Age of Sigmar/Tactics/Skirmish: Difference between revisions

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==How to play==
==How to play==
You'll need a copy of the core rules which are either [https://www.games-workshop.com/en-GB/Warhammer-Age-of-Sigmar-Rules downloadable] or in the ''Core Book''.
Skirmish has some minor changes to the core rules (as described later) but basics such as moving, shooting and melee remain much the same.


==Generals==
===Choosing your warband===
First of all you're going to need a warband. A warband is a bunch of warriors from one of the four Grand Alliances (Chaos, Death, Destruction, Order) fighting under a single leader (your general).


==Troops==
===Renown===
This is the amount of points that you are allowed to take for your skirmish battle. It is suggested that 250 renown is a good starting point, but anything upto 1000 renown would still make an interesting match.
 
The points for each unit are based on the matched play points from the Generals Handbook 2018 or latest battletome for that model.
 
For your general simply take the points cost from the relevant book.
 
For your units, you will need to divide the cost of the unit by the minimum size of the unit to get the points value of each individual model (rounding down any decimals)
 
:''e.g. a unit of 20 Skaven Clanrats are 120pts for 20. This works out as 6pts per model''
 
===Generals===
Your general should be chosen from the list of leaders for your chosen alliance. You may only choose one leader for your warband and they can be equipped with a single command trait and artefact taken from the lists below. (Note: these are common across all the alliances and are the only ones available in Skirmish)
 
===Troops===
Each indivdual model acts as it's own unit in Skirmish. You no longer have to adhere to the 1" seperation rule from the core rules.
 
===Upgrades===
 
==Allegiance Abilities==


==Command Traits==
==Command Traits==

Revision as of 08:11, 15 March 2019

This article is a stub. You can help 1d4chan by expanding it

This is the page for the Age of Sigmar Skirmish, based on the White Dwarf articles in Jan 2019 and Feb 2019 magazines.

What is Skirmish?

Skirmish is an extension of the AoS core rules and pitched battle profiles. It's designed for an entry-level taster of AoS for people who haven't played AoS, haven't built a large enough army yet, or who just want a quick game.

Why should I play this?

  • You're new to AoS and want to get to grips with the basic core rules
  • You only have a few models and want to get going straight away
  • Your mates have talked you into having a game and are going to lend you some of their models
  • You want a short game that's fun and doesn't require hours of planning or setup

How to play

You'll need a copy of the core rules which are either downloadable or in the Core Book. Skirmish has some minor changes to the core rules (as described later) but basics such as moving, shooting and melee remain much the same.

Choosing your warband

First of all you're going to need a warband. A warband is a bunch of warriors from one of the four Grand Alliances (Chaos, Death, Destruction, Order) fighting under a single leader (your general).

Renown

This is the amount of points that you are allowed to take for your skirmish battle. It is suggested that 250 renown is a good starting point, but anything upto 1000 renown would still make an interesting match.

The points for each unit are based on the matched play points from the Generals Handbook 2018 or latest battletome for that model.

For your general simply take the points cost from the relevant book.

For your units, you will need to divide the cost of the unit by the minimum size of the unit to get the points value of each individual model (rounding down any decimals)

e.g. a unit of 20 Skaven Clanrats are 120pts for 20. This works out as 6pts per model

Generals

Your general should be chosen from the list of leaders for your chosen alliance. You may only choose one leader for your warband and they can be equipped with a single command trait and artefact taken from the lists below. (Note: these are common across all the alliances and are the only ones available in Skirmish)

Troops

Each indivdual model acts as it's own unit in Skirmish. You no longer have to adhere to the 1" seperation rule from the core rules.

Upgrades

Allegiance Abilities

Command Traits

Artefacts

Age of Sigmar Tactics Articles
General Tactics
Order
Chaos
Death
Destruction
Others