Age of Sigmar/Tactics/Death/Ossiarch Bonereapers: Difference between revisions

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**'''Command Ability''':
**'''Command Ability''':
**'''Artefact of Power''':
**'''Artefact of Power''':
The poster boys and the best choice if you’re bringing any of the named heroes, Katakros specifically.
The poster boys and the best choice if you’re bringing any of the named heroes, Katakros specifically, otherwise it's quite situational.


*Petrifex Elite
*Petrifex Elite
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**'''Command Ability''': In the combat phase, give a unit +1 rend on one weapon, can't stack.
**'''Command Ability''': In the combat phase, give a unit +1 rend on one weapon, can't stack.
**'''Artefact of Power''': '''Godbone Armor''': The first wound allocated to the bearer in each '''phase''' is negated.   
**'''Artefact of Power''': '''Godbone Armor''': The first wound allocated to the bearer in each '''phase''' is negated.   
The tanky choice.
The tanky choice, the best all-rounder and arguably the best overall.


*Null Myriad
*Null Myriad
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**'''Command Ability''': Make the battle trait work on a 2+ instead of 5+.
**'''Command Ability''': Make the battle trait work on a 2+ instead of 5+.
**'''Artefact of Power''': '''Baleful Blade''': Pick 1 of the bearer's weapons.  [[Awesome|Saves can't be made against attacks from this weapon and wounds can't be negated]] (though they can later be healed).   
**'''Artefact of Power''': '''Baleful Blade''': Pick 1 of the bearer's weapons.  [[Awesome|Saves can't be made against attacks from this weapon and wounds can't be negated]] (though they can later be healed).   
The magic choice.  Their innate rules mean you can focus more on offensive magic, and the Artefact is perfect for any combat character.   
The magic choice.  Their innate rules mean you can focus more on offensive magic, and the Artefact is perfect for any combat character.  Competes with the Petrifex Elite for the best choice.   


*Ivory Host
*Ivory Host

Revision as of 08:05, 27 October 2019

Grand Alliance Death

Ossiarch Bonereapers

The Skeleton War is upon us! We ride against the fuckboys!

Lore
Tactics
General Tactics

Armies of well-armored skeleton constructs representing Nagash's ideal for all the realms. They collect bones to make more of them and as tribute. Nagash is on the rise, and he's got a bone to pick with the Realms!

Why play Ossiarch Bonereapers?

Pros

  • They're SPOOKY SCARY SKELETONS!
  • These guys have default, army-wide immunity to Battleshock, baby!
  • They're durable, even for undead. On top of tough, well-armored troops they don't rely on heroes for 6+ Deathless saves. Especially if you use the Petrifex Elite Legion.
  • Relentless Discipline Points can be instead of Command Points. That means things that screw with CP won't work on them, and you have mechanics to gain RDP throughout the game. Despite this, they still benefit from Command Abilities.
  • Re-rolls out the ass, especially for the Necropolis Stalkers.
  • A few pleasant reminders of Nehekhara for you Tomb Kings fans, such as a war machine that hurls flaming skulls.
  • The models have multiple options for conversions or poses.
  • They collect protection payments of bone like a skeletal version of the Mafia.
  • Part of the reason for their existence is to troll Sigmarines.
  • Nagash, bro-tier mini-Nagash and the Morghasts are officially part of the army roster.
  • Hope you like bone puns...

Cons

  • Most of your army is slow, with a few exceptions.
  • When you bring 5 guys, almost everybody else brings 10. So if your opponent is on a objective you need to smash him in the knee caps can't smash knee caps, you need them for the tithe... just cut their legs out from under them.
  • Some of the models look a bit cheesy or weird to some, especially Katakros' model (seriously, a bone bulge?)
  • Hope you like bone puns...

Allegiance Abilities

Battle Traits

  • Ranks Unbroken by Dissent: Do not take battleshock tests for friendly OSSIARCH BONEREAPER units. Yes, you read that right, immunity to Battleshock, and you don't even need to bring Nagash for it. Your enemies only options are kill, flee or be killed. In addition, you do not generate Command Points. Instead, you generate Relentless Discipline Points at the start of each battle round.
    • EACH Ossiarch Bonereapers Hero - 1
    • EACH Wascroll Battalion - 1
    • EACH Friendly LIEGE - 1
    • KATAKROS - 3
    • Roll a die for each UNIT with the HEKATOS keyword. On a 6, you get 1.
  • Deathless Warriors:
  • Unstopable Advance (CA): In Movement Phase. Pick 1 unit within X" of a hero or hekatos. +3" movement. It can still run OR charge. You cannot pick the same unit more than once per phase.

Command Traits

Artefacts

Spell Lore

  • Arcane Command, CV5. Gain D3 Relentless Discipline Points.
  • Empower Nadirite Weapons, CV5. Pick 1 BONEREAPERS unit wholly within 24" and visible. Until the start of your next hero phase, the units Nadirites Weapons ability explodes on a 5+ instead of 6, or 4+ if its a DEATHRIDERS attacking with spears after charing.
  • Protection of Nagah, CV6. 5+ FNP. If any wounds are allocated and not negated and the caster is not slain, remove them from the battlefield after all wounds have been allocated. Then set them up anywhere else more than 9" from any enemy models, then dispel this spell.
  • Reinforce Battle-shields, CV6. Pick 1 BONEREAPERS unit armed with Shields or Nandirite Battle-shields wholly within 24" and visible. Until the start of your next hero phase, 5+ FNP.
  • Drain Vitality, CV6. Pick 1 enemy unit within 18" and visible. Until your next hero phase, reroll unmodified hit rolls and save rolls of 6 made by that unit.
  • Mortal Contract, CV7. Pick 1 enemy unit within 18" and visible. For the rest of the BATTLE, roll a die at the end of each phase during which any attacks made by this unit inflicted any damage on a friendly BONEREAPERS unit. On 3+, the enemy unit suffers D3 mortal wounds. You cannot pick the same unit to be affected by this more than once.

Endless Spells

  • Bone-tithe Shrieker:
  • Soulstealer Carrion:
  • The Nightmare Predator:

Famous Legions

  • Mortis Praetorians
    • Battle Traits:-1 bravery to nearby enemy units.
    • Command Trait:
    • Command Ability:
    • Artefact of Power:

The poster boys and the best choice if you’re bringing any of the named heroes, Katakros specifically, otherwise it's quite situational.

  • Petrifex Elite
    • Battle Traits: +1 Save.
    • Command Trait: +2 Wounds.
    • Command Ability: In the combat phase, give a unit +1 rend on one weapon, can't stack.
    • Artefact of Power: Godbone Armor: The first wound allocated to the bearer in each phase is negated.

The tanky choice, the best all-rounder and arguably the best overall.

The magic choice. Their innate rules mean you can focus more on offensive magic, and the Artefact is perfect for any combat character. Competes with the Petrifex Elite for the best choice.

  • Ivory Host
    • Battle Traits: If a unit has wounds or is near wounded units, get +1 to hit, but -1 save.
    • Command Trait: Every hero phase your general gains an attack on his weapon on a 5+.
    • Command Ability: Cancel the -1 save from the battle trait.
    • Artefact of Power:
  • Stalliarch Lords
    • Battle Traits:Run and charge.
    • Command Trait:
    • Command Ability:
    • Artefact of Power:

The trolling choice, just like their lore.

  • Crematorians
    • Battle Traits: When a model dies you get a chance to cause MW, with monsters and characters having better chances.
    • Command Trait:
    • Command Ability:
    • Artefact of Power:

Warscrolls

The common keywords of these warscrolls are: DEATH, OSSIARCH BONEREAPERS

Leaders

Named Leaders

  • Orpheon Katakros, Mortarch of the Necropolis:
  • Arch-Kavalos Patru Zandtos:
  • Vokmortion, Master of the Bone-tithe:

Generic Leaders

  • Liege-Kavalos:
  • Mortisan Soulreaper:
  • Mortisan Boneshaper:
  • Mortisan Soulmason:

Battleline

  • Mortek Guard:

Others

Behemoths

  • Gothizzar Harvester:

Scenery

  • Bone-tithe Nexus:
    • A new model.

Battalions

Cohort 100

  • The Super Battalion.

Aegis Immortal 80

  • 1 Archai, 2 Immortis. The ARCHAI from this battalion has the SOULBOUND PROTECTORS ability from the Immortis Guard warscroll. In addition, if you use the SOULBOUND PROTECTORS and the roll is a 5+, the wound/MW is negated instead of allocated to a unit from this battalion.

Katakrosian Deathglaive 80

  • 2 Stalkers, 1 Morghast Harbinger. After units are set up but before first battleround, if all unnits from the btn are WHOLLY WITHIN 12" of the Harbingers, you can move any of them up to 6"

Kavalos Lance 120

  • Arch-Kavalos OR 1 Liege-Kavalos, 2 Kavalos Deathriders. Units from this battlion can retreat and charge if wholly within 12" of the Liege when the charge roll is made. In addition, once per turn, you can use the Deathrider Wedge CA for a unit from this battalion without spending RDP.

Mortek Ballistari 100

  • 1 Boneshaper, 1 Mortek Guard, 2 Crawlers. Roll a die before you allocate a wound/MW to a Crawler from this btn while it is within 3" of the Mortek Guard unit from the same btn. Add 2 if the Crawler is within 3" of the Boneshaper from the same btn. On a 4+, it is instead allocated to the GUARD instead of the CRAWLER.

Mortek Shield-corps 120

  • Volkmortian, 1 Boneshaper, 1 Soulreaper OR 1 Soulmason, and 3 Mortek Guard. Once per turn, you can use Shieldwall for one unit in the battalion without spending RDP.

Morisan Trident 110

  • 1 Boneshaper, 1 Soulreaper, 1 Soulmason, 1 Harvester. EACH Mortisan from this battalion can attempt to cast 1 extra spell if WITHIN 18" of the harvester AND the harvester is within 3" of any enemy units.

Army Building

Allied Armies

Mercenary Companies

  • Blacksmoke Battery:
  • Greyfyrd:
  • Grugg Brothers:
  • Gutstuffers:
  • Nimyard’s Rough-Riders:
  • Order of the Blood-Drenched Rose:
  • Rampagers:
  • Skroug’s Menagerie:
  • Sons of the Lichemaster:
  • Tenebrous Court:


Age of Sigmar Tactics Articles
General Tactics
Order
Chaos
Death
Destruction
Others