ASOIAF Miniatures/Tactics/Lannister: Difference between revisions
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You have some very specific condition and situational cards, you struggle is to determine, when do you just toss a card or when do you keep them. | You have some very specific condition and situational cards, you struggle is to determine, when do you just toss a card or when do you keep them. | ||
Your general Tactics deck is kinda lackluster in general, but if you use them right, you will feel like a genius | Your general Tactics deck is kinda lackluster in general, but if you use them right, you will feel like a genius. | ||
Though you have no offense increasing cards, in general your commander cards are just better. | |||
But a perfect card, can stop the foes plan in its track | But a perfect card, can stop the foes plan in its track | ||
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*'''A Lannister pays his debts:''' | *'''A Lannister pays his debts:''' | ||
*'''Counterplot:''' | *'''Counterplot:''' | ||
==Tactics== | ==Tactics== |
Revision as of 19:25, 24 April 2020
Why Play Lannister
Hear Me Roar"/"A Lannister Always Pays His Debts"/"Tywinn shits gold"/"MY HAND!!!"
You are a dick in real life, and want to be one in the game too. So you play this factions. Or you think money can buy you everthing (it can actually if you are rich enough). Lannisters are the richest factions and can buy the coolest shit. You are the faction build around tricks and defense
Pros
- Lots of denial and debuff
- Toolbox approach to units
- Good defense
- The Mountain who rides
- Some of the strongest glass cannon in the game
Cons
- Moral is kinda crap in general
- Panic bomb got nerfed
- Toolbox approach to units
- No offense increase via effects
- No free action either in attack or movement
- no movement tricks
Playstyle
House Lannister is about tricks. You debuff their offense and their option, you ensure you stay in a good position. After you are sure, you apply your specialized units to the task they are best at, then you pat yourself on the back you lazy fuck. Generally you are a defensive factions, and your offense is via Abilities and NCU. If you do take the iniative you mostly deal wounds via panic.
Unit and Attachement Analysis
You have 2 theme in your unit choices. The Lannister troops are all pretty well armored, have average to bad moral and help deal panic dmg. The Faith of the Seven troops have excellent moral and play around with their own moral
Commander
- Jaime Lannister:
- Gregor Clegane:
- Tywin Lannister:
- Tyrion Lannister:
- Joffrey Baratheon:
- High Septon:
Units
- Lannister Guardsmen (5pt):
- Poor Fellows (5pt):
- House Clegane Mountain Men (6pt):
- Lannister Crossbowmen (6pt):
- Lannister Halberdiers (6pt):
- Pyromancers (7pt):
- Knights of Casterly Rock (8pt):
- Warrior's Sons (8pt):
- The Mountain That Rides (4pt):
Non-Combat Units
- Pycelle (3pt):
- Cersei (4pt):
- Joffrey Baratheon (4pt):
- Tywin Lannister (4pt):
- Tyrion Lannister (4pt):
Attachement
- Preston Greenfield:
- Meryn Trant:
- Arys Oakheart:
- Boros Blount:
- Jaime Lannister - Kingsguard:
- Mandon Moore:
- Sandor Clegane:
- Jaime Lannister - The Young Lion:
- Tyrion Lannister:
- Barristan Selmy:
- Gregor Clegane:
- Gregor Clegane (Cav):
- Champion of the Faith:
- Guard Captain:
- Assault Veteran:
- Maimed Jaime:
Building your Army
As always, your list depends on your commander and objective. Make a list which can make use of your commanders ability and tactics card.
In general you want around 7+ activation in your army. Most everyone wants 3 NCU, and Lannister also like 3 as this allows them to steal a spot, someone else wanted. Also it gives you a NCU to claim the highly contested letters spot.
Your faction more then any other factions are highly dependent on the commander.
Sample List:
Tactics Deck
General rule of thumbs in ASOIAF Miniature Game is to play your card more often then just keeping them in your hand and combo them if you can to one-shot units. You are Lannisters, you will probably throw them out faster then anyone else. You have some very specific condition and situational cards, you struggle is to determine, when do you just toss a card or when do you keep them.
Your general Tactics deck is kinda lackluster in general, but if you use them right, you will feel like a genius. Though you have no offense increasing cards, in general your commander cards are just better.
But a perfect card, can stop the foes plan in its track
- Hear me Roar!:
- Fealty to the Crown:
- Wealth of the Rock:
- Intrigue and Subterfuge:
- Paid Mutiny:
- A Lannister pays his debts:
- Counterplot: