Campaign:Golby's Beautiful Placeholder/Lunas Might Roar: Difference between revisions

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*'''2nd Charisma Excellency.''' Cost: 2m per success; Combo- Ok. Instant. Type: Reflexive (Step 1 for attacker, Step 2 for defender). Gains up to Attribute sucesses/ 2m. <br/>
*'''2nd Charisma Excellency.''' Cost: 2m per success; Combo- Ok. Instant. Type: Reflexive (Step 1 for attacker, Step 2 for defender). Gains up to Attribute sucesses/ 2m. <br/>
*'''Third Stamina Excellency:''' 4m, Reflexive, Instant. Reroll Stamina and take best, double stamina for static values.<br/>
*'''Third Stamina Excellency:''' 4m, Reflexive, Instant. Reroll Stamina and take best, double stamina for static values.<br/>
*'''CLAWS OF THE SILVER MOON''': Cost: 4m, 1wp; Type: Simple (Speed 4). Combo-OK, Gift, Obvious Duration: One scene. <br/>
*'''CLAWS OF THE SILVER MOON''': 4m 1wp, Simple(speed 4), Combo-OK, Gift, Obvious, One scene. increase punch stats by +2 acc and +(Str)L damage. For 2m more, acc bonus becomes +(Dex). For another 2m, damage bonus becomes +(Str+2)/(Ess+1) with the O tag. Commit 3m for best claws in gift mode.
Characters grow large silver claws, they add Speed +0, Accuracy +2, Damage +(Strength)L, Defense +0, Rate +0, and they may be used to parry lethal damage without magic or stunts.<br/>
*'''HARD-NOSED DENIAL STYLE:''' 4m; Reflexive (Step 2); Combo-OK, Social; One scene; ''Perfect social parry and levies a -2 external penalty on all subsequent natural attempts to make the same, similar or supporting arguments for the rest of the scene.
Essence 3: For 2m- Accuracy +(Dexterity). <br/>
*'''OX-BODY TECHNIQUE'''  Type: Permanent. Stackable. ''4 -2s. Awesome.''
Essence 4: 2m more to give the weapon Damage +(Strength + 2)L/(Essence + 1) and the Overwhelming tag. <br/>
*'''BRUISE-RELIEF METHOD''': Cost: 1m+. Type: Reflexive. Combo-OK, Gift. Duration: Instant ''1B health level/m. No more than (Sta) levelsin a one action. Can be used when unconscious. Can commit two motes when activating DBT in order to regenerate one level of bashing damage reflexively each action; this does not stack with deliberate activations of this Charm for greater healing.''
These extra options may be activated together or separately. When the Lunar uses Deadly Beastman Transformation, she may commit one mote to add the basic bonuses to her natural attacks. By committing three motes, she gains the best bonuses she can access.''<br/>
*'''GOLDEN TIGER STANCE''' Cost: 2m. Type: Reflexive (Step 2). Combo-OK, Fury-OK. Instant ''The Charm eliminates up to (Dexterity) points of penalties that apply to the character’s Dodge and Parry Defense Values. When activated with Relentless Lunar Fury, Golden Tiger Stance automatically eliminates up to (Dexterity ÷ 2) points of penalties to Dodge and Parry Defense Values at all times. This does not stack with invoked instances of Golden Tiger Stance.'' <br/>
If the character possesses other natural attacks (in addition to kick or clinch, which are already affected), she may spend one extra mote to add the Charm’s bonuses to those attack forms as well. <br/>
*'''WARY SWALLOW METHOD''': Cost: 1m; Reflexive (Step 2) Combo-OK Duration: Instant; ''This Charm removes the unexpected quality from a single attack, allowing the character to use her appropriate Defense Values and defensive Charms against it. Attacks that are unblockable or undodgeable remain so.''
*'''Relentless Lunar Fury:''' 1m-1wp, Reflexive, Essencex2 Actions, 1 automatic success to all combat actions, no wound penalties until below -1, ignore fatigue, excellencies increase to (att+Ess), for +2m may activate Fury-Ok Charms upon activating this, 3+ charms at once cause silver light to flow around the characters weapons and forms contrails to emphasis power<br/>
*'''WIND-DANCING METHOD''' Cost: 3m; Type: Reflexive (Step 9) Combo-OK, Counterattack Duration: Instant; '''Counter attack to move (Dex+ Dodge) yards in a direction of my choice. Ends flurries if opponent can't keep up. Can't be used against a counter attack.
*'''HARD-NOSED DENIAL STYLE:''' 4m; Reflexive (Step 2); Combo-OK, Social; One scene; ''Stewards are not easily convinced when they do not wish to be. The character responds to any natural mental influence with a perfect verbal rejoinder, completely defusing the attempt to convince him of something. This Charm functions as a perfect social parry, even against attacks that may not be socially parried, and levies a -2 external penalty on all subsequent natural attempts to make the same, similar or supporting arguments for the rest of the scene.
*'''FLOWING BODY EVASION''' Cost: 4m; Type: Reflexive (Step 2) Keywords: Combo-OK, Obvious; One action; ''Perfect dodge.''
*'''OX-BODY TECHNIQUE'''  Type: Permanent. Stackable. ''Lunar Exalted are able to take blows far better than weak things such as mortals or castles. As anyone who has fought Lunars knows, Luna’s Chosen can suffer grievous injuries and keep on fighting. This Charm gives the Lunars additional health levels.''
*'''HALTING THE SCARLET FLOW''': Cost: 2m+. Type: Reflexive.  Combo-OK, Obvious, Gift. Duration: Instant. ''Each use of this Charm heals a single level of lethal damage. This miscellaneous action may be performed as part of a flurry.''
*'''BRUISE-RELIEF METHOD''': Cost: 1m+. Type: Reflexive. Combo-OK, Gift. Duration: Instant ''Stewards heal quickly, the better to keep up with their duties. This Charm heals one level of bashing damage the character has suffered for each mote spent. She may recover no more than (Stamina) levels of bashing damage in a single action. Characters may activate this Charm even when unconscious. A Lunar may commit two motes when activating Deadly Beastman Transformation in order to regenerate one level of bashing damage reflexively each action; this does not stack with deliberate activations of this Charm for greater healing.''
*'''GOLDEN TIGER STANCE''' Cost: 2m. Type: Reflexive (Step 2). Combo-OK, Fury-OK. Instant ''From the Lunar’s flawless position, nothing can hinder his defenses. This Charm is used in response to an attack.The Charm eliminates up to (Dexterity) points of penalties that apply to the character’s Dodge and Parry Defense Values. When activated with Relentless Lunar Fury, Golden Tiger Stance automatically eliminates up to (Dexterity ÷ 2) points of penalties to Dodge and Parry Defense Values at all times. This does not stack with invoked instances of Golden Tiger Stance.'' <br/>
*'''WARY SWALLOW METHOD''': Cost: 1m; Reflexive (Step 2) Combo-OK Duration: Instant; ''Wise Lunar Exalted are always prepared for an attack, sensing the reactions of animals, plants and sheer Essence around them to the offense. This Charm removes the unexpected quality from a single attack, allowing the character to use her appropriate Defense Values and defensive Charms
against it. Attacks that are unblockable or undodgeable remain so.''
*'''WIND-DANCING METHOD''' Cost: 3m; Type: Reflexive (Step 9) Combo-OK, Counterattack Duration: Instant; ''Stewards are always where they need to be, nowhere else. The character may activate this Charm after using her Defense Value to defend against an attack, successful or not. In Step 9 of attack resolution, she skips lightly away fromher aggressor. As part of a dodge, she may leap away; when parrying, the Lunar may let the attack she blocks propel her along. The character moves (Dexterity + Dodge) yards in any direction of her choice, so long as she moves generally
away from her attacker. Lunars use this Charm to get out of range of a closecombat flurry, forcing the fl urry to end if the attacker does not have enough movement to keep up with her. Against ranged opponents, this Charm can help the character quickly fi nd cover or make the attack more diffi cult due to range. This Charm counts as a counterattack, so it reduces the character’s Defense Value by one and cannot be used against a counterattack.
*'''FLOWING BODY EVASION''' Cost: 4m; Type: Reflexive (Step 2) Keywords: Combo-OK, Obvious; One action; ''Lunar warriors move like the wind, impossible to grasp and futile to cut. A Lunar uses this Charm in response to all attacks of which she is aware. The character’s flesh denies the assault, flowing around it or to one side. The character perfectly dodges the attack, even if it is undodgeable.
*'''HALTING THE SCARLET FLOW''': Cost: 2m+. Type: Reflexive.  Combo-OK, Obvious, Gift. Duration: Instant. ''Silver light shines from the Lunar’s wounds as lacerations close and bones knit instantly. When the light fades, all that is left are a few bruises. Each use of this Charm heals a single level of lethal damage. This miscellaneous action may be performed as part of a flurry.''
== Knacks ==
== Knacks ==
*'''TWIN-FACED HERO''': Not all Lunar Exalted are bound to their gender. This Knack enables a character to transcend gender, becoming either a male or female rendition of any form she dons. This includes her true forms. Both genders are fully functional in all ways—she may sire or bear children, for example. The character makes the choice to shift gender as she changes shape, or she may spend the full Essence cost to change into a shape she already wears, just to shift gender. Some Lunars prefer a perfectly neuter shape, which this Knack also makes possible.
*'''TWIN-FACED HERO''': Magic tranny powers are ago!
*'''DEADLY BEASTMAN TRANSFORMATION''':  
*'''DEADLY BEASTMAN TRANSFORMATION''':  
At the very least, the war form is a tool of purpose—the Lunar dons this form to accomplish a goal.  
The Lunar may shift into War form, a deadly amalgram of her two True forms.<br/>
Design the war form as follows:<br/>
Bonus Attributes: When taking in War form, gain one additional point in Strength, Dexterity and Stamina. These are considered natural for calculating dice maximums.<br/>
Bonus Attributes.<br/>
While in war form, the Lunar can completely regrow lost limbs or organs using healing charms.<br/>
+1 Str.<br/>
When she falls into Dying health levels, her wounds do not worsen. She does not lose additional levels of damage, she remains that wounded until someone stabilizes her or she uses a charm to heal a point of lethal damage.<br/>
+1 Dex.<br/>
+1 Sta.<br/>
Any improved Attributes are considered natural when calculating the Lunar’s dice maximums. (See the box on p. 128 for
a description of natural Attributes.)<br/>
•Wyld Mutations. The character’s player adds mutations to the form to represent animalistic features. She chooses from the list of Wyld mutations in Exalted, pages 288-290, or creates her own, then applies these to the war form. The player has (Essence + 4) special bonus points to spend on mutations, using the costs given on page 101. Increases in Essence later on allow the player to choose further mutations or “upgrade” existing mutations. Ignore all negative aspects to these mutations beyond the obvious and frightening change in appearance. These are not actually Wyld mutations; they represent the admixture of human and animal of the hybrid form. Players can only choose or create mutations appropriate to the characters’ spirit shapes. Characters cannot take negative mutations, such as deficiencies, and they cannot take single mutations multiple times. Players cannot apply the Large mutation to the war form; war forms are already larger and stronger than a normal human form. Players may, however, apply the Small mutation, accepting its benefits and penalties. This is how some Lunars create their smaller, less monstrous-seeming war forms. Players and Storytellers must remember that not all mutations are appropriate as animal Traits. Those that are not may be
altered, at the Storyteller’s discretion, to represent an appropriate animal Trait.<dr/>
Some mutations alter the character’s health level track. Ignore these changes; Lunar Exalted remain hard to wound even when their war form is slight and fast, and the increased resilience of the Exalted is represented by their Ox-Body Technique.
While in the war form, Lunars also gain a supernatural resilience that helps them survive terrible wounds. The Lunar does not actually heal any faster (that requires Charms such Bruise-Relief Method and Healing the Scarlet Flow). While in war form, however, a Lunar can completely regrow lost limbs or organs using such Charms. It takes at an hour to regenerate such an extreme wound.
When a Lunar in war form falls into her Dying health levels, her wounds do not worsen. She does not lose additional levels of damage until she dies; instead, she remains that wounded until either someone stabilizes her with surgery (returning her to Incapacitated) or she uses a Charm to heal a point of lethal damage, which accomplishes the same effect. (For this reason, the Lunars’ Ox-Body Technique gives them two additional Dying health levels with each purchase.) Taking Deadly Beastman Transformation also allows the
character to make better use of Gift Charms. Legend says that Luna herself composed Gift Charms for her Exalted. When a character learns a Charm with the Gift keyword, she gains abilities that she can activate automatically when she dons her war form. See the individual Charms for more details.
*'''QUICKSILVER SECOND FACE''': Spend 1 mote and form changing between any two forms is a speed 3 action, not 5.
*'''QUICKSILVER SECOND FACE''': Spend 1 mote and form changing between any two forms is a speed 3 action, not 5.
*'''INTERNAL FORM MASTERY''': Lunars with this Knack learn how to master their false forms. When in other forms, human or otherwise, he may use the higher of his Dexterity or the form’s Dexterity. He may still use the rating of a creature with less Dexterity, if he wishes—perhaps to conceal his Exalted nature.
*'''INTERNAL FORM MASTERY''': Uses highest dex in any form. Can use lower.
*'''DEVASTATING OGRE ENHANCEMENT''' Taking this Knack increases the size and deadliness of the character’s war form. The hybrid form becomes terrifying in size, dwarfing even the tallest human from at least 12 feet of height. The character also adds one additional dot to each physical Attribute when in the war form, on top of any bonus received from Deadly Beastman Transformation.<br/>
*'''DEVASTATING OGRE ENHANCEMENT''' Shifting shape is reflexive for +3 motes<br/>
*'''LIGHTNING-CHANGE STYLE''' Sometimes a Lunar simply must change shape now. Perhaps battle is imminent or someone is about to discover the character’s true identity. This Knack enables a Lunar to shapeshift as a completely reflexive action by adding three motes to the cost. Used in attack resolution, the change takes place in Step 1 or 2 and can apply a difficulty to the attack roll (for tiny shapes), increased soak or other benefits.<br/>
=== C-C-C-Combo's ===
=== C-C-C-Combo's ===
'''Combo Name''' 1wp 0m+
'''Combo Name''' 1wp 0m+

Revision as of 18:44, 3 May 2009

Basics

  • Campaign: http://1d4chan.org/wiki/Campaign:Golby's_Beautiful_Placeholder
  • Name: Luna's Mighty Roar
  • Concept: Proud warrior of Lunar with a habit of gender mixing
  • Caste/Aspect: Full Moon
  • Motivation: To talk with Luna on the nature of all things.
  • Positive intimacies: Solar Sis
  • Negative intimacies:
  • Anima: Two moonsilver alpha male lions that run along side her.
  • Anima Effects: Full Moons may spend five motes of Essence to double their speed and leaping distances for a scene. The Full Moon also doubles her Strength for the purpose of feats of strength. This effect stacks with other increases, but only by adding a factor equal to the original value, not continuing to multiply by two. A Lunar who increases her running speed twice moves at three times her normal speed, not four.
  • Experience: 276/300 spent/ total
  • Spirit shape: Lion.
  • Tell: Bushy hair. Paw foot prints. Slightly digitigrade legs.
  • Faction: THE SENESCHALS OF THE SUN KINGS

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(what other people see when they look at your character.)

Attributes

[C]Strength  [5] [F]Charisma     [4]      Perception   [3]
[C]Dexterity [5]    Manipulation [4]      Intelligence [2]
[C]Stamina   [4]    Appearance   [4]      Wits         [5]

Abilities

Lunar Block
Archery       [0]     Craft      [0]      Bureaucracy   [0]
Athletics     [3]     Larceny    [1]      Investigation [2]
Awareness     [4]     Linguistics[0]      Lore          [0]
Dodge         [5]     Performance[1]      Occult        [0]
Integrity     [5]     Presence   [4]      Medicine      [0]
Martial Arts  [3]     Ride       [0]  
Melee         [0]     Sail       [0] 
Resistance    [3]     Socialize  [3] 
Thrown        [0]     Stealth    [0]        
War           [0]     Survival   [3]

Languages: Campaign Tongue, Old Realm, Claw Speak

Specialties

(Write here your specialties, if any)

Backgrounds

Solar bond: ●●●
Manse: ●●●●
Mentor: ●●
Hearts blood: ●

  • Condor. Black Mamba. Kitty. :D

Tattoo artifact: ● Breastplate
Artifact: ●● Moonsilver bracers
Artifact: ●●● Reinforced breast plate

Charms

  • 2nd Dexterity Excellency. Cost: 2m per success; Combo- Ok. Instant. Type: Reflexive (Step 1 for attacker, Step 2 for defender). Gains up to Attribute sucesses/ 2m.
  • 2nd Strength Excelleny. Cost: 2m per success; Combo- Ok. Instant. Type: Reflexive (Step 1 for attacker, Step 2 for defender). Gains up to Attribute sucesses/ 2m.
  • 2nd Charisma Excellency. Cost: 2m per success; Combo- Ok. Instant. Type: Reflexive (Step 1 for attacker, Step 2 for defender). Gains up to Attribute sucesses/ 2m.
  • Third Stamina Excellency: 4m, Reflexive, Instant. Reroll Stamina and take best, double stamina for static values.
  • CLAWS OF THE SILVER MOON: 4m 1wp, Simple(speed 4), Combo-OK, Gift, Obvious, One scene. increase punch stats by +2 acc and +(Str)L damage. For 2m more, acc bonus becomes +(Dex). For another 2m, damage bonus becomes +(Str+2)/(Ess+1) with the O tag. Commit 3m for best claws in gift mode.
  • HARD-NOSED DENIAL STYLE: 4m; Reflexive (Step 2); Combo-OK, Social; One scene; Perfect social parry and levies a -2 external penalty on all subsequent natural attempts to make the same, similar or supporting arguments for the rest of the scene.
  • OX-BODY TECHNIQUE Type: Permanent. Stackable. 4 -2s. Awesome.
  • BRUISE-RELIEF METHOD: Cost: 1m+. Type: Reflexive. Combo-OK, Gift. Duration: Instant 1B health level/m. No more than (Sta) levelsin a one action. Can be used when unconscious. Can commit two motes when activating DBT in order to regenerate one level of bashing damage reflexively each action; this does not stack with deliberate activations of this Charm for greater healing.
  • GOLDEN TIGER STANCE Cost: 2m. Type: Reflexive (Step 2). Combo-OK, Fury-OK. Instant The Charm eliminates up to (Dexterity) points of penalties that apply to the character’s Dodge and Parry Defense Values. When activated with Relentless Lunar Fury, Golden Tiger Stance automatically eliminates up to (Dexterity ÷ 2) points of penalties to Dodge and Parry Defense Values at all times. This does not stack with invoked instances of Golden Tiger Stance.
  • WARY SWALLOW METHOD: Cost: 1m; Reflexive (Step 2) Combo-OK Duration: Instant; This Charm removes the unexpected quality from a single attack, allowing the character to use her appropriate Defense Values and defensive Charms against it. Attacks that are unblockable or undodgeable remain so.
  • WIND-DANCING METHOD Cost: 3m; Type: Reflexive (Step 9) Combo-OK, Counterattack Duration: Instant; Counter attack to move (Dex+ Dodge) yards in a direction of my choice. Ends flurries if opponent can't keep up. Can't be used against a counter attack.
  • FLOWING BODY EVASION Cost: 4m; Type: Reflexive (Step 2) Keywords: Combo-OK, Obvious; One action; Perfect dodge.
  • HALTING THE SCARLET FLOW: Cost: 2m+. Type: Reflexive. Combo-OK, Obvious, Gift. Duration: Instant. Each use of this Charm heals a single level of lethal damage. This miscellaneous action may be performed as part of a flurry.

Knacks

  • TWIN-FACED HERO: Magic tranny powers are ago!
  • DEADLY BEASTMAN TRANSFORMATION:

The Lunar may shift into War form, a deadly amalgram of her two True forms.
Bonus Attributes: When taking in War form, gain one additional point in Strength, Dexterity and Stamina. These are considered natural for calculating dice maximums.
While in war form, the Lunar can completely regrow lost limbs or organs using healing charms.
When she falls into Dying health levels, her wounds do not worsen. She does not lose additional levels of damage, she remains that wounded until someone stabilizes her or she uses a charm to heal a point of lethal damage.

  • QUICKSILVER SECOND FACE: Spend 1 mote and form changing between any two forms is a speed 3 action, not 5.
  • INTERNAL FORM MASTERY: Uses highest dex in any form. Can use lower.
  • DEVASTATING OGRE ENHANCEMENT Shifting shape is reflexive for +3 motes

C-C-C-Combo's

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●●●
Regeneration: 8. 12 Relaxed. 16 Resting.
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence: 12

Breastplate: 2
Bracers: 4

Tattoos 2

Willpower

Willpower: ●●●●●●
Temporary: 6/6

Virtues

Virtues:

Compassion ●●
Conviction ●●●
Temperance ●
Valor      ●●●

Virtue flaw: Head Of The Pride
Limit: □□□□□ □□□□□
Limit Break Condition: I'm awesome, no one challenges this, if they do I gotta prove I'm more awesome. NO RETREAT, NO SURRENDER.

Inventory

Reinforced Breast Plate - Moonsilver.
Soak: 10L/9B Hardness 8L/8B Fatigue 1. Cost ●●● Attune 4
Artifact Tattoos (Not inventory as such, handy to keep track of though. 
Breastplate. 
Soak: +6L/ 4b. Hardness: 2L/2b. Mobility/ Fatigue: 0. Cost ●. Attune: 2.
Heartstone Bracers
Moonsilver. Place where Hearthstones go. Cost ●. Attune 4. +2 to lethal soak. +3 to Dodge.

Manses and Hearthstones

CANDENT CARBUNCLE (MANSE ••••) This irregularly rounded stone looks exactly like a glowing coal and is always warm to the touch. As a reflexive action, the bearer can make any weapon he wields burst into flame. Not only does the weapon’s damage increase by +4L, but it ignites any flammable objects as if it were a lit torch. A character who fights without weapons can envelop her hands and feet in fire. A character who uses a bow or other missile weapon can also coat them in fl ame; indeed, he can use the Candent Carbuncle on all missile weapons thrown or fired in a fl urry or using extra action Charms. Flaming weapons continue to burn for 5 ticks after they leave the wielder’s hands. Both the bearer and the weapons become immune to these flames. The hearthstone’s owner also gains +5 soak against all damage caused by fire—bashing, lethal or aggravated.

Combat

Dodge DV: 7
Dodge MDV: 7
Soak: 16A/20L/19B
Pierced: 12A/14L/0B
Hardness: 10A/10L/10B

Attacks

Clinch: Speed 6. Accuracy +0. +0B. Defense -. Rate 1. Tags; C, N, P.
Kick: Speed 5. Accuracy +0. +3B. Defense -2. Rate 2. Tags; N.
Punch: Speed 5. Accuracy +1. +0B. Defense +2. Rate 3. Tags; N.
+4L When hearthstone is running.

Health

□ -0
□□ -1
□□□□□□ -2
□ -4
□ Incapacitated
□□□□□□ Dying

one Dying level per dot of Stamina

War form

Atts

Strength [7]
Dexterity [7]
Stamina [6]

Mutations

Claws: Natural attacks are Lethal
Enhanced Sense (Smell): Nose becomes particularly feline. +2 awareness to smell
Fur: Becomes covered in thick Fur. +1 to survival. 1L/1B to soak
Tail: +2 to ath for balance, but not prehensile.
Cheetahs pace: The mutation alters a human recipient’s entire body: when running at full speed, including Dash actions, the character must go to all fours. This is not compatible with carrying weapons ready for use, or any other activity that requires hands; when the character stops running, she must spend the normal amount of time to draw weapons or otherwise prepare to use her hands again (typically a Miscellaneous action or a Join Battle roll, as circumstances warrant). +6 to Dex for movement and +6 str for jumping. +3 to comepetitive running. In long term movement the character may go as fast as a simple horse relay.

Combat

Dodge DV: 7
Dodge MDV: 7
Soak: 16A/22L/22B
Pierced: 14A/17L/15B
Hardness: 10A/10L/10B

Movement: 13 yards on land. Climbing/Swimming is 6. Speed 0, DV -0 Reflexive action, used automatically during an Action. Effected by Mobility.
Dashing: 19 yards on land. Climbing/Swimming is 13. Speed 3, DV -2 Action, once per Action/Flurry. Effected by Mobility, voids Parry DV without a stunt or Charm.
Jumping: 15 yards vertical, 30 horizontal. Speed 5, DV -1 Miscellaneous action, once per Flurry. May combine with Move. Effected by Mobility.

Attack

Clinch: Speed 6. Accuracy +0. +0L. Defense -. Rate 1. Tags; C, N, P.
Kick: Speed 5. Accuracy +0. +3L. Defense -2. Rate 2. Tags; N.
Punch: Speed 5. Accuracy +1. +0L. Defense +2. Rate 3. Tags; N.
+4L When hearthstone is running.
CotSM- Lvl1. Warform 1m.
Clinch: Speed 6. Accuracy +2. +7L. Defense -. Rate 1. Tags; C, N, P.
Kick: Speed 5. Accuracy +2. +10L. Defense -2. Rate 2. Tags; N.
Punch: Speed 5. Accuracy +3. +7L. Defense +2. Rate 3. Tags; N.
+4L When hearthstone is running.
CotSM- Lvl2. Warform 2m.
Clinch: Speed 6. Accuracy +9. +7L. Defense -. Rate 1. Tags; C, N, P.
Kick: Speed 5. Accuracy +9. +10L. Defense -2. Rate 2. Tags; N.
Punch: Speed 5. Accuracy +10. +7L. Defense +2. Rate 3. Tags; N.
+4L When hearthstone is running.
CotSM- Lvl3. Normally 6m. Warform 3m
Clinch: Speed 6. Accuracy +9. +7L. Defense -. Rate 1. Tags; C, N, P, O.
Kick: Speed 5. Accuracy +9. +10L. Defense -2. Rate 2. Tags; N, O
Punch: Speed 5. Accuracy +10. +7L. Defense +2. Rate 3. Tags; N, O.
+4L When hearthstone is running.

Advancement

BP

2: Presence 4
2: awareness
3: Wits 4
4: Dodge 4&5
4: Integrity 3&5

XP

2: Investigation 2
3: Intelligence 2
6: Charisma 3
6: Artifact: Bracers
8: Perception 3
8: Integretiy 5
9: Charisma 4
9: Resistance 1-3
9: Dexterity 4
9: Reinforced Breast plate
10: Relentless Lunar Fury
10: Golden tiger Stance
10: Hard Nosed Denial Style
10: Ox body technique
10: Bruise relief method
10: Wary Swallow Method
10: Wind Dancing Method
10: Flowing body Evasion
10: Halting the scarlet flow
11: Internal form Mastery
11: Devastating Ogre Enchancement
11: Lightning change style
12: 4 dots on Manse
12: Dexterity 5
12: App 4
18: Ess 3
27: Ess 4

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy