Campaign:Golby's Beautiful Placeholder/SCIENCE: Difference between revisions
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'''Motivation:''' Attain the power of true resurrection<br/> | '''Motivation:''' Attain the power of true resurrection<br/> | ||
'''Intimacies:''' SCIENCE<br/> | '''Intimacies:''' SCIENCE<br/> | ||
'''Anima''': A spherical labyrinth of blue filigree with green sparks<br/> | |||
'''Experience:''' 0/25 <br/> | '''Experience:''' 0/25 <br/> | ||
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== Charms == | == Charms == | ||
*'''Second''' Excellencies: '''Medicine''', '''Archery''', '''Craft''' | *'''Second''' Excellencies: '''Medicine''', '''Archery''', '''Craft''' | ||
*(Dodge) '''Shadow Over Water''' | *(Dodge) '''Shadow Over Water''' (Dodge 3 Ess 1 p227): 1m, Reflexive (Step 2), Combo-OK, Instant. Ignore all penalties to Dodge DV. | ||
*(Dodge) '''Seven Shadows Evasion''' | *(Dodge) '''Seven Shadows Evasion''' (Dodge 4 Ess 2 p227): 3m, Reflexive (Step 2), Combo-OK Obvious, Instant. Dodge the undodgeable, unless unexpected. Conviction flaw. | ||
*(Awareness) '''Surprise Anticipation Method''' | *(Awareness) '''Surprise Anticipation Method''' (Awareness 5 Ess 2 p226): 1m, Reflexive (Step 2), Combo-OK, Instant. Expect the unexpected. | ||
*(Medicine) '''Wound-Mending Care Technique''' | *(Medicine) '''Wound-Mending Care Technique''' (Medicine 3 Ess 2 p219): 10m, Supplemental, Combo-OK Touch, Until the day ends. Treat for one hour and roll (Int+Med); target recovers successes in lethal <u>or</u> bashing at the end of the ''treatment'' (errata). If target spends the day resting, target recovers (Solar's Ess) additional lethal <u>and</u> bashing levels. Usable once per day on each target. | ||
*(Medicine) '''Flawless Diagnosis Technique''' | *(Medicine) '''Flawless Diagnosis Technique''' (Medicine 1 Ess 1 p220): 1m, Reflexive, Combo-OK, Instant. It's not lupus. | ||
*(Medicine) '''Instant Treatment Methodology''' | *(Medicine) '''Instant Treatment Methodology''' (Medicine 2 Ess 2 p220): 7m, Simple (Speed 6 DV -1), Combo-OK Touch, Instant. Any medicine action that would normally take up to one hour takes six ticks. | ||
*(Integrity) '''Integrity Protecting Prana''' | *(Integrity) '''Integrity Protecting Prana''' (Integrity 1 Ess 1 p199): 5m 1wp, Reflexive (Step 2), Combo-OK, One day. Protects the user's body, mind, and spirit from turning into a giant blueberry due to Shaping. | ||
=== C-C-C-Combo's === | === C-C-C-Combo's === | ||
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'''Regeneration:''' 2/hour from hearthstone, 6/hour relaxed, 10/hour sleeping<br/> | '''Regeneration:''' 2/hour from hearthstone, 6/hour relaxed, 10/hour sleeping<br/> | ||
'''Personal Essence Pool:''' 17/17<br/> | '''Personal Essence Pool:''' 17/17<br/> | ||
'''Peripheral Essence Pool:''' /38<br/> | '''Peripheral Essence Pool:''' 30/38<br/> | ||
'''Committed Essence:''' <br/> | '''Committed Essence:''' 8<br/> | ||
== Willpower == | == Willpower == | ||
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== Inventory == | == Inventory == | ||
*''Reason'': | *''Reason'': a two-foot-long orichalcum tube covered with complicated circuitry; usually kept concealed under a long jacket. It functions as a hand-held Essence-powered beam weapon that requires 2m per shot. It can be used in two modes. Attune 6. (Compare Power Mace, Wonders 78, and Small Concussive Essence Cannon, Wonders 131; Artifact 3) | ||
*:Speed 5 Accuracy +2 Damage 10L piercing Rate 2 Range 60 Min Str | *:Speed 5 Accuracy +2 Damage 10L piercing Rate 2 Range 60 Min Str 2 | ||
*:Speed 5 Accuracy +2 Damage 15B piercing Rate 2 Range 100 Min Str | *:Speed 5 Accuracy +2 Damage 15B piercing Rate 2 Range 100 Min Str 2 | ||
*Orichalcum Breastplate: Soak 8L/6B, Hardness 3, Attune 2. (Core 390; Artifact 1) | *Orichalcum Breastplate: Shining orichalcum with imagery of gears in moonsilver. Worn concealed under a jacket. Soak 8L/6B, Hardness 3, Attune 2. (Core 390; Artifact 1) | ||
*Normal clothing: lab coats, long jackets, thick gloves, goggles, etc. (Resources 2) | *Normal clothing: lab coats, long jackets, thick gloves, goggles, etc. (Resources 2) | ||
*Exceptional medical stuff (Resources 2) | *Exceptional medical stuff (Resources 2) | ||
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=== Manses and Hearthstones === | === Manses and Hearthstones === | ||
== Combat == | == Combat == | ||
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=== Attacks === | === Attacks === | ||
=== Health === | === Health === |
Revision as of 11:47, 11 August 2008
Basics
Name:
Concept: IT'S ALIVE! ALIIIIIIIIVE!
Caste/Aspect: Twilight Solar
Motivation: Attain the power of true resurrection
Intimacies: SCIENCE
Anima: A spherical labyrinth of blue filigree with green sparks
Experience: 0/25
Background
insert mary sue here
Appearance
insert mary sue here
Attributes
Strength ●● Charisma ●● Perception ●●● Dexterity ●●●●● Manipulation ●●● Intelligence ●●●●● Stamina ●● Appearance ●● Wits ●●●
Abilities
Archery ●●●●● Integrity ● Craft see below Athletics ● Bureaucracy Martial Arts Performance Investigation Awareness ●●●●● Linguistics ●●● Melee Presence Lore ●●● Dodge ●●●●● Ride Thrown Resistance ● Medicine ●●●●● Larceny Sail War Survival Occult ●●● Stealth Socialize ●
Craft (Fire) ●●●●
Specialties
Archery (Beam weapons) ●●
Backgrounds
Resources: ●●● Income from medical practice Manse: ● A crumbling lightning-blasted tower on top of a mountain Artifact: ● Orichalcum breastplate Artifact: ●●● Followers: ●
Charms
- Second Excellencies: Medicine, Archery, Craft
- (Dodge) Shadow Over Water (Dodge 3 Ess 1 p227): 1m, Reflexive (Step 2), Combo-OK, Instant. Ignore all penalties to Dodge DV.
- (Dodge) Seven Shadows Evasion (Dodge 4 Ess 2 p227): 3m, Reflexive (Step 2), Combo-OK Obvious, Instant. Dodge the undodgeable, unless unexpected. Conviction flaw.
- (Awareness) Surprise Anticipation Method (Awareness 5 Ess 2 p226): 1m, Reflexive (Step 2), Combo-OK, Instant. Expect the unexpected.
- (Medicine) Wound-Mending Care Technique (Medicine 3 Ess 2 p219): 10m, Supplemental, Combo-OK Touch, Until the day ends. Treat for one hour and roll (Int+Med); target recovers successes in lethal or bashing at the end of the treatment (errata). If target spends the day resting, target recovers (Solar's Ess) additional lethal and bashing levels. Usable once per day on each target.
- (Medicine) Flawless Diagnosis Technique (Medicine 1 Ess 1 p220): 1m, Reflexive, Combo-OK, Instant. It's not lupus.
- (Medicine) Instant Treatment Methodology (Medicine 2 Ess 2 p220): 7m, Simple (Speed 6 DV -1), Combo-OK Touch, Instant. Any medicine action that would normally take up to one hour takes six ticks.
- (Integrity) Integrity Protecting Prana (Integrity 1 Ess 1 p199): 5m 1wp, Reflexive (Step 2), Combo-OK, One day. Protects the user's body, mind, and spirit from turning into a giant blueberry due to Shaping.
C-C-C-Combo's
Discretion: 1wp, 0m+
- Surprise Anticipation Method
- Seven Shadows Evasion
- description here
Power over Life: 1wp, 17m+
- Second Medicine
- Wound-Mending Care Technique
- Instant Treatment Methodology
- description here
Essence
Essence: ●●●
Regeneration: 2/hour from hearthstone, 6/hour relaxed, 10/hour sleeping
Personal Essence Pool: 17/17
Peripheral Essence Pool: 30/38
Committed Essence: 8
Willpower
Willpower: ●●●●● ●●●
Temporary: □□□□□ □□□
Virtues
Virtues:
Compassion ● Conviction ●●●● Temperance ● Valor ●●●
Virtue flaw: Deliberate Cruelty (Conviction)
Limit: □□□□□ □□□□□
Limit Break Condition: The character is subjected to severe stress or backed against the wall.
Inventory
- Reason: a two-foot-long orichalcum tube covered with complicated circuitry; usually kept concealed under a long jacket. It functions as a hand-held Essence-powered beam weapon that requires 2m per shot. It can be used in two modes. Attune 6. (Compare Power Mace, Wonders 78, and Small Concussive Essence Cannon, Wonders 131; Artifact 3)
- Speed 5 Accuracy +2 Damage 10L piercing Rate 2 Range 60 Min Str 2
- Speed 5 Accuracy +2 Damage 15B piercing Rate 2 Range 100 Min Str 2
- Orichalcum Breastplate: Shining orichalcum with imagery of gears in moonsilver. Worn concealed under a jacket. Soak 8L/6B, Hardness 3, Attune 2. (Core 390; Artifact 1)
- Normal clothing: lab coats, long jackets, thick gloves, goggles, etc. (Resources 2)
- Exceptional medical stuff (Resources 2)
- Deluxe Punishment Bag (It's a secret to everybody)
Manses and Hearthstones
Combat
Dodge DV: 7
Dodge MDV: 6
Soak: 8A/9L/8B
Hardness: 3
Attacks
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
Advancement
- 10BP to Abilities and Specialties
- 1BP to Backgrounds
- 2BP to Willpower
- 2BP to Combo
- 16XP to Essence 3
- 6XP to Combo
- 3XP to Followers 1