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== The Game Itself ==
== The Game Itself ==


Blood Bowl is a game where the player asumes the role of a team manager and trainer. The objective of the game is simple on paper: score as much "Touchdowns" (that's reaching the rival's deepest row of squares with a player controlling the ball) while you try to the opponent not score any. The reality is a fuck mess. With the habilities of the different players, the high risk of losing turn (even a bad pace that makes your player kiss the field WILL make you lose your turn) and the match random events (you thought that [[Daemon]]s are random? THINK AGAIN) who can fuck your shit in no time. Even with that, Blood Bowl is a long favourite and [[awesome]], because of the sheer levels of humor the rule book has and the said random events who can fuck you, fuck your opponent, or both.
Blood Bowl is a game where the player asumes the role of a team manager and trainer. The objective of the game is simple on paper: score as much "Touchdowns" (that's reaching the rival's deepest row of squares with a player controlling the ball) while you try to the opponent not score any. The reality is a fucking mess. With the habilities of the different players, the high risk of losing turn (even a bad pace that makes your player kiss the field WILL make you lose your turn) and the match random events (you thought that [[Daemon]]s are random? THINK AGAIN) who can fuck your shit in no time. Even with that, Blood Bowl is a long favourite and [[awesome]], because of the sheer levels of humor the rulebook has and the said random events who can fuck you, fuck your opponent, or both.


The game is very oriented to continued game, not only the sole matches. With A LOT of abilities (even mutations) and a streamlined but good promotion system it's easy and fun make your own league between friends, while acummulating "Star Player points" (exp. points) and injuries.
The game is very oriented to continued game, not only the sole matches. With A LOT of abilities (even mutations) and a streamlined but good promotion system it's easy and fun make your own league between friends, while acummulating "Star Player points" (exp. points) and injuries.
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There is a FUCKING LOT (21 in the board game, 23 in the Vidya) of teams out there. While many of them are mere variations of other teams, some have own play-styles and players. Almost all are races of [[Warhammer Fantasy]], so little surprises there.
There is a FUCKING LOT (21 in the board game, 23 in the Vidya) of teams out there. While many of them are mere variations of other teams, some have own play-styles and players. Almost all are races of [[Warhammer Fantasy]], so little surprises there.


'''Humans''': As in almost all other games, the humans are de "medium grade". Not good in anything, but not bad either. This versatility makes them good for every tactic you imagine, but watch out, the WILL be bested in the preferred style of the rival. Their players are the Blitzer (for melee fighting), Thrower (the passing guy), Catcher (the guy who receives said passes) and Lineman (meatshields). In the videogame the have also de ogre as their "Big guy", but it is unsure if the can have him in the tabletop.
'''Humans''': As in almost all other games, the humans are de "medium grade". Not good in anything, but not bad either. This versatility makes them good for every tactic you imagine, but watch out, the WILL be bested in the preferred style of the rival. Their players are the Blitzer (for melee fighting), Thrower (the passing guy), Catcher (the guy who receives said passes) and Lineman (meatshields). In the videogame the have also de ogre as their "Big guy".
* '''[[Viking|Norsemen]]''': Much like the vanilla humans, but more expensive and better in fighting. They have also all the kinds of player of the humans, which makes them better that their southern cousins if you want a combination of tactical genius and melee power.
* '''[[Viking|Norsemen]]''': Much like the vanilla humans, but more expensive and better in fighting. They have also all the kinds of player of the humans, which makes them better that their southern cousins if you want a combination of tactical genius and melee power.


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'''[[Chaos]]''': The rulebook states that Chaos teams only worries about scoring touchdowns when more than half of the opponent team are either unconcious, injured or dead; and the reality isn't far from that. Maybe one of the heaviest-hitters of the game, Chaos is focused in crippling the enemy team an has the potential to do so. Their players are the [[Beastmen]](crossover between meatshield and hitting support) and [[Warriors of Chaos]] (multipurpose, but better in defense and hitting). Their big guy is the Minotaur, who will ignore you unless you order him to [[Khorne|crush someone's sprine or crack open his skull]].
'''[[Chaos]]''': The rulebook states that Chaos teams only worries about scoring touchdowns when more than half of the opponent team are either unconcious, injured or dead; and the reality isn't far from that. Maybe one of the heaviest-hitters of the game, Chaos is focused in crippling the enemy team an has the potential to do so. Their players are the [[Beastmen]](crossover between meatshield and hitting support) and [[Warriors of Chaos]] (multipurpose, but better in defense and hitting). Their big guy is the Minotaur, who will ignore you unless you order him to [[Khorne|crush someone's sprine or crack open his skull]].
 
*'''[[Nurgle]]''':Less hitter and more conservative than the vanilla chaos. They have almost every player in chaos teams, but also a few exclusive: the Rotter (Defensive and in middle of beastmen and CW in def/atk), and the Beast of Nurgle (an ugly bastard "Big guy" who can stop any player too close to him just by being ugly and awful... and supid).
*'''[[Khorne]](Vidyagaem only)''': One word: [[Khorne|BLOODTHIRSTER]]. The Khorne team is more daemon oriented than other teams, starring heralds, bloodletters and BLOODTHIRSTER. Also marauders, but are over shadowed by the daemons. Stronger that even chaos, but uncontrollables and bad defenders. Only if you want to go full offensive. Did I mention BLOODTHIRSTER? Just to be sure that you get the picture.
'''[[Elves]]''': All four elven teams share some common traits: they're squishy, even more than the humans; and are extremely agile (read: ANNOYING). It's hard to keep an elf stopped, but when you do most surely they will end in the medic.  
'''[[Elves]]''': All four elven teams share some common traits: they're squishy, even more than the humans; and are extremely agile (read: ANNOYING). It's hard to keep an elf stopped, but when you do most surely they will end in the medic.  



Revision as of 07:57, 17 May 2013

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The box art. Showing that Blood bowl is about fightin and winning.

This game was created by Jervis Johnson. 'nuff said.

Blood Bowl is a game set in the Warhammer Fantasy Battle universe. In-universe, it is a sports game somewhat like American Football but with a level of violence more akin to Ice Hockey, and is played by teams from each of the major factions. Out-of-universe, it is a game where each player manages a Blood Bowl team as they accumulate experience and injuries.

It was produced by Specialist Games for a long time, but now, like all the other Specialist Games, it is on Games Workshop's back burner. Thankfully, there's a couple of computer games based on it, and a card game by Fantasy Flight Games.

The Game Itself

Blood Bowl is a game where the player asumes the role of a team manager and trainer. The objective of the game is simple on paper: score as much "Touchdowns" (that's reaching the rival's deepest row of squares with a player controlling the ball) while you try to the opponent not score any. The reality is a fucking mess. With the habilities of the different players, the high risk of losing turn (even a bad pace that makes your player kiss the field WILL make you lose your turn) and the match random events (you thought that Daemons are random? THINK AGAIN) who can fuck your shit in no time. Even with that, Blood Bowl is a long favourite and awesome, because of the sheer levels of humor the rulebook has and the said random events who can fuck you, fuck your opponent, or both.

The game is very oriented to continued game, not only the sole matches. With A LOT of abilities (even mutations) and a streamlined but good promotion system it's easy and fun make your own league between friends, while acummulating "Star Player points" (exp. points) and injuries.

Da Teamz

There is a FUCKING LOT (21 in the board game, 23 in the Vidya) of teams out there. While many of them are mere variations of other teams, some have own play-styles and players. Almost all are races of Warhammer Fantasy, so little surprises there.

Humans: As in almost all other games, the humans are de "medium grade". Not good in anything, but not bad either. This versatility makes them good for every tactic you imagine, but watch out, the WILL be bested in the preferred style of the rival. Their players are the Blitzer (for melee fighting), Thrower (the passing guy), Catcher (the guy who receives said passes) and Lineman (meatshields). In the videogame the have also de ogre as their "Big guy".

  • Norsemen: Much like the vanilla humans, but more expensive and better in fighting. They have also all the kinds of player of the humans, which makes them better that their southern cousins if you want a combination of tactical genius and melee power.

Orcs: Somewhat reminescent of the humans, but much more focused on fuck the shit out of your opponent. Somewhat versatile, buf focused in fightin' and winnin', as it should be. Their players are the Black orc blocker (defender and heavy-hitter), Blitzer (as humans), Thrower (as humans, again) and Lineman (once again). Recently they have also Goblins (sneaky and squishy). Their Big guy is the Troll, who has to be babysitted because it's so fucking stupid that he won't even know where he is half of the time.

Chaos: The rulebook states that Chaos teams only worries about scoring touchdowns when more than half of the opponent team are either unconcious, injured or dead; and the reality isn't far from that. Maybe one of the heaviest-hitters of the game, Chaos is focused in crippling the enemy team an has the potential to do so. Their players are the Beastmen(crossover between meatshield and hitting support) and Warriors of Chaos (multipurpose, but better in defense and hitting). Their big guy is the Minotaur, who will ignore you unless you order him to crush someone's sprine or crack open his skull.

  • Nurgle:Less hitter and more conservative than the vanilla chaos. They have almost every player in chaos teams, but also a few exclusive: the Rotter (Defensive and in middle of beastmen and CW in def/atk), and the Beast of Nurgle (an ugly bastard "Big guy" who can stop any player too close to him just by being ugly and awful... and supid).
  • Khorne(Vidyagaem only): One word: BLOODTHIRSTER. The Khorne team is more daemon oriented than other teams, starring heralds, bloodletters and BLOODTHIRSTER. Also marauders, but are over shadowed by the daemons. Stronger that even chaos, but uncontrollables and bad defenders. Only if you want to go full offensive. Did I mention BLOODTHIRSTER? Just to be sure that you get the picture.

Elves: All four elven teams share some common traits: they're squishy, even more than the humans; and are extremely agile (read: ANNOYING). It's hard to keep an elf stopped, but when you do most surely they will end in the medic.

  • High elves:
  • Dark elves:
  • Wood elves:
  • "Professional" elves:

Undead: The undead are better in leagues and campaigns tan sole matches. Their players are not much agile(which does not suit them for throwing and catching. even less escaping) and lack strength and armor. On the other side they're often cheap. But their true strength is that they can recover from injuries and death (they're undead, after all) and stand up next part like nothing happened.

Dwarfs: The dorfs like to keep their pace. They're not fast or agile, but strong and resistent. They favour defensive or conservative tactics, and has the prowess to stop Chaos on their tracks. But like said they're not agile or fast, so any elf can outflank them and ignore them as they're not there. Their players are the Longbeard(meatshield? and defenders), Runner(the guy who get the ball while kicks otherone's), Blitzer (offensive) and Slayer (HIGHLY offensive). Their big guy is a squat Deffrolla, which is illegal, but who cares.

Vidya-gaems

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