Campaign:Golby's Beautiful Placeholder/Snakebite: Difference between revisions
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'''Motivation:''' To master the Southern Desert<br/> | '''Motivation:''' To master the Southern Desert<br/> | ||
'''Intimacies:''' Alcohol, the great outdoors<br/> | '''Intimacies:''' Alcohol, the great outdoors<br/> | ||
'''Experience:''' | '''Experience:''' 25/218 <br/> | ||
''(unspent / total)'' | ''(unspent / total)'' | ||
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Early Life: Snake Bites From Tall Grass, or Snakebite for short, worked as a guide and hunter in the deserts of the South. Rather boring except for the odd scuffle with sand people or what have you. | Early Life: Snake Bites From Tall Grass, or Snakebite for short, worked as a guide and hunter in the deserts of the South. Rather boring except for the odd scuffle with sand people or what have you. | ||
Exaltation: One day a wealthy nobleman commissioned Snakebite to accompany him and his entourage (ie. several well-armed bodyguards) on a hunt for sandswimmers. He led them through the burning sands for almost 3 weeks with no luck, when disaster struck (as it is wont to do). Shortly after the sun set on a blazing hot day, one of the nobleman's entourage stepped on a sand person sleeping under the sand, waking them up and inciting them into a bloodthirsty frenzy. Snakebite was running point when they attacked, and turned around in time to see several of the armed guards dragged into the sands to their grainy dooms. Snakebite took off running, seeing that the nobleman was boned, and the sand people gave chase. It was a battle between Snakebite's fatigue and the sand people's grogginess until he leapt over a dune and fell through the sand and tumbled out a flight of stairs. When he came to a rough stop on a cold stone floor, he looked up and found he was in an ancient tomb. A statue standing over a decorated stone sarcophagus held an orichalcum longbow. Snakebite forgot about the sand people that were still chasing him, but his curiosity overwhelmed him. He picked up the heavy, unwieldy bow to take a closer look at the intricate designs when he heard shuffling sand behind him. A good dozen sand people were creeping up on him when he heard a voice like a thunderhead say "This is your last stand, what will you do?" The tomb lit up around him with a golden light and he nailed 3 of the things to the walls with arrows before he even knew what he had done. | Exaltation: One day a wealthy nobleman commissioned Snakebite to accompany him and his entourage (ie. several well-armed bodyguards) on a hunt for sandswimmers. He led them through the burning sands for almost 3 weeks with no luck, when disaster struck (as it is wont to do). Shortly after the sun set on a blazing hot day, one of the nobleman's entourage stepped on a sand person sleeping under the sand, waking them up and inciting them into a bloodthirsty frenzy. Snakebite was running point when they attacked, and turned around in time to see several of the armed guards dragged into the sands to their grainy dooms. Snakebite took off running, seeing that the nobleman was boned, and the sand people gave chase. It was a battle between Snakebite's fatigue and the sand people's grogginess until he leapt over a dune and fell through the sand and tumbled out a flight of stairs. When he came to a rough stop on a cold stone floor, he looked up and found he was in an ancient tomb. A statue standing over a decorated stone sarcophagus held an orichalcum longbow. Snakebite forgot about the sand people that were still chasing him, but his curiosity overwhelmed him. He picked up the heavy, unwieldy bow to take a closer look at the intricate designs when he heard shuffling sand behind him. A good dozen sand people were creeping up on him when he heard a voice like a thunderhead say "This is your last stand, what will you do?" The tomb lit up around him with a golden light and he nailed 3 of the things to the walls with arrows before he even knew what he had done. Focusing himself, he easily dispatched the rest of them with a hail of arrows. He sealed the tomb back up before leaving, making a mental note of where it was. It was best to let sleeping god-champions lie. | ||
Post-Exaltation: Snakebite has been moving around the larger cities of the South, working as a guide like he used to, and gets tips for new jobs from his old contacts in the Guild. His life is too quiet for his tastes, and is itching to go stomping around. | Post-Exaltation: Snakebite has been moving around the larger cities of the South, working as a guide like he used to, and gets tips for new jobs from his old contacts in the Guild. His life is too quiet for his tastes, and is itching to go stomping around. | ||
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''Bow (broadhead arrow)'' (Speed 4, Accuracy 12, Damage 8L, Rate 3, Tags 2, B)<br/> | ''Bow (broadhead arrow)'' (Speed 4, Accuracy 12, Damage 8L, Rate 3, Tags 2, B)<br/> | ||
''Bow (frogcrotch arrow)'' (Speed 4, Accuracy 12, Damage 10L, Rate 3, Tags 2, B)<br/> | ''Bow (frogcrotch arrow)'' (Speed 4, Accuracy 12, Damage 10L, Rate 3, Tags 2, B)<br/> | ||
''Flame Piece'' (Speed 5, Accuracy 11, Damage 8L, Range 8, Rate 1, Tags F, S) | ''Flame Piece'' (Speed 5, Accuracy 11, Damage 8L, Range 8, Rate 1, Tags F, S) | ||
''Firewand'' (Speed 4, Accuracy 12, Damage 13L, Range 10, Rate 1, Tags 2, F, S) | ''Firewand'' (Speed 4, Accuracy 12, Damage 13L, Range 10, Rate 1, Tags 2, F, S) | ||
''Punch'' (Speed 5, Accuracy 11, Damage 2B, Parry DV 6, Rate 3, Tags N)<br/> | |||
''Kick'' (Speed 5, Accuracy 10, Damage 5B, Parry DV 4, Rate 2, Tags N)<br/> | |||
''Clinch'' (Speed 6, Accuracy 10, Damage 2B, Rate 1, Tags C, N, P) | |||
=== Health === | === Health === | ||
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BP: 2 (archery to 5) + 2 (dodge to 5) + 2 (stealth to 5) + 1 (survival to 4) + 4 (2nd survival excel) + 2 (wp to 7) + 1 (artifact) + 1 (artifact) = 15 | BP: 2 (archery to 5) + 2 (dodge to 5) + 2 (stealth to 5) + 1 (survival to 4) + 4 (2nd survival excel) + 2 (wp to 7) + 1 (artifact) + 1 (artifact) = 15 | ||
XP: 3 (lore 1) + 3 (MA to 3) + 8 (Reflex Sidestep) + 3 (combo) + 7 (combo) + 16 (ess 3) + 8 (loyal bow) + 1 (dazzling arrow) + 5 (MA 4) + 8 (snake form) + 8 (ox-body) + 8 (TRN) + 7 (surv 5) + 3 (ath 3) + 5 (aware 4) + 1 (fiery arrow) + 8 (graceful crane) + 7 (MA 5) + 8 (EF&S) + 8 (2nd MA) + 8 (2nd stealth) + 3 (ling 1) + 32 (buncha snake charms) + 8 (bloodhound) = | XP: 3 (lore 1) + 3 (MA to 3) + 8 (Reflex Sidestep) + 3 (combo) + 7 (combo) + 16 (ess 3) + 8 (loyal bow) + 1 (dazzling arrow) + 5 (MA 4) + 8 (snake form) + 8 (ox-body) + 8 (TRN) + 7 (surv 5) + 3 (ath 3) + 5 (aware 4) + 1 (fiery arrow) + 8 (graceful crane) + 7 (MA 5) + 8 (EF&S) + 8 (2nd MA) + 8 (2nd stealth) + 3 (ling 1) + 32 (buncha snake charms) + 16 (ath exc & thunderbolt) + 8 (bloodhound) = 192 | ||
== Wishlist == | == Wishlist == | ||
Celestial Monkey Style |
Revision as of 04:25, 30 December 2008
Basics
Name: Snake Bites From Tall Grass
Concept: Ranger
Caste: Night
Anima Banner: Coiled greenish-gold cobra with hood extended
Motivation: To master the Southern Desert
Intimacies: Alcohol, the great outdoors
Experience: 25/218
(unspent / total)
Background
Early Life: Snake Bites From Tall Grass, or Snakebite for short, worked as a guide and hunter in the deserts of the South. Rather boring except for the odd scuffle with sand people or what have you.
Exaltation: One day a wealthy nobleman commissioned Snakebite to accompany him and his entourage (ie. several well-armed bodyguards) on a hunt for sandswimmers. He led them through the burning sands for almost 3 weeks with no luck, when disaster struck (as it is wont to do). Shortly after the sun set on a blazing hot day, one of the nobleman's entourage stepped on a sand person sleeping under the sand, waking them up and inciting them into a bloodthirsty frenzy. Snakebite was running point when they attacked, and turned around in time to see several of the armed guards dragged into the sands to their grainy dooms. Snakebite took off running, seeing that the nobleman was boned, and the sand people gave chase. It was a battle between Snakebite's fatigue and the sand people's grogginess until he leapt over a dune and fell through the sand and tumbled out a flight of stairs. When he came to a rough stop on a cold stone floor, he looked up and found he was in an ancient tomb. A statue standing over a decorated stone sarcophagus held an orichalcum longbow. Snakebite forgot about the sand people that were still chasing him, but his curiosity overwhelmed him. He picked up the heavy, unwieldy bow to take a closer look at the intricate designs when he heard shuffling sand behind him. A good dozen sand people were creeping up on him when he heard a voice like a thunderhead say "This is your last stand, what will you do?" The tomb lit up around him with a golden light and he nailed 3 of the things to the walls with arrows before he even knew what he had done. Focusing himself, he easily dispatched the rest of them with a hail of arrows. He sealed the tomb back up before leaving, making a mental note of where it was. It was best to let sleeping god-champions lie.
Post-Exaltation: Snakebite has been moving around the larger cities of the South, working as a guide like he used to, and gets tips for new jobs from his old contacts in the Guild. His life is too quiet for his tastes, and is itching to go stomping around.
Appearance
Bald, dark-skinned Southerner with a long mustache that almost reaches his waist. Wears a cloak made of lightweight material and functional, usually light colored tunic and pants.
Attributes
Strength ●● Charisma ●● Perception ●●●● Dexterity ●●●●● Manipulation ●●● Intelligence ●● Stamina ●●●● Appearance ●● Wits ●●●
Abilities
Archery ●●●●● Integrity ● Craft(wood) ● Athletics ●●● Bureaucracy Martial Arts●●●●● Performance Investigation Awareness ●●●● Linguistics ● Melee Presence Lore ● Dodge ●●●●● Ride Thrown Resistance ●● Medicine Larceny ●●● Sail War Survival ●●●●● Occult ●● Stealth ●●●●● Socialize
Languages: Flametongue, Riverspeak
Specialties
(Write here your specialties, if any)
Backgrounds
Artifact (long powerbow, core pg391): ●●●
Artifact (ori chain shirt, core pg392): ●
Artifact (winterbreath jar, Oadenol pg33): ●
Resources: ●●
Contacts: ●● (2 low-ranking Guild merchants, Jakeb Runs-With-Goats and Glimmering Amethyst)
Followers: ●● (Mr. T and crew)
Charms
(Archery) Second Archery Excellency: 2m/success, Reflexive, Instant. Adds 1 success to an archery roll for every 2 motes. core pg186-7
(Archery) There Is No Wind: 3m, Supplemental, Instant. Nullifies penalties except wound and multiple action. core pg189
(Archery) Trance of Unhesitating Speed: 2m/attack, Extra Action, Instant. Make up to (Essence + 1) extra attacks. core pg189
(Archery) Essence Arrow Attack: 2m or 3m, Supplemental, Instant. Righteous Judgement Arrow, adds 4d to an attack, costs 3m. Dazzling Flare, agg damage against creatures of darkness, costs 2m. Fiery Arrow Attack, sets arrow on fire mid-flight. core pg190-1
(Archery) Phantom Arrow Technique: 1m/attack, Permanent. Allows ranged attacks without ammo, can imitate any arrow type in core book. core pg191
(Archery) Summoning The Loyal Bow: 1m, Simple (speed 3), Indefinite. Banish ranged weapon to Elsewhere and back. core pg191
(Martial Arts) Second Martial Arts Excellency: 2m/success, Reflexive, Instant. Adds 1 success/+1 DV to a MA roll for every 2 motes. core pg186-7
(Martial Arts) Striking Cobra Technique: 3m, Supplemental, Instant. Adds (Martial Arts) in successes to Join Battle roll. core pg242
(Martial Arts) Serpentine Evasion: 3m, Reflexive, Instant. Adds 2 to dodge or parry DV for one attack. core pg 242
(Martial Arts) Snake Form: 5m, Simple (Speed 3, dv -1), Scene. Add (Martial Arts) to B soak, subtract (Essence) from attacker's attacks. core pg242
(Martial Arts) Essence Fangs and Scales: 6m, Simple (speed 5), One scene. Unarmed deals lethal and piercing, soak L with B soak.
(Martial Arts) Armor-Penetrating Fang Strike:
(Martial Arts) Snake Strikes The Heel:
(Martial Arts) Uncoiling Serpent Prana:
(Martial Arts) Striking Serpent Speed:
(Dodge) Shadow Over Water: 1m, Reflexive, Instant. Eliminates Dodge DV penalties. core pg229
(Dodge) Seven Shadow Evasion: 3m, Reflexive, Instant. Perfect dodge for one attack. core pg229
(Dodge) Reflex Sidestep Technique: 1m, Reflexive, Instant. An unexpected attack is no longer unexpected. core pg229
(Resistance) Ox-Body Technique: Permanent. One -1 and two -2's. core pg204
(Survival) 2nd Survival Excellency: 2m/success, Reflexive, Instant. Adds 1 success to a survival roll for every 2 motes. core pg186-7
(Survival) Hardship-Surviving Mendicant Spirit: 10m, Reflexive, Indefinite. Negates external penalties to Survival rolls. core pg212
(Survival) Trackless Region Navigation: 7m, Reflexive, Indefinite. Travel 10 miles a day over harsh terrain, 20 miles over regular wilderness, and automagically succeed on any survival roll to find way. pg213
(Survival) Unshakeable Bloodhound Technique:
(Athletics) Graceful Crane Stance: 3m, Reflexive, Scene. Automatically succeed on any Athletics action concerning balance. pg222-3
(Athletics) Second Athletics Excellency: 2m/success, Reflexive, Instant. Adds 1 success to a Athletics roll for every 2 motes. core pg186-7
(Athletics) Thunderbolt Attack Prana: 3m 1wp, Supplemental, Combo-OK, Obvious. Adds 1 extra success to attack, doubles post-soak damage.
(Stealth) Second Stealth Excellency: 2m/success, Reflexive, Instant. Adds 1 success to a Stealth roll for every 2 motes. core pg186-7
C-C-C-Combo's
Unhesitating Wind - 11m, 1wp
There Is No Wind - Trance of Unhesitating Speed
Snakebite's eyes glow with a fierce light and his hand moves on its own accord, sending feathered doom to his enemies with inhuman speed.
4 attacks, no DV penalty
Snakebite Shot - 13m, 1wp
Second Archery Excellence - Essence Arrow Attack
Snakebite's anima flares up and he fires a single arrow that takes on the appearance of a slithering snake in flight and strikes with the force of a... very forceful thing.
5 auto successes and +4 damage
Essence
Essence: ●●●
Regeneration: 4 per hour under normal conditions. 8 motes per hour when you're resting.
Personal Essence Pool: 16/16
Peripheral Essence Pool: 28/37
Committed Essence: 9
(current / maximum)
Willpower
Willpower: ●●●●●●● (7)
Temporary: XXXXXX (6)
Virtues
Virtues:
- Compassion ●●
- Conviction ●●●
- Temperance ●
- Valor ●●●
Flawed Virtue:Conviction
Limit Break: Relentless Focus
XXXX□□□□□□
Inventory
2 quivers, one for broadhead arrows and one for frogcrotch arrows
Winterbreath Jar (art 1), one wineskin and one waterskin chilled
Orichalcum Chain Shirt (art 1)
Vials of coral snake venom (res 1)
Compass
Various maps of the desert
Tent, two-person
"Sting of The Southern Sun" Orichalcum Long Powerbow (art 3)
Flamepiece
Firewand, Exceptional
Sting of The Southern Sun
This long powerbow is covered in etchings of scorpions and snakes. The bottom half features a scorpion wrapped in cobras, and the top half has a cobra wrapped in scorpions. As far as Snakebite can tell, it has no properties outside of being a very powerful bow.
Manses and Heartstones
N/A
Combat
Join Battle: 6
Dodge DV: 6
Dodge MDV: 5
Soak: B:9 L:9 A:7
Hardness: B:4 L:4 A:4
Attacks
Bow (broadhead arrow) (Speed 4, Accuracy 12, Damage 8L, Rate 3, Tags 2, B)
Bow (frogcrotch arrow) (Speed 4, Accuracy 12, Damage 10L, Rate 3, Tags 2, B)
Flame Piece (Speed 5, Accuracy 11, Damage 8L, Range 8, Rate 1, Tags F, S) Firewand (Speed 4, Accuracy 12, Damage 13L, Range 10, Rate 1, Tags 2, F, S)
Punch (Speed 5, Accuracy 11, Damage 2B, Parry DV 6, Rate 3, Tags N)
Kick (Speed 5, Accuracy 10, Damage 5B, Parry DV 4, Rate 2, Tags N)
Clinch (Speed 6, Accuracy 10, Damage 2B, Rate 1, Tags C, N, P)
Health
□ -0
□ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
Advancement
BP: 2 (archery to 5) + 2 (dodge to 5) + 2 (stealth to 5) + 1 (survival to 4) + 4 (2nd survival excel) + 2 (wp to 7) + 1 (artifact) + 1 (artifact) = 15
XP: 3 (lore 1) + 3 (MA to 3) + 8 (Reflex Sidestep) + 3 (combo) + 7 (combo) + 16 (ess 3) + 8 (loyal bow) + 1 (dazzling arrow) + 5 (MA 4) + 8 (snake form) + 8 (ox-body) + 8 (TRN) + 7 (surv 5) + 3 (ath 3) + 5 (aware 4) + 1 (fiery arrow) + 8 (graceful crane) + 7 (MA 5) + 8 (EF&S) + 8 (2nd MA) + 8 (2nd stealth) + 3 (ling 1) + 32 (buncha snake charms) + 16 (ath exc & thunderbolt) + 8 (bloodhound) = 192
Wishlist
Celestial Monkey Style