Campaign:Golby's Beautiful Placeholder/Snakebite: Difference between revisions

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'''Motivation:''' To master the lands of Creation<br/>
'''Motivation:''' To master the lands of Creation<br/>
'''Intimacies:''' Alcohol,  the great outdoors<br/>
'''Intimacies:''' Alcohol,  the great outdoors<br/>
'''Experience:''' 8/48 <br/>
'''Experience:''' -1/48 <br/>
''(unspent / total)''
''(unspent / total)''


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(Archery) '''Trance of Unhesitating Speed:''' 2m/attack, Extra Action, Instant. Make up to (Essence + 1) extra attacks. core pg189
(Archery) '''Trance of Unhesitating Speed:''' 2m/attack, Extra Action, Instant. Make up to (Essence + 1) extra attacks. core pg189


(Archery) '''Essence Arrow Attack:''' 3m, Supplemental, Instant. Righteous Judgement Arrow, adds 4d to an attack. core pg190-1
(Archery) '''Essence Arrow Attack:''' 2m or 3m, Supplemental, Instant. Righteous Judgement Arrow, adds 4d to an attack, costs 3m. Agg damage against creatures of darkness, costs 2m. core pg190-1


(Archery) '''Phantom Arrow Technique:''' 1m/attack, Permanent. Allows ranged attacks without ammo, can imitate any arrow type in core book. core pg191
(Archery) '''Phantom Arrow Technique:''' 1m/attack, Permanent. Allows ranged attacks without ammo, can imitate any arrow type in core book. core pg191
(Archery) '''Summoning The Loyal Bow:''' 1m, Simple (speed 3), Indefinite. Banish ranged weapon to Elsewhere and back. core pg191


(Martial Arts) '''Striking Cobra Technique:''' 3m, Supplemental, Instant. Adds (Martial Arts) in successes to Join Battle roll. core pg242
(Martial Arts) '''Striking Cobra Technique:''' 3m, Supplemental, Instant. Adds (Martial Arts) in successes to Join Battle roll. core pg242
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BP: 2 (archery to 5) + 2 (dodge to 5) + 2 (stealth to 5) + 1 (survival to 4) + 4 (2nd survival excel) + 2 (wp to 7) + 1 (artifact) + 1 (artifact) = 15
BP: 2 (archery to 5) + 2 (dodge to 5) + 2 (stealth to 5) + 1 (survival to 4) + 4 (2nd survival excel) + 2 (wp to 7) + 1 (artifact) + 1 (artifact) = 15


XP: 3 (lore 1) + 3 (MA to 3) + 8 (Reflex Sidestep) + 3 (combo) + 7 (combo) + 16 (ess 3) = 40
XP: 3 (lore 1) + 3 (MA to 3) + 8 (Reflex Sidestep) + 3 (combo) + 7 (combo) + 16 (ess 3) + 8 (loyal bow) + 1 (dazzling arrow) = 49

Revision as of 19:19, 4 September 2008

Basics

Name: Snake Bites From Tall Grass
Concept: Ranger
Caste: Night
Anima Banner: Coiled greenish-gold cobra with hood extended
Motivation: To master the lands of Creation
Intimacies: Alcohol, the great outdoors
Experience: -1/48
(unspent / total)

Background

Early Life: Snake Bites From Tall Grass, or Snakebite for short, worked as a guide and hunter in the deserts of the South. Rather boring except for the odd scuffle with sand people or what have you.

Exaltation: One day a wealthy nobleman commissioned Snakebite to accompany him and his entourage (ie. several well-armed bodyguards) on a hunt for sandswimmers. He led them through the burning sands for almost 3 weeks with no luck, when disaster struck (as it is wont to do). Shortly after the sun set on a blazing hot day, one of the nobleman's entourage stepped on a sand person sleeping under the sand, waking them up and inciting them into a bloodthirsty frenzy. Snakebite was running point when they attacked, and turned around in time to see several of the armed guards dragged into the sands to their grainy dooms. Snakebite took off running, seeing that the nobleman was boned, and the sand people gave chase. It was a battle between Snakebite's fatigue and the sand people's grogginess until he leapt over a dune and fell through the sand and tumbled out a flight of stairs. When he came to a rough stop on a cold stone floor, he looked up and found he was in an ancient tomb. A statue standing over a decorated stone sarcophagus held an orichalcum longbow. Snakebite forgot about the sand people that were still chasing him, but his curiosity overwhelmed him. He picked up the heavy, unwieldy bow to take a closer look at the intricate designs when he heard shuffling sand behind him. A good dozen sand people were creeping up on him when he heard a voice like a thunderhead say "This is your last stand, what will you do?" The tomb lit up around him with a golden light and he nailed 3 of the things to the walls with arrows before he even knew what he had done. Focussing himself, he easily dispatched the rest of them with a hail of arrows. He sealed the tomb back up before leaving, making a mental note of where it was. It was best to let sleeping god-champions lie.

Post-Exaltation: Snakebite has been moving around the larger cities of the South, working as a guide like he used to, and gets tips for new jobs from his old contacts in the Guild. His life is too quiet for his tastes, and is itching to go stomping around.

Appearance

Bald, dark-skinned Southerner with a long mustache that almost reaches his waist. Wears a cloak made of lightweight material and functional, usually light colored tunic and pants.

Attributes

Strength  ●●        Charisma     ●●        Perception   ●●●●
Dexterity ●●●●●     Manipulation ●●●       Intelligence ●●
Stamina   ●●●●      Appearance   ●●        Wits         ●●●


Abilities

Archery     ●●●●● Integrity   ●    Craft(wood)    ●   Athletics ●●     Bureaucracy 
Martial Arts ●●●  Performance      Investigation      Awareness ●●●     Linguistics 
Melee             Presence         Lore    ●          Dodge     ●●●●●     Ride        
Thrown            Resistance  ●●   Medicine           Larceny   ●●●     Sail        
War               Survival    ●●●● Occult        ●●   Stealth   ●●●●●     Socialize   


Specialties

(Write here your specialties, if any)

Backgrounds

Artifact (long powerbow, core pg391): ●●●
Artifact (ori chain shirt, core pg392): ●
Artifact (winterbreath jar, Oadenol pg33): ●
Resources: ●●
Contacts: ●● (2 low-ranking Guild merchants, Jakeb Runs-With-Goats and Glimmering Amethyst)

Charms

(Archery) Second Archery Excellency: 2m/success, Reflexive, Instant. Adds 1 success to an archery roll for every 2 motes. core pg186-7

(Archery) There Is No Wind: 3m, Supplemental, Instant. Nullifies penalties except wound and multiple action. core pg189

(Archery) Trance of Unhesitating Speed: 2m/attack, Extra Action, Instant. Make up to (Essence + 1) extra attacks. core pg189

(Archery) Essence Arrow Attack: 2m or 3m, Supplemental, Instant. Righteous Judgement Arrow, adds 4d to an attack, costs 3m. Agg damage against creatures of darkness, costs 2m. core pg190-1

(Archery) Phantom Arrow Technique: 1m/attack, Permanent. Allows ranged attacks without ammo, can imitate any arrow type in core book. core pg191

(Archery) Summoning The Loyal Bow: 1m, Simple (speed 3), Indefinite. Banish ranged weapon to Elsewhere and back. core pg191

(Martial Arts) Striking Cobra Technique: 3m, Supplemental, Instant. Adds (Martial Arts) in successes to Join Battle roll. core pg242

(Martial Arts) Serpentine Evasion: 3m, Reflexive, Instant. Adds 2 to dodge or parry DV for one attack. core pg 242

(Dodge) Shadow Over Water: 1m, Reflexive, Instant. Eliminates Dodge DV penalties. core pg229

(Dodge) Seven Shadow Evasion: 3m, Reflexive, Instant. Perfect dodge for one attack. core pg229

(Dodge) Reflex Sidestep Technique: 1m, Reflexive, Instant. An unexpected attack is no longer unexpected. core pg229

(Survival) Hardship-Surviving Mendicant Spirit: 10m, Reflexive, Indefinite. Negates external penalties to Survival rolls. core pg212

C-C-C-Combo's

Unhesitating Wind - 9m, 1wp
There Is No Wind - Trance of Unhesitating Speed
Snakebite's eyes glow with a fierce light and his hand moves on its own accord, sending feathered doom to his enemies with inhuman speed.
3 attacks, no DV penalty

Snakebite Shot - 13m, 1wp
Second Archery Excellence - Essence Arrow Attack
Snakebite's anima flares up and he fires a single arrow that takes on the appearance of a slithering snake in flight and strikes with the force of a... very forceful thing. 5 auto successes and +4 damage

Essence

Essence: ●●●
Regeneration: 4 per hour under normal conditions. 8 motes per hour when you're resting.
Personal Essence Pool: 16/16
Peripheral Essence Pool: 28/37
Committed Essence: 9
(current / maximum)

Willpower

Willpower: ●●●●●●●
Temporary: XXXXX

Virtues

Virtues:

  • Compassion ●●
  • Conviction ●●●
  • Temperance ●
  • Valor ●●●

Flawed Virtue:Conviction
Limit Break: Relentless Focus
□□□□□□□□□□

Inventory

2 quivers, one for broadhead arrows and one for frogcrotch arrows
Winterbreath Jar (art 1), one wineskin and one waterskin chilled
Orichalcum Chain Shirt (art 1)
Vials of coral snake venom (res 1)
Cloak, reversible, sandy yellow-white on one side and dark gray on the other, hooded
Compass
Various maps of the desert
Tent, two-person
"Sting of The Southern Sun" Orichalcum Long Powerbow (art 3)

Sting of The Southern Sun

This long powerbow is covered in etchings of scorpions and snakes. The bottom half features a scorpion wrapped in cobras, and the top half has a cobra wrapped in scorpions. As far as Snakebite can tell, it has no properties outside of being a very powerful bow.

Manses and Heartstones

N/A

Combat

Join Battle: 6
Dodge DV: 6
Dodge MDV: 5
Soak: B:9 L:9 A:7
Hardness: B:4 L:4 A:4

Attacks

Bow (broadhead arrow) (Speed 4, Accuracy 12, Damage 8L, Rate 3, Tags 2, B)
Bow (frogcrotch arrow) (Speed 4, Accuracy 12, Damage 10L, Rate 3, Tags 2, B)
Punch (Speed 5, Accuracy 9, Damage 2B, Parry DV 5, Rate 3, Tags N)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

BP: 2 (archery to 5) + 2 (dodge to 5) + 2 (stealth to 5) + 1 (survival to 4) + 4 (2nd survival excel) + 2 (wp to 7) + 1 (artifact) + 1 (artifact) = 15

XP: 3 (lore 1) + 3 (MA to 3) + 8 (Reflex Sidestep) + 3 (combo) + 7 (combo) + 16 (ess 3) + 8 (loyal bow) + 1 (dazzling arrow) = 49