Campaign:Golby's Beautiful Placeholder/SCIENCE: Difference between revisions
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== Basics == | == Basics == | ||
'''Name:''' Herr Doktor Professor Shen<br/> | '''Name:''' Herr Doktor Professor Shen<br/> |
Revision as of 19:24, 25 March 2009
Basics
Name: Herr Doktor Professor Shen
Concept: IT'S ALIVE! ALIIIIIIIIVE!
Caste/Aspect: Twilight Solar
Motivation: Attain the power of true resurrection
Positive Intimacies: building a world of SCIENCE!, recovering lost knowledge and researching new fields, I WANT THE TRUTH!, It's always a trap, Snakebite (comrade-in-arms), Snowflake (Sorcery!)
Negative Intimacies: people who ignore their own health and then expect someone else to fix it, SPLITTING UP
Anima: A spherical labyrinth of blue filigree with green sparks; his Twilight caste mark burns like a gold searchlight at the center.
Experience: -6/326
Background
Sections of the following have been redacted to protect the innocent. Original character, do not steal.
The Professor was born in Nexus, and it was there that he was trained as a barber-chirurgeon. After some years in private practice he took a job teaching other such chirurgeons, splitting his time between the two.
He exalted in a back alley, trying to save ██████████ who had been savaged by a karmeus; his hands glowed with golden light and moved like lightning, but it was too late. After this, he slowly dropped out of the medical and academic life he had known up to then, working instead on solitary projects and trying to master the secrets of life and death. His experiments turned slowly into investigations of the darker side of Essence, and his apartment grew a reputation as a haunted house. Things came to a head with an incident involving a ████, two ██████s and the ████████, after which he was exiled. He managed to escape being executed since ███████████████████████. After this he set off to the south in search of a more hospitable base of operations.
Upon reaching Chiaroscuro, he set up a small medical practice to keep food on his plate. In his spare time, he set about finding volunteers for experiments, and exploring the city's First Age ruins in search of lost knowledge.
After having a dream containing vivid imagery of a grand, shining tower on a mountain peak, the Professor sought out the site, but found only a blasted ring of stone, the foundation of what might once have been such a tower, lacking even a roof. While frequent lightning in the area deterred others from approaching, it hasn't given the Professor any trouble.
Appearance
A tall thin man with light brown skin, black hair streaked with grey, and brown eyes. He wears a lightweight white shirt and trousers, with a white lab coat or thawb during the day, and a brown frock coat at night or indoors.
Attributes
Strength ●● Charisma ●● Perception ●●●● Dexterity ●●●●● Manipulation ●●● Intelligence ●●●●● Stamina ●● Appearance ●● Wits ●●●
Abilities
Archery ●●●●● Integrity ●●●●● Craft see below Athletics ●●● Bureaucracy Martial Arts Performance Investigation ●●● Awareness ●●●●● Linguistics ●●● Melee Presence Lore ●●● Dodge ●●●●● Ride Thrown Resistance ● Medicine ●●●●● Larceny Sail War Survival Occult ●●●●● Stealth Socialize
Craft (Fire) ●●●●
Languages: Riverspeak (Native: Nexus), Old Realm, Flametongue, High Realm
Specialties
Archery (Beam weapons) ●●● Investigation (Finding concealed objects) ● Occult (Sorcery) ●
Backgrounds
Resources: ●●●● Income from medical practice (3), also gift from helpful Mnemon (1, no plot armor) Manse: ● A crumbling lightning-blasted tower on top of a mountain Artifact: ● Orichalcum chainshirt Artifact: ●●●● Reason: a death ray
Charms
Archery
- 2nd Archery
Integrity
- 2nd Integrity
- Phoenix Renewal Tactic (Valor) (Integrity 4 Essence 3 p200): Permanent. When recovering Willpower from stunts or natural recovery, user may recover one Valor channel instead.
- Lion's Roar Recovery (Integrity 5 Essence 4 Lords 58): 5m, Reflexive, Combo-OK, Instant. When recovering Willpower from a stunt, the Solar may instead use this Charm to recover (Integrity) Willpower instead. When recovering Willpower from a stunt while channeling a Virtue, she instead regains all temporary Willpower plus (Virtue) additional temporary points that fade at the end of the scene.
Resistance
Craft
- 2nd Craft
- Craftsman Needs No Tools (Craft 4 Ess 3 p213): 7m 1wp, Supplemental, Combo-OK, Instant. Removes need for tools, removes penalties for lacking tools, and the character accomplishes (Essence x 3) hours of work in each hour spent working.
Investigation
- 2nd Investigation
- Judge's Ear Technique (Investigation 2 Essence 1 p213): 3m, Reflexive(1), Combo-OK, One scene. Recognize deliberate use of lies or half-truths. If contested by another Charm, add (Essence) successes to the (Perception+Investigation) roll.
Lore
- 2nd Lore
- Essence-Lending Method (Lore 2 Ess 1 p217): 3m, Simple (Speed 4 DV -1), Combo-OK Obvious Touch, Instant. Transfer up to (Essence x3) motes to another character. The essence transferred does not count for the purpose of anima flare. Transferred motes go first into personal, then peripheral, and cannot raise a pool above its maximum.
Medicine
- 2nd Medicine
- Wound-Mending Care Technique (Medicine 3 Ess 2 p219): 10m, Supplemental, Combo-OK Touch, Until the day ends. Treat for one hour and roll (Int+Med); target recovers successes in lethal or bashing at the end of the treatment (errata). If target spends the day resting, target recovers (Solar's Ess) additional lethal and bashing levels. Usable once per day on each target.
- Flawless Diagnosis Technique (Medicine 1 Ess 1 p220): 1m, Reflexive, Combo-OK, Instant. It's not lupus.
- Instant Treatment Methodology (Medicine 2 Ess 2 p220): 7m, Simple (Speed 6 DV -1), Combo-OK Touch, Instant. Any medicine action that would normally take up to one hour takes six ticks.
Occult
- Spirit-Detecting Glance (Occult 2 Ess 2 p221): 3m, Reflexive (Step 1), Combo-OK, One scene. I see dead people. But not touch them.
- All-Encompassing Sorcerer's Sight (Occult 5 Ess 2 p222): 6m, Reflexive (1), None, One scene. Essence sight. All Charms are treated as Obvious. Dematerialized and invisible things are visible. All artifacts, manses and demesnes are recognized. All creatures with Essence 4+ are recognized as such. This does not void Stealth -- rather, add the stealthy target's Essence in dice to the viewing Solar's attempt to pierce magical or mundane Stealth. Neither does it void disguises, but it might grant a bonus. Identifying effects are (Int+Occ) rolls, diff 5 for an unknown charm or spell, 2 for Essence/Manse/Artifact/Demesne ratings.
- Shadowlands Circle Necromancy (Occult 3 Ess 3): Permanent. Take Shape Necromancy and Cast Necromancy actions as appropriate.
- Terrestrial Circle Sorcery (Occult 3 Ess 3 p220): Permanent. Take Shape Sorcery and Cast Sorcery actions as appropriate.
- Celestial Circle Sorcery (Occult 4 Ess 4 p220): Permanent. Take Shape Sorcery and Cast Sorcery actions as appropriate.
Terrestrial Circle Sorcery
- Emerald Countermagic (Core 253): 1wp 10m or 1wp 20m. Cast as reflexive 0-tick action. 10m to secure self against Emerald sorcery until the end of the first action after rejoining battle. 20m to shatter a spell operating or being shaped within (Ess x50) feet.
- Summon Elemental (Core 254): 1wp 10m+. Cast at any time as a dramatic action requiring 4 hours. Summons any elemental, which will by bound for no more than 28 days of servitude or 421 days of one task. Elemental's (Ess+Will) pool is reduced by 1 per 5m extra spent; if binding fails, difficulty 1 (Wits+Occult) roll to banish.
- Death of Obsidian Butterflies (Core 252): 1wp 15m. An area 30yds wide 100yds long 10yds high is filled with razor-sharp obsidian butterflies. Roll (Per+Occ) adding (Ess) successes as an attack against everyone in the AoE. Raw damage is 8L plus extra attack successes.
- Thunder Wolf's Howl (Treatises p67) 10m 1wp. Target point within 100 yards explodes with sound, 20 yard diameter; can't be parried or dodged; damage is (Int+Occ) rolled plus Essence bashing levels, ignoring worn armor. All living creatures in the AoE take a -2 internal penalty for 5 ticks per success rolled; Essence wielders roll (Stamina+Resistance) and subtract 5 ticks per success.
- Conjuring the Azure Chariot (Treatises 42) 15m 1wp. Fly at 100 yds/tick or 200 mph as long as the sun is in the sky. Carries all actual PCs.
Celestial Circle Sorcery
- Sapphire Countermagic (Core 256) 2wp 15m or 2wp 20m. Cast as reflexive 0-tick action. Shatters Celestial or Shadowlands circle spells, harmlessly snuffs Terrestrial circle spells. 15m to secure self against affected spells until the end of the first action after rejoining battle. 20m to shatter a spell operating or being shaped within (Ess x50) feet.
- Demon of the Second Circle (Core 255) 2wp 30+m. Per Demon 1st, except: summons 2nd circle demon, cast on the new moon, cost to reduce demon's (Ess+Will) pool is 10m per die, not 5m.
- Sapphire Circle Banishment (Treatises 81) 2wp 15+m. Cast as reflexive 0-tick action. Range is (Essence x15) yards. Banishes a single First Circle demon with no contest. Can banish a Second Circle demon with a contest of wills, extended resisted roll of (Ess+Will) of each, Speed 3 DV -1 action, neither contestant can take non-reflexive actions, each 5m applies -1 die to demon's pool, first to reach her opponent's Essence in successes wins. On success the demon is banished, on failure the sorcerer cannot try again for five days. Can banish a group of First Circle demons with a contest of wills, most powerful demon's (Ess+Will) plus 1 per additional demon; on success all demons are banished simultaneously, on failure the sorcerer cannot try again with any of them for five days without Adamant Circle Banishment. In mass combat, can reduce a unit of First Circle demons by 1 Magnitude.
Shadowlands Circle Necromancy
- Iron Countermagic (Treatises p131): 10m or 20m, 1wp. Can be cast as reflexive 0-tick Shape Necromancy action. 10m to shatter any Shadowlands Necromancy spell that would affect the caster in a fashion he considers undesirable, until one action after the caster has rejoined battle after casting. 20m to shatter any Shadowlands Necromancy spell operating or being shaped within (Essence x 50) feet. Shattering a spell is a destructive effect that can cause damage, though less than a fully operational spell. Cannot banish ghosts or demons.
- Master Puppeteer's Knife (Treatises p131-132): 14m 1wp. Can be cast as reflexive 0-tick Shape Necromancy action. All animate dead within 15 yards and a 90-degree arc return to full death. Targets must be extras. Can be used to destroy animated corpses of greater power or intellect by focusing on a single target per casting. Does not affect undead war machines.
- Field of Fell Dreams (Treatises 129): 1wp 16m. Skeletal hands break through the ground or floor to grab anyone within 50 yards of the casting site. Everyone in AoE takes -1 die to Dexterity and 2 yd movement penalty. Anyone who moves suffers a clinch with attack pool of (caster's Ess +5); anyone who falls down is automatically grabbed. The hands can grab immaterial beings.
- Raise the Skeletal Horde (Treatises 132): 1wp 10m plus 1m per zombie. Raises up to (Int+Occ+Ess) zombies within 100 yds. Zombies stay animate for one scene if animated in daylight or until the next dawn. Caster can commit 1wp to maintain 5 zombies.
Athletics
Awareness
- 3nd Awareness
- Surprise Anticipation Method (Awareness 5 Ess 2 p226): 1m, Reflexive (Step 2), Combo-OK, Instant. Expect the unexpected.
- Keen Sight Techique (Awareness 3 Ess 2 p225-226): 3m, Reflexive, Combo-OK, One scene. Add two successes to Awareness actions using Sight. Gain superhuman visual acuity.
Dodge
- Shadow Over Water (Dodge 3 Ess 1 p227): 1m, Reflexive (Step 2), Combo-OK, Instant. Ignore all penalties to Dodge DV.
- Seven Shadows Evasion (Dodge 4 Ess 2 p227): 3m, Reflexive (Step 2), Combo-OK Obvious, Instant. Dodge the undodgeable, unless unexpected. Conviction flaw.
- Leaping Dodge Method (Dodge 3 Ess 2 p227): 3m, Reflexive (Step 9), Combo-OK Counterattack, Instant. After using a Dodge defense against an attack, the Exalt leaps ([Strength + Dodge] x6) yards horizontally or ([Strength + Dodge] x3) yards vertically away from the attacker. The Exalt chooses the direction and distance of her jump, as long as it is away from the attacker. If the attacker cannot reflexively move to close this distance, any attack flurry will be disrupted. This Charm follows the rules for Counterattacks, reducing DV by 1 and not functioning against another Counterattack.
Linguistics
- Sagacious Reading of Intent (Linguistics 1 Ess 1 p233): 3m, Reflexive (step 2), Combo-OK Social, Instant. Identifies the motivation behind a given statement that the Exalt reads or hears: a one-sentence summary of what the person hopes to gain. Perfect defense against social attacks that are fundamentally hostile to the Exalt or her Motivation.
C-C-C-Combo's
Discretion: 1wp, 0m+
- 2nd Archery, reflexive C-OK, 2m+
- Surprise Anticipation Method, reflexive C-OK, 1m
- Seven Shadows Evasion, reflexive C-OK Obvious, 3m
- The Professor, though he may be lost in thought, comes to a sudden realization and moves with impossible speed to avoid danger, trailing streamers of blue-green essence as he does so.
Power over Life: 1wp, 17m+
- 2nd Medicine, reflexive C-OK, 2m+
- Wound-Mending Care Technique, Medicine supplemental C-OK, 10m
- Instant Treatment Methodology, Medicine simple C-OK, 7m
- Seven Shadows Evasion, reflexive C-OK, 3m
- Outside combat there is no obvious display associated with this combo.
- In combat, when subtlety is less important, the Professor simply places his hands on a wounded patient and directs a flow of blue essence into the damaged flesh, which spontaneously heals; the process gives off green sparks.
I Have the Technology: 2wp, 7m+
- 2nd Craft, reflexive C-OK, 2m+
- Craftsman Needs No Tools, Craft supplemental C-OK, 7m 1wp
- Outside combat there is no obvious display associated with this combo.
Essence
- Essence: ●●●●●
- Regeneration: 2/hour from hearthstone, 6/hour relaxed, 10/hour sleeping
- Personal Essence Pool: 23/23
- Peripheral Essence Pool: 47/55
- Committed Essence: 8
Willpower
- Willpower: ●●●●● ●●●
- Temporary: □□□□□ □□□
Virtues
Virtues:
Compassion ● (1/1) Conviction ●●●● (4/4) Temperance ●● (2/2) Valor ●●●●● (5/5) (PRT)
Virtue flaw: Deliberate Cruelty (Conviction)
Limit: □□□□□ □□□□□
Limit Break Condition: The character is subjected to severe stress or backed against the wall.
Inventory
- Reason: a two-foot-long thin orichalcum tube covered with complicated circuitry; usually kept concealed under a long jacket. The Professor found it by digging in the rubble at his manse. It functions as a hand-held self-powered beam weapon. It can be used in two modes. It has one hearthstone socket and Attune 6. (Compare Power Mace, Wonders 78, and Small Concussive Essence Cannon, Wonders 131; Artifact 4)
- Speed 5 Accuracy +2 Damage 10L piercing Rate 2 Range 60 Min Str 2
- Speed 5 Accuracy +2 Damage 15B piercing Rate 2 Range 100 Min Str 2
- Orichalcum Chainshirt: Shining orichalcum. The professor forged it out of scraps of orichalcum that he found under rubble at the manse. Worn concealed under clothing. Soak 7A/7L/5B, Hardness 3, Attune 2. (Core 390; Artifact 1)
- Normal clothing: lab coats, long jackets, thick gloves, goggles, etc. (Resources 2)
- Perfect medical stuff (Resources 3): perfect tools add +2d to Medicine rolls
- Deluxe Punishment Bag (It's a secret to everybody)
Manses and Hearthstones
The Spire of Shattered Memories (Air Manse 1)
A shattered granite tower on a mountaintop, open to the sky and blasted by lightning. Rubble is strewn around the area. There could be undiscovered catacombs beneath it, and it's possible this ruined shell was once much more powerful...
- Minimally Habitable (2 pt drawback)
- Ultra-Deadly Traps (3 pt feature)
Hearthstone: Memory Stone: the character remembers everything perfectly, to the point of being able to make (Perception+Awareness) rolls to examine something 50 years after having seen it.
Combat
Dodge DV: 8
Dodge MDV: 9
Soak: 7A/8L/7B
Pierced: 4A/5L/5B
Hardness: 3
Attacks
Punch: Spd 5 Hit 6 Dmg 2B PDV 4 Rate 3 Kick: Spd 5 Hit 5 Dmg 5B PDV 2 Rate 2 Clinch: Spd 6 Hit 5 Dmg 2B Rate 1 Piercing Reason/L: Spd 5 Hit 15 Dmg 10L Rng 60 Rate 2 Piercing Reason/B: Spd 5 Hit 15 Dmg 15B Rng 100 Rate 2 Piercing Flame piece: Spd 5 Hit 11 Dmg 8L Rng 8 Rate 1
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
Advancement
- 11BP to Abilities and Specialties
- 2BP to Willpower
- 2BP to Combo (SAM+SSE)
- (25xp start)
- 16XP to Essence 3 (9/25)
- 6XP to Combo (ITM+WMCT+2Med) (3/25)
- 3XP to Artifact 1 (Chainshirt) (0/25)
- (7xp get -- Session 1: now 7/32)
- 3XP to Temperance 2 (4/32)
- 1XP to Investigation 2 (3/32)
- (8xp get -- Session 2: now 11/40)
- 1XP to add 2nd Archery to combo Discretion (10/40)
- 8XP to Shadowlands Circle Necromancy, free spells: Field of Fell Dreams, Raise the Skeletal Horde, Iron Countermagic (2/40)
- (8xp get -- Session 3: now 10/48)
- (7xp get -- Session fail: now 17/55)
- 8xp: Spirit-Detecting Glance (9/55)
- (16xp get -- Session 4: now 25/71)
- 4xp: Add SSE to combo Power Over Life (21/71)
- 10xp: Sagacious Reading of Intent (11/71)
- 8xp: Master Puppeteer's Knife (3/71)
- (12xp get -- Session 5: now 15/83)
- (8xp get -- Session 6: now 23/91)
- (4xp get -- bonus: now 27/95)
- 3xp: Investigation 3 (24/95)
- 8xp: 2nd Investigation (16/95)
- (8xp get -- Session 7: now 24/103)
- (10xp get -- Session 8, everybody goes to 113: now 34/113)
- (8xp get -- Session 9 now 42/121)
- 12xp: Occult 4+5 (30/121)
- 4xp: Athletics 2+3 (26/121)
- 8xp: Terrestrial Circle Sorcery, free spells: Conjuring the Azure Chariot, Death of Obsidian Butterflies, Summon Elemental, Emerald Countermagic (18/121)
- (8xp get -- Session 10 now 26/129)
- 8xp: Thunder Wolf's Howl (18/129)
- 10xp: 2nd Integrity (8/129)
- 6xp: Integrity 2+3 (2/129)
- (17xp get -- Session 11 now 19/146)
- (8xp get -- Session 12 now 27/154)
- (8xp get -- Session 13 now 35/162)
- 8xp: Leaping Dodge Method (27/162)
- 3xp: Occult (Sorcery) (24/162)
- 8xp: Essence-Lending Method (16/162)
- (8xp get -- Session 14 now 24/170)
- 12xp: Perception 4 (12/170)
- (17xp get -- Session 15 now 29/187)
- (12xp get -- Session 16, now 41/198)
- 8xp: 3rd Awareness (now 33/198)
- (20xp get -- Session 17, now 53/218)
- 9xp: Valor 4 (now 44/218)
- 3xp: Upgrade cannon to self-powered art 4 (now 41/218)
- 8xp: Keen Sight Technique (now 33/218)
- (11xp get -- Session 18, now 44/218)
- 12xp: Valor 5 (now 32/218)
- 24xp: Essence 4 (now 8/229)
- (12xp get -- Session 19, 13 Jan, now 20/241)
- (missed Session 20, 20 Jan)
- 8xp: Celestial Circle Sorcery, free spells: Sapphire Countermagic, Demon of the Second Circle (12/241)
- 8xp: Sapphire Circle Banishment (4/241)
- (13xp get -- Session 21, 27 jan, now 17/254)
- 8xp: 2nd Lore (9/254)
- (13xp get -- Session 22, 3 feb, now 22/267)
- 6xp: Integrity 4 (16/267)
- 10xp: Phoenix Renewal Tactic (Valor) (6/267)
- 5xp: Combo of CNNT and 2nd Craft: I Have the Technology (1/267)
- (10xp get -- Session 23, 10 feb, now 11/277)
- 8xp: Integrity 5 (3/277)
- 10xp: Lion's Roar Recovery (-7/277)
- (16xp get -- Session 24, 17 feb, now 9/293)
- (8xp get -- Session 25, 24 feb, now 17/301)
- (10xp get -- Session 26, 3 mar, now 27/311)
- 8xp: All-Encompassing Sorcerer's Sight (19/311)
- 8xp: Judge's Ear Technique (11/311)
- (15xp get -- Session 27, 10 mar, now 26/326)
- 32xp: Essence 5 (-6/326)
Shopping List
No particular order. Also not really complete.
- 3xp: Add Leaping Dodge Method to Combo
- 1xp: Add Essence-Gathering Temper to Combo (EGT)
- 3xp: Add Shadow over Water to Combo
- 16xp: Willpower 9 (instant)
- 16xp: Perception 5 (4 months)
- 12xp: Wits 4 (3 months)
- 16xp: Wits 5 (4 months)
- 8xp: Appearance 3 (2 months)
- 12xp: Manipulation 4 (3 months)
- 8xp: Stamina 3 (2 months)
- 3xp: Compassion 2 (eventually)
- 12xp: Conviction 5 (instant)
- 6xp: Temperance 3 (instant)
- 9xp: Temperance 4 (instant)
- 12xp: Temperance 5 (instant)
- 1xp: Resistance 2
- 3xp: Resistance 3
- 5xp: Resistance 4
- 7xp: Resistance 5
- 3xp: Craft (Air) 1
- 1xp: Craft (Air) 2
- 3xp: Craft (Genesis) 1 (Capped at Lore/Med/Occ)
- 3xp: Craft (Magitech) 1 (Fire 2, Air 2, something 1, capped at Lore)
- 5xp: Investigation 4
- 7xp: Investigation 5
- 5xp: Lore 4
- 7xp: Lore 5
- 3xp: Occult (Sorcery)
- 3xp: Occult (Sorcery or Necromancy)
- 5xp: Athletics 4
- 7xp: Athletics 5
- 8xp: Trance of Unhesitating Speed
- 8xp: Flashing Vengeance Draw (Trance)
- 8xp: Arrow Storm Technique (Trance)
- 8xp: There Is No Wind
- 8xp: Accuracy Without Distance (TINW)
- 8xp: Unerring Bolt of Justice[1] (TINW)
- 8xp: Essence Arrow Attack (Dazzling Flare)
- 1xp: Essence Arrow Attack (Righteous Judgment Arrow)
- 8xp: Ox-Body Technique
- 8xp: Body-Mending Meditation
- 8xp: Wound-Mending Purity Stance (Res 5 Ess 4 ResExc BMM)
- 8xp: Durability of Oak Meditation (Res 2)
- 8xp: Iron Skin Concentration (Res 3 Oak)
- 8xp: Spirit Strengthens the Skin (Res 2 Oak)
- 8xp: Adamant Skin Technique (Res 5 Oak/SStS)
- 8xp: Essence-Gathering Temper
- 8xp: Touch of Blissful Release
- 8xp: Contagion-Curing Touch
- 8xp: Wound-Cleansing Meditation (CCT)
- 8xp: Wholeness-Restoring Meditation
- 8xp: Will-Bolstering Method
- 8xp: Virtue-Donating Grace (WBM)
- 8xp: Chaos Repelling Pattern
- 8xp: 3rd Lore
- 8xp: Immanent Solar Glory (Lore 5)
- 8xp: Wyld-Shaping Technique (Lore 5 CRP 2ndLoreExc)
- 8xp: Order-Affirming Blow (Lore 5 WST WBM)
- 8xp: Wyld Cauldron Technology (Lore 5 WST)
- 8xp: Aspect of the Philosopher Prince (Lore 5 ISG)
- 8xp: Solar Circle Sorcery
- 8xp: Labyrinth Circle Necromancy
- 8xp: 2nd Occult
- 8xp: Spirit-Cutting Attack
- 8xp: Unsurpassed Sight Discipline
- 8xp: Eye of the Unconquered Sun (UnsurpassedSight Ess 5)
- 8xp: Graceful Crane Stance
- 8xp: Spider-Foot Style (GCS)
- 8xp: Feather-Foot Style (Athletics 4 GCS)
- 8xp: Eagle-Wing Style (Athletics 5 SFS/FFS)
- 8xp: Monkey Leap Technique
- 8xp: Foe-Vaulting Method (Athletics 5 MLT)
- 8xp: Athletics excellency
- 8xp: Thunderbolt Attack Prana (AthExc)
- 8xp: Refinement of Flowing Shadows
- 10xp: Integrity Protecting Prana
- 10xp: Temptation-Resisting Stance
- 10xp: Spirit-Maintaining Maneuver (Integ 4)
- 8xp: Bone Puppet Dance 126
- 8xp: Raise the Skeletal Horde 132-133
- 8xp: Shattering Void Mirror 133
- 8xp: Walking War Machine 136
- 8xp: Flight of the Brilliant Raptor 47
- 8xp: Flying Guillotine 48
- 8xp: Coin of Distant Vision 41
Custom charms
- Unerring Bolt of Justice
- Cost: 6m, 1wp; Mins: Archery 5, Essence 3; Type: Simple
- Keywords: Combo-OK, Obvious, Mirror (Piercing Ghost Barb; Abyssals, p122)
- Duration: Instant
- Prerequisite Charms: There is No Wind
- The Lawgivers' weapons harm none but their intended targets, passing harmlessly through innocent bystanders and cowards' armor alike, for nothing can stand before the justice of the Sun.
- This negates all cover, all soak other than innate, and makes the attack unblockable except by unarmed parries. No one other than the designated target(s) will be harmed; if the attack misses, it will have no other effect.