7th Sea: Difference between revisions

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7th Sea is an [[RPG]] of swashbuckling pirate action. The setting is a fantasy version of early modern era/age of sailing time period Europe where magic users are born not made (in fact, the noble families are nobles because they can do magic shit like open portal from the point a to the point b or summon legendary popular culture characters), chatholic church burns the witch and all the pirates seem to come from a bad movie adaptation of Stevenson's Treasure Island.
7th Sea is an [[RPG]] of swashbuckling pirate action. The setting is a fantasy version of early modern era/age of sailing time period Europe where magic users are born not made (in fact, the noble families are nobles because they can do magic shit like open portal from the point a to the point b or summon legendary popular culture characters), catholic church burns the witch and all the pirates seem to come from a bad movie adaptation of Stevenson's Treasure Island.


The nations are just stereotypical renditions of the European kingdoms of the period, so the "italians" are extremely Machiavellian, the "spanish" have a secret society composed mostly by Zorro wannabes and "France" is just exactly like in those Alexander Dumas novels.
The nations are just stereotypical renditions of the European kingdoms of the period, so the "Italians" are extremely Machiavellian, the "Spanish" have a secret society composed mostly by Zorro wannabes and "France" is just exactly like in those Alexander Dumas novels.


If the political tension between Thea's nation is not enough for your players, there is a shitload of secret societies what just plan to conquer the world (even the whores have their own conspiracy for take over the world and turn it into a pimp paradise). Also, there is a "China" an a "Otoman Empire" what will make your high level characters be dead in the second turn after they put a feet on their borders, loads of ruins and artifacts from an Atlantis like civilization and monsters what make you remember Call of Cthulhu, the first because will make your chars get mad the seconds because they are mostly impossible to kill (just read the succubus stats in the GM handbook).
If the political tension between Thea's nation is not enough for your players, there is a shitload of secret societies what just plan to conquer the world (even the whores have their own conspiracy for take over the world and turn it into a pimp paradise). Also, there is a "China" an a "Ottoman Empire" what will make your high level characters be dead in the second turn after they put a feet on their borders, loads of ruins and artifacts from an Atlantis like civilization and monsters what make you remember Call of Cthulhu, the first because will make your chars get mad the seconds because they are mostly impossible to kill (just read the succubus stats in the GM handbook).


Did I mention there's a Kharn version of Long John Silver what carries around a scythe what cuts like Wolverine's claws?.
Did I mention there's a Kharn version of Long John Silver what carries around a scythe what cuts like Wolverine's claws?.


[[Category:Roleplaying]]
[[Category:Roleplaying]]

Revision as of 22:32, 26 March 2012

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7th Sea is an RPG of swashbuckling pirate action. The setting is a fantasy version of early modern era/age of sailing time period Europe where magic users are born not made (in fact, the noble families are nobles because they can do magic shit like open portal from the point a to the point b or summon legendary popular culture characters), catholic church burns the witch and all the pirates seem to come from a bad movie adaptation of Stevenson's Treasure Island.

The nations are just stereotypical renditions of the European kingdoms of the period, so the "Italians" are extremely Machiavellian, the "Spanish" have a secret society composed mostly by Zorro wannabes and "France" is just exactly like in those Alexander Dumas novels.

If the political tension between Thea's nation is not enough for your players, there is a shitload of secret societies what just plan to conquer the world (even the whores have their own conspiracy for take over the world and turn it into a pimp paradise). Also, there is a "China" an a "Ottoman Empire" what will make your high level characters be dead in the second turn after they put a feet on their borders, loads of ruins and artifacts from an Atlantis like civilization and monsters what make you remember Call of Cthulhu, the first because will make your chars get mad the seconds because they are mostly impossible to kill (just read the succubus stats in the GM handbook).

Did I mention there's a Kharn version of Long John Silver what carries around a scythe what cuts like Wolverine's claws?.