ASOIAF Miniatures/Tactics/Baratheon: Difference between revisions

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===Commander===
===Commander===


Nah no Robert
Bobby B? Never heard of him.


====Units====
====Units====

Revision as of 05:28, 21 April 2020

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Why Play Baratheon

"Ours is the Fury"

You are the true King, by virtue or by ability.

You are like a rock and will not move, hell they can hit you all you want, they are just playing into your hands. This is the faction for you.

You are a defensive faction, mostly because you are slow but also because all your ability go off getting stuck in battle.

Pros

  • Lots of free attacks
  • 2 Major themes
  • Stannis
  • Attrition based game
  • Two widely different playstyle (good for two list format, as preparing is hard)

Cons

  • Fucking hammers
  • Stannis is a fuckin mess
  • Renly is a bit simple at this point
  • Slower then even Lannister
  • Half of your releases won't work with the other half


Playstyle

House Baratheon are about attrition. You just take it on the chin, wait for him to be unprepared and then hit him, multiple times.

Via your tactics deck and your characters, you have more attacks then god.

Generally you are a defensive factions, but you counter attack on the field via attacks. If you can't auto-attack no problem, you will grind everyone to dust.

Unit and Attachement Analysis

I would now say you have x themes, where x is a number. With the Baratheon x is so high, leading mathematicians are unsure if x is observable in our universe. So I'll say you have 6 theme in your unit choices. Your generic part, which can be used by both sides. In general you have good - average moral, err on the slower side and work via condition and taking a hit then hitting back.

Renly's Tyrell, who only work for him, these have the two themes of healing wounds and dealing auto wounds, these will probably be armed well.

Stannis followers, who only work for the rightful king. Here you have the R'hollor followers, the Kingsmen and then Davos and his son. My complaints will follow


For Both

Commander

Bobby B? Never heard of him.

Units

  • Baratheon Wardens (5pt): Your bread and butter by virtue on just being cheap. 3 + armor and above average armor. Giving out weaken is good, though the other ability is only good if you really lucky on your attack. Loses a lot of dices later with rank lost, which kinda fights your theme of taling damage, but honestly these guy were never dealing damage
  • Baratheon Sentinels (6pt): A good unit if a bit expensive. There are your attacking unit, sundering on 8 dice is good, but once again consider how much dices you lose on lost ranks. Within your faction, this unit probably make the best of all the free attacks via tactics cards
  • Stag Knights (8pt): Way too overpriced. You want them to take dmg and keep them at low health, but you can't really prevent them from dying if you get to low health. 7 7 7 is good, if you can luck out and always keep them alive but more often then not they'll not be worth there value.

Non-Combat Units

  • Shyra Errol (3pt): Literally who? But she is useful, she is a 3pt NCU which is a value in itself but her ability isn't too shaby and works with some of the baratheon ability (stannis condition attack and axell)
  • Alester Florent (4pt): This one is match-up based. You can deny your enemy his game if you use Alester smartly, or you can use him to claim while using a different spot, but keep in mind, this enables your doe to still claim that the used spot. A bit of synergy with Bronn, and all Stormcrows

Attachement

  • Master Warden: Always useuable, if you facing mobile armies this can save a unit, but you have to find the correct use to get the value back. if you stop only 1 charge it might be a waste
  • Stag Noble: Good attachement, bad choices of units. Your generic unit lose a lot by losing a rank, pushing in more wounds will hurt you. Stag Knight would be perfect but they are fragile and expensive. The Rose Knighs though are a good choice, only one which can really fit. Neutrals are all just not good enough offensively to warrant such an expensive artachement.

Stannis

Commander

  • Stannis Baratheon - The Rightful Heir:
  • Stannis Baratheon - The One True King:
  • Andrew Estermont - First of the King's Men:
  • Davos Seaworth - Hero of Blackwater:
  • Axell Florent - First of the Queen's Men:

Units

  • R'hllor Faithful (7pt):

Non-Combat Units

  • Axell Florent (3pt):
  • Davos Seaworth (4pt):
  • Selyse & Shireen (4pt):
  • Melisandre (5pt):

Attachement

  • Andrew Estermont:
  • Davos Seaworth:
  • Devan Seaworth:


Renly

Commander

  • Renly Baratheon - The Charismatic Heir: The starter box renly was made for the content for the starter box, but he can benefit from Rose Knights and the new attachements too. He does get access to Brienne below, that is just a giant plus. His Younger... works great with Rose Knights, as the card is a new source of healing therefore you can dish out those wounds. "They will make me King" requires a bit of foresight, but it will shift the balance towards you. He is ok with any kind of list, but does want a nice bunker for himself to give out buffs, while he wants a fighty unit for Brienne. His bunker doesn't really need to be very offensive. In general he is a solid, if a bit unfocused commander. Keep him in the middle, and make sure he doesn't die as his best cards require him being alive.
  • Renly Baratheon - Lord Paramount of the Storm Lands: Renly is armor. He lost his area buffs and his friendly tactics card to focus more on single targets. He might want to be used in a more proactive choice, so Rose Knights works well. He wants an aggressive unit, as he is one of your two auto-included attachement. Keep attention to when your units gets attacked to make use of all your cards. He also gets Brienne, so you usually field 2 fighty units (2 Rose Knights = 14 and 3 Wardens/Cutthrouths/Stormcrow Mercs make a nice 29 point base to fill up with NCU's). Throwing in some Stormcrows can make it easier to trigger Hidden Affairs, I recommend 2 with either Wardens or the Leutnant.
  • Loras Tyrell : Loras wants to be in the thick of it, and he makes good use of the additional attacks of the baratheon deck, as he personally will kill a bunch of people. Growing Strong enables him to run 3 Rose Knights with Tycho for maximum fun. Else he just wants some Rose Knights to heal with 2 of his cards, while he himself is in the thick of it to make use of his ability and his leftover card.
  • Eldon Estermont: Fucking meta gamer. Eldon has a bad ability, in ever other factions. In Baratheon it is average and situational. His cards are interesting though, ability turn off is always useful and reducing dices kill solos and warmachines. His Battle Endurance is average on the 4 turn and good later. Use it but don't keep it. Lastly his ladt card can win your game or shit up your hand, but 1 VP can suprise anyone.
  • Cortnay Penrose: The most standart defensive Commander. Instead of healing up from a counter attack you will try to mitigate the enemy alpha strike. But both suprise Strategy and Counterplot can be used aggressively as well. In general he is good, and his ability is actually pretty nice, If you choose an enemy, using a tactics spot to assign a condition is also targetting a unit, so use that information. Use Shyra to get another tactics board use and then play some Rose Knights

Units

  • Rose Knights (7pt): Hot damn these unit is awesome, very tough, good moral and not too shaby offense. The two abilities push them over the horizon. An autoheal, basically after each time you are attack is quite nice, and just their general heal make them a nuisance to remove. Run them forwards early on, get them stuck and then they'll never die. Can take care of all your needs by autowounding them away. All types of healing make them better, make sure they suffer 1 or 2 wounds early so you can always use your healing cards on them. If you field a bunch of them Tycho can deal damage all over the place. Honestly your best choices.

Non-Combat Units

  • Eldon Estermont (3pt): Probably a staple in your list. Scrying and drawing 2 cards on any spot is a really good effect. It is equal to claiming the letters spot. The only problem with this is that Baratheon have a big problem with having multiples of the same card
  • Margaery Tyrell (4pt): She is okay. Not useless but also not your number 1 choice. For a Rose Knight list she is a foil to Tycho. Field Tycho if you want some ensures against alpha strikes, heal multiple units and field Margaery if you are a Dreamer. Theoretically she can do 12 net wounds damage, by healing Rose Knights every turn for 6 turns, more likely she'll do 8 net wounds total. Keep in mind unlike Tycho she requires a Zone holding, which a) hurts you in 3 NCU games, and b) can't be done at any point in a turn, so play around that.
  • Olenna Tyrell (5pt): A tech pick. She shuts down some of the strongers NCU, but cost a lot herself. Add to that, that you require her to claim a zone. In total I would say she is good if you dislike certain problematic NCU, like Walder, Jaqen, Styr, Joer.

Attachement

  • Cortnay Penrose: He gives you another card. This is similar to Tyrion effect, but unlike Lannister you might not toss to many cards, and with Eldon, you can sometimes have some cards leftover in your hand. Is he worth 2 points? Only if you are good at making use of every card, if you rather keep them in your hand or frequently claim letters/have Eldon, do something better with your points.
  • Loras Tyrell: 2 points for Precision? He is weaker then Syrio but he is in a faction with Critical Blow. Sadly he that unit is overpriced. Not worth it unless you think your Rose Knights need more auto wounds.
  • Brienne the Blue: She is free for Renly. But if you want to know it, she can attack each time Renly unit is attacked, make sure she isn't stuck somewhere, face each unit 1 by 1 and you probably win the game with her alone. Fuck it isn't even limited to once per round. Make sure that both renly stay alive as long as they can. If the factions gets the archer of the marshes it is pretty much good night for every army left.

Building your Army

As always, your list depends on your commander and objective. Your choice of Commander also determines which units, attachement and NCU you can field. In general you want around 8+ activation in your army. Reason herefore is to wait out the enemy attacks. Most everyone wants 3 NCU, and as a Baratheon I found that a third NCU allows you to wait out the foes actions a bit more. Also because some ability requires Crown you might want 1 more NCU.

Baratheon usually build around one of three units, if you go Renly Rose Knights (between 1 and 2), if you go Stannis Faithful and else Flayed men.

Sample List: These are made to get into the game early. I recommend the Neutral Hero Box 2. The faction specific herobox can only be used by 1 side, that's why I suggest the neutral. I recommended 2 instead of 1 just because I feel the character within work better with both factions, but it is your decision.

Points: 40 (7 Neutral)

Combat Units:

• Baratheon Wardens (5) with Master Warden (1)

• Baratheon Wardens (5) with Master Warden (1)

• Baratheon Sentinels (6) with Stannis Baratheon - The Rightful Heir (0)

• Stag Knights (8) with Daario Naharis - Reckless Mercenary (2)

Non-Combat Units:

• Shyra Errol - Lady Of Haystack Hall (3)

• Alester Florent - Lord Of Brightwater (4)

• Jaqen H'ghar - Follower Of The Red God (5)

Tactics Deck

  • Baratheon Conviction:
  • Counter Charge:
  • Hold the Line!:
  • Last Stand:
  • Ours is the Fury!:
  • Stag's Resilience:
  • Stag's Wit:


Tactics