Age of Sigmar/Tactics/Chaos/Beasts Of Chaos: Difference between revisions
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*'''Brayherd Ambush:''' you can set up a Brayherd unit into an ambush during deployment for each Beast of Chaos you place on the board during setup. In your first movement phase, you must place them within 6" of the edges of the board and more than 9" away from any enemy models. This counts as their movement phase for the turn. This while not as flexible as some other deepstriking abilities (Stormcasts) it can be an effective way of getting large Brayherd hordes quickly up the board when confronting the enemy and taking objectives. Many Alltlary crews find it hard to worry about shooting down a monster when monster men are next to them. | *'''Brayherd Ambush:''' you can set up a Brayherd unit into an ambush during deployment for each Beast of Chaos you place on the board during setup. In your first movement phase, you must place them within 6" of the edges of the board and more than 9" away from any enemy models. This counts as their movement phase for the turn. This while not as flexible as some other deepstriking abilities (Stormcasts) it can be an effective way of getting large Brayherd hordes quickly up the board when confronting the enemy and taking objectives. Many Alltlary crews find it hard to worry about shooting down a monster when monster men are next to them. | ||
*'''BloodGorge:''' | *'''BloodGorge:''' at the end of a combat phase when a Warherd destroys a unit, heal 3d wounds. | ||
*'''Creatures of the Storm:''' | *'''Creatures of the Storm:''' during the start of your Hero phase, each Thunderscorn unit rolls a d6 and move that many inches if not within 3" of an enemy nor move within 3" of them. Good to get your Dragon Ogors closer to their targets or get them out of danger in rare circumstance. | ||
*'''Herdstone:''' | *'''Herdstone:''' |
Revision as of 16:48, 13 September 2018
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Note: The Beasts of Chaos book isn't even available for pre-order at the moment, so expect it to be some time before this page gets fully fleshed out.
Why Play Beasts Of Chaos?
Because you're a closet Furry and you want to beat the shit out of (and try to rape) the Sigmarines for making fun of your Native American inspired, Chaos blessed RL fursuit. And you like massive, lightning-using foot dragons native to the World-That-Was who made a shitty deal with the Chaos Gods.
- Pros:
- Can swarm the board with cheap fast and flanking Brays
- Monster. Monster everywhere.
- cons
Allegiance
Battle Traits
- Brayherd Ambush: you can set up a Brayherd unit into an ambush during deployment for each Beast of Chaos you place on the board during setup. In your first movement phase, you must place them within 6" of the edges of the board and more than 9" away from any enemy models. This counts as their movement phase for the turn. This while not as flexible as some other deepstriking abilities (Stormcasts) it can be an effective way of getting large Brayherd hordes quickly up the board when confronting the enemy and taking objectives. Many Alltlary crews find it hard to worry about shooting down a monster when monster men are next to them.
- BloodGorge: at the end of a combat phase when a Warherd destroys a unit, heal 3d wounds.
- Creatures of the Storm: during the start of your Hero phase, each Thunderscorn unit rolls a d6 and move that many inches if not within 3" of an enemy nor move within 3" of them. Good to get your Dragon Ogors closer to their targets or get them out of danger in rare circumstance.
- Herdstone:
- Summoning:
Command Traits
Artifacts of Power
Spells
Endless Spells
Greatfrays
- like Stormhosts
Allherd
Dark Walkers
- Abllity: Shawdowbeasts:
- Artifact: Desolate shard:
Gavespawn
Warscrolls
leaders
- Beastlord:
- Dragon Ogor Shaggoth:
- Doombull:
- Tzaangor Shaman:
Battleline
- Gors:
- Ungors:
- Ungor Raiders:
- Bullgors:
- Dragon Ogors:
Others
- Bestigors:
- Centigors:
- Chaos Warhounds:
- Dragon Ogors:
- Razorgors:
- Chaos Spawn:
- Tuskgor Chariots:
- Tzaangors:
- Tzaangor Enlightened:
- Tzaangor Skyfires:
Behemoth
- Cygor:
- Cockatrice:
- Chimera:
- Ghorgon:
- Jabberslythe:
- Chaos Gargant:
Battalions
Brass Despoilers (-p) (Min: -.pt. Max: -pt.) 1-4 combination of Beastlord and Doombull; 3-8 combination of Bestigors, Bullgors, and Gors; 0-8 combination of Centigors, Dragon Ogors, or Tuskgor Chariots; 0-2 combination of Cygors or Ghorgons. Give all units in this Battalion the Khorne Keyword and grants them re-roll hit rolls of 1 if the unit is wholly within 9" another unit from this Battalions. Also once per battle, during the hero phase, you can extend the re-roll ability to also include all failed wound rolls until the next hero phase.
- gaining the Khorne keyword synergies with allies like Bloodstokers and Bloodsecrators.
Super-Battalions
Army building
Allied Armies
Tactics
External links
Age of Sigmar Tactics Articles | ||
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General Tactics | ||
Order | ||
Chaos | ||
Death | ||
Destruction | ||
Others |