3.5 Tier Fixing: Difference between revisions
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This is the practice of adjusting 3.5 mechanics such that every class is within the same [[Tier System|tier]]. It's a relatively easy way to "fix" D&D 3.5 to a reasonable level, without having to outright brew up a whole new game. The more or less agreed-upon houserules from /tg/ for doing so are as follows. | |||
* | * All Tier 1 and 2 classes are banned unless otherwise noted. Things tier five or below are generally not advisable unmodified. Everything else is acceptable without modification unless otherwise noted. | ||
* Druids are okay if you use the Bard's | * Druids are okay if you use the Bard's spells per day table. Alternately, you can replace druids with the Wildshape variant Ranger. | ||
* Fighters add 1/2 their level to weapon damage and to initiative rolls. They can do Full Attack with a mere standard action. They get 6 skill points (+Int) per level. | * Fighters add 1/2 their level to weapon damage and to initiative rolls. They can do Full Attack with a mere standard action. They get 6 skill points (+Int) per level. But you'll still be better off giving up on vanilla fighters and go Warblade. | ||
* Rogues and Warlocks | * Rogues and Warlocks merged together as a single [[Gestalt]] class | ||
* Healer class uses the Spontaneous Divine Casters variant from | * Healer class uses the Spontaneous Divine Casters variant from Unearthed Arcana, viewable at d20srd[http://www.d20srd.org/srd/variant/classes/spontaneousDivineCasters.htm]. | ||
[http://archive.foolz.us/tg/thread/24716456/#24716456| /tg/ thread on archive.foolz.us] | [http://archive.foolz.us/tg/thread/24716456/#24716456| /tg/ thread on archive.foolz.us] |
Revision as of 20:43, 11 June 2013
This is the practice of adjusting 3.5 mechanics such that every class is within the same tier. It's a relatively easy way to "fix" D&D 3.5 to a reasonable level, without having to outright brew up a whole new game. The more or less agreed-upon houserules from /tg/ for doing so are as follows.
- All Tier 1 and 2 classes are banned unless otherwise noted. Things tier five or below are generally not advisable unmodified. Everything else is acceptable without modification unless otherwise noted.
- Druids are okay if you use the Bard's spells per day table. Alternately, you can replace druids with the Wildshape variant Ranger.
- Fighters add 1/2 their level to weapon damage and to initiative rolls. They can do Full Attack with a mere standard action. They get 6 skill points (+Int) per level. But you'll still be better off giving up on vanilla fighters and go Warblade.
- Rogues and Warlocks merged together as a single Gestalt class
- Healer class uses the Spontaneous Divine Casters variant from Unearthed Arcana, viewable at d20srd[1].