Accursed Toys: Difference between revisions
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===Marionette=== | ===Marionette=== | ||
''Very solid against crushing attacks, but weak to cutting and hacking, very vulnerable to fire. Best agility and dexterity by far, able to move quickly to places others could never reach and he's at no danger when at an extreme height. His strings allow creative attacks and grapples as well as enabling to climb and rappel. His offensive strength is in grappling, entangling, rapid-fire punches, and throws -- especially from high places. The only one with actual fully-functioning hands, the marionette can wield any tool or weapon with ease.'' | |||
Attributes: | |||
Durability: Fair | |||
Repairability: Fair | |||
Mobility: Great | |||
Strength: Mediocre | |||
Dexterity: Great | |||
Gifts: | |||
Puppet Strings [Climb anywhere, use for grapples, etc.], | |||
Developed hands, | |||
Resistant to Smashing damage | |||
Faults: | |||
Vulnerable to Fire damage | |||
===Cloth Poppet=== | ===Cloth Poppet=== | ||
===Gemmed Idol=== | ===Gemmed Idol=== |
Revision as of 11:10, 17 November 2008
Accursed Toys is a system based around playing as animated toys. Some fa/tg/uys are trying to make it work in FUDGE at the moment. This page is for putting stuff about the system in.
Background
Mechanics
Example Creatures
Example Characters
Clockwork Dragon
A spark-spewing machination of higher technological mastery than any of the others. Capable of filling its internal reservoir with liquids for storage -- most notably oil, which it can spew in a jet of concentrated flame, one of the strongest attacks any toy can muster, assuming flame damage works in the situation. He's not slow, but he's awkward, given his physique and construction, and may need assistance overcoming certain height-based obstacles. He's far and away the most resilient though, and thus makes for an excellent distraction or endurance fighter: he's completely immune to the elements, and takes a fraction of the damage from cutting, tearing, scratching, and smashing that the others would, due to his thick and shiny shell. His immunities also make him great for crossing obstacles like open flames, and for special battle tactics: he may not take down a rat with his slow arms, but he could grab one and drag it screeching into the fire with him.
Attributes: Durability: Great Repairability: Poor Mobility: Poor Strength: Fair Dexterity: Mediocre
Gifts: Fire immunity, Liquid storage + expulsion device, Half effect from Ripping Poking and Smashing damage, Flame jet attack
Faults: Slow, Loud, Climbing difficulty
Clayman
Both faster and stronger than he looks, this incredibly dense fighter has mass going for him. He packs a lethal punch and can swing giant, two-handed tools and weapons if he can take a moment to embed them in his hands for a decent grip. The strongest melee fighter of the five of them, the Clayman is vulnerable (to some degree) to every kind of damage, be it cold or heat, cutting or smashing. But he's also the fastest to heal up: a case of raw clay or putty is lifeblood to this toy, who can pack it on to seal gaping wounds and puncture holes, as well as replace lost limbs or even build new ones. As he packs on more clay, he gets larger and more powerful, ever stronger. His malleable form is versatile and useful in a number of situations, and his flexible limbs keep him at least dextrous enough to clamber over most reasonable obstacles.
Attributes: Durability: Fair Repairability: Superb Mobility: Great Strength: Good Dexterity: Fair
Gifts: Malleable
Faults: Vulnerable to smashing damage, Dries out if left outside a damp container for more than a day. It only takes 1 hour to recharge.
Marionette
Very solid against crushing attacks, but weak to cutting and hacking, very vulnerable to fire. Best agility and dexterity by far, able to move quickly to places others could never reach and he's at no danger when at an extreme height. His strings allow creative attacks and grapples as well as enabling to climb and rappel. His offensive strength is in grappling, entangling, rapid-fire punches, and throws -- especially from high places. The only one with actual fully-functioning hands, the marionette can wield any tool or weapon with ease.
Attributes: Durability: Fair Repairability: Fair Mobility: Great Strength: Mediocre Dexterity: Great
Gifts: Puppet Strings [Climb anywhere, use for grapples, etc.], Developed hands, Resistant to Smashing damage
Faults: Vulnerable to Fire damage