damage +(Strength + 2)L/(Essence + 1) and the
   Overwhelming tag. These extra options may be activated together or separately.
 - When the Lunar uses Deadly Beastman Transformation,
  she may commit one mote to add the basic bonuses to her
  natural attacks. By committing three motes, she gains the
  best bonuses she can access.
- STR Ex (second) 2m/instant, reflexive (Step 1/2) - for every 2m spent get one sux on a (str) roll or increase 
 (str) by one for a nonrolled purpose. Cannot buy more extra (str) or sux than natural (str)/2 rounded down.
- Roused Bear throw - 1m/instant, Reflexive (step 10) -
 Lunar Exalted are masters of close combat. When the character
 makes a successful clinch attack or manages to control a
 grapple, he may activate this Charm to throw his opponent up
 to (Strength x Essence) yards in any direction. This breaks the
 hold. Targets of this Charm as subtract an external penalty equal
 to the Lunar’s Essence from their check against knockback.
- Throat Baring Hold 4m/Until Next Action, Reflexive (Step 10) -
 This Charm gives the Lunar the option of automatically
 inflicting no damage with her crushing attack. Instead,
 she rolls (Strength + Martial Arts). Each success reduces her
 target’s bashing and lethal soak by one until the Lunar’s next
 action. Although the character does not get any opportunity
 to exploit this weakness, her packmates and allies do.
- Wasp Binding Method 1m 1wp/(Str X 2) actions, supplemental - 
 This Charm supplements a clinch attack or an opposed
 grapple check, during which strands of Essence wrap around the
 Lunar’s target at her direction. If the grapple check succeeds,
 the character leaves the grapple while her Essence solidifies
 around the target. This leaves the Lunar free to perform
 other actions while her magic holds her opponent. On each
 of the Lunar’s subsequent actions, her player rolls her opposed
 grapple check as normal, in addition to anything else the
 character does. If the Lunar desires, she may supplement this
 check with Excellencies but no other Charms.

- DEXTERITY: 3

- 3rd Dex Ex 4m/instant Reflexive (Step 4/6) - Reroll a Dex roll or double Dex for an instant for a nonrolled 
 purpose.
- Secure Cat Stepping - 1m/instant, supplemental, Fury - reduces DV penalty of actions by 1. With Fury, reduces DV 
 penalty of attack actions by 1 for the duration of fury.
- Wasp Sting Blur 2m per tick/instant, Reflexive, FURY - This
 Charm reduces the Speed of a Lunar’s action by one
 for every two motes spent, after persistent effects, to a
 minimum of 3.
 Used with Relentless Lunar Fury, this Charm reduces
 the Speed of all attacks by one (minimum three) for the
 duration.
- Lunar Hero Form: 3
 - Foot-trapping counter - 2m/instant, reflexive - The target’s player rolls (Dexterity + Athletics)
 at a difficulty of the Lunar’s Dexterity. Failure indicates that
 he cannot move away from the Lunar until his next action.
 Foot-Trapping Counter does not function against other
 Charms that allow a character to reflexively retreat.
 - Rabid beast attitude 1m/(Ess actions), reflexive - reduce wound penalties by 1 for duration
 - Thousand Claw Infliction 1m/instant, reflexive - All of the Lunar's rate values are infinite until his next 
 action.

- STAMINA: 8

Ox-Body Technique - Adds four -2 levels and two dying levels.
Armor Forming Technique - 1m+/one scene, Reflexive (Step 7), gift, obvious - spend up to (Ess) motes for 1A/3L/3B 
 armor soak per mote for the scene, or commit (Ess) motes when shifting to DBT to gain the same for as long as he 
 remains in DBT. Stacks with worn armor only if the armor is natural, moon-faced mail or moonsilver.
Hide Toughening Essence - 1m+/one scene, reflexive (Step 7) - spend up to (Ess) motes for +2L/2B innate soak for 
 each mote.
Frenzied Bear Fortification 3m/Until Next Action, reflexive (Step 10) - Reduces damage inflicted on the lunar for 
 each wound by 1 health level. Can function for duration of RLF.
Enraged Bear Style 4m/Until Next Action, Reflexive (Fury-OK) - Wounding an behemoth does not stop it, it only 
 makes it more angry. Until his next action, for each health level of damage the lunar receives his next action 
 happens one tick sooner than it would have otherwise, to a limit of the tick after the health levels were received. 
 That is, the lunar cannot ever act on the same tick as his aggressor as a result from this charm. When activated 
 with Relentless Lunar Fury the Lunar receives this charm's benefits for the duration.
2nd Sta Ex - 2m/instant, reflexive (Step 1/2) - for every 2m spent get one sux on a (sta) roll or increase (sta) by 
 one for a nonrolled purpose. Cannot buy more extra (sta) or sux than natural (sta)/2 rounded down.
Bruise Relief - 1/+/instant, reflexive, gift - Heals 1B per mote. 
 Commit two motes while activating DBT to heal 1B every round nonstacking with invoked instances of this charm.
Scarlet - (2m+/instant, reflexive, gift) - Heals 1L per two motes.
 Commit two motes while activating DBT to heal 1L every round nonstacking with invoked instances of this charm.

- FURY: 1

Relentless Lunar Fury 1m 1wp/(Ess X 2) actions, Reflexive (Step 1 or 2) -
After activating this Charm, the character  enters a
devastating battle fury. She may slaughter her foes as dispassionately
as the most cold-blooded assassin, show her rage with
shouts and grimaces, or act any other way she desires. This
short-lived Charm is the exemplar of Lunar—indeed, some
say Exalted—combat. Shielded by their fury, the character
becomes a truly frightening foe. 
The Charm’s initial benefits are modest. The character adds one automatic success to all combat actions, from attacking and resisting knockdown to keeping balance during the fight, but her Defense Values remain unaffected. She does not suffer wound penalties until they are worse than -1 and completely ignores fatigue for the duration. Finally, the maximum benefit the character may obtain from her physical Attribute Excellencies increases to (Attribute + Essence). Any Fury Charm’s special benefit may be activated as a part of Relentless Lunar Fury without a Combo by adding two motes to the cost of Relentless Lunar Fury. These Charms’ fury effects always end with Relentless Lunar Fury. Characters may have the normal version of a Charm active at the same time the Fury-OK version of a Charm is active. A character may not activate more than (Essence) additional fury Charms at once.
A Lunar’s fury comes with one drawback: The Lunar becomes so very focused that she cannot perform non-combat actions. The Lunar must continue to hunt and kill enemies until the Charm ends. With a successful reflexive Willpower roll, the character can perform a non-combat action (at -2 dice) or come off the offensive for a single action. She can only stop the fury early by forcefully calming her anger and cooling her blood; to do so, her player rolls (Willpower) at a difficulty of the character’s Valor.
When a character activates more than three additional Charms in tandem with Relentless Lunar Fury (which requires Essence 4 or higher), the Charm becomes Obvious. Silver and white light flows around the character’s weapon and forms contrails to emphasize her prowess.

C-C-C-Combo's

Name of combo 1
First move of combo - Second move of combo
Description of Combo right here.

Name of combo 2
etc.

Essence

Essence: ●●●●● (10 bp)
Regeneration: 16(additional 4 motes per hour when resting)
Personal Essence Pool: 21/21
Peripheral Essence Pool: 56/56
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower

Willpower: ●●●●●●●●
Temporary: □□□□□□□□
("cross out" □ boxes by substituting them with Xs)

Virtues

Virtues:

  • Compassion ●●●
  • Conviction ●●
  • Temperance ●●
  • Valor ●●●●●

Flawed Virtue:Curse of the Crying Croc - Character breaks into uncontrollable sobbing at the slightest misfortune or unfortunate memory. The character ignores everything currently taking place and all attempts to comfort him. If he is attacked, he rolls one die. On a failure he welcomes his fate and doesn't defend himself for the rest of the scene. A success means that he flies into a blinding rage at his attacker, blaming him for his loss. The character must attack this target until either his rage subsides or his attacker is dead.
With partial control he still sobs uncontrollably but suffers a penalty of 5 to all rolls not somehow related to his current or remembered injustice.
Limit Break: □□□□□□□□□□

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Arsenal:
Articulated Moonsilver plate - +12B/14L/14A, 8B/8L - Mob 0 Fat 1 Att 6

Manses and Heartstones

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Wood 3
Gemstone of Mental Health - This cloudy orange ovoid instantly and permanently cures its bearer of any derangements or other forms of madness. Any new types of insanity inflicted on the bearer are cured as quickly as they are gained. What’s more, the wearer automatically overcomes unnatural mental influences, such as the obsession induced by a gem of desire, within one scene.

Fire 1
Memorial Iron - This hearthstone looks like a smooth nugget of polished iron. Its bearer can vividly recall (and mentally relive) any particularly positive and will-reinforcing memory. This recollection fires her resolve, enabling her to recover one point of temporary Willpower each day. This is in addition to any Willpower recovered through the normal, daily Conviction roll.

Air 1
Memory Stone - The character who carries this iridescent white, cubical hearthstone will never forget anything. Every image or incident, from a face seen in a crowd last week, to the contents of a treaty that he hurriedly read before being chased off by guards, will be remembered in perfect and exact detail. The wearer’s player can even make (Perception + Awareness) rolls after the fact for his character to notice further details about an event. Although this hearthstone does not allow the wearer to learn Abilities, Charms or spells any faster or easier, the wearer could read an ancient 1,000-page tome and perfectly remember every word and illustration 50 years later. These unnaturally sharp memories begin to fade to normal memories if the character ceases to be attuned to this stone for more than one day.

Air 1
Jewel of the Flying Heart - This blood-red, triangular stone increases the bearer’s Dodge DV by one. (This bonus applies to the final value, not the pool used to calculate it.) Setting this hearthstone in an edged weapon also grants a +1 bonus to all Melee attacks the bearer makes with that weapon.

Combat

Dodge MDV: 8

Human Form
Dodge DV: 9
Soak: B:5 L:2 A:0
Hardness: B:0 L:0 A:0

DBT:
Dodge DV: 10
Soak: B:24 L:20 A:15 - B:16 L:12 A:7 - B:9 L:5 A:0
Hardness: B:0 L:0 A:0


Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

DBT:

Clinch (Speed 6, Accuracy 22, Dam 9L/6, Parry DV -, Rate 1, O,P
Fist-Claw (Speed 5, Accuracy 23, Damage 11L/6, Parry DV 9, Rate 3, Tags O
Kick-Talon (Speed 5, Accuracy 22, Damage 14L/6, Parry DV 7, Rate 2, Tags O

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated

(6 dying health levels)

Advancement

(Here is where you write down your experience points and how you spent them)