Cities of Sigmar: Difference between revisions
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{{Age of Sigmar Faction|Faction=Cities of Sigmar|Logo=Empire.jpg|Alliance=Order|Motto=For the <s>Empire</s> God-King!}} | {{Age of Sigmar Faction|Faction=Cities of Sigmar|Logo=Empire.jpg|Alliance=Order|Motto=For the <s>Empire</s> God-King!}} | ||
The Cities of Sigmar, also known as the Free Cities, are essentially the normal people of the Mortal Realms. Humans who haven't become immortal due to having lightning jammed up their ass. Duardin who don't go into battle half naked and on fire. Aelves who don't live underwater and eat souls. | The Cities of Sigmar, also known as the Free Cities, are essentially the normal people of the Mortal Realms. Humans who haven't become immortal due to having lightning jammed up their ass. Duardin who don't go into battle half naked and on fire. Aelves who don't live underwater and eat souls or overtly worship a murdercult. | ||
==Subfactions== | ==Subfactions== | ||
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*'''Stormcast Eternals''': Yes, they're here too. Most Free Cities are built around a Stormkeep, and many are named after their founding Stormhost (Hammers of Sigmar in Hammerhal, Anvils of the Heldenhammer in Anvilgard, etc.). | *'''Stormcast Eternals''': Yes, they're here too. Most Free Cities are built around a Stormkeep, and many are named after their founding Stormhost (Hammers of Sigmar in Hammerhal, Anvils of the Heldenhammer in Anvilgard, etc.). | ||
*'''Freeguild''': The core of the old [[Empire (Warhammer Fantasy)|Empire]]'s forces, chiefly soldiers and Demigryphs. | *'''Freeguild''': The core of the old [[The Empire (Warhammer Fantasy)|Empire]]'s forces, chiefly soldiers and Demigryphs. | ||
*'''Dispossessed''': | *'''Dispossessed''': The majority of the basic Dwarf forces, without any machinery. | ||
*'''Collegiate Arcane''': All the Empire's Wizards, including their giant engines. Sadly, no High Elf wizards made the cut, nor did their dragons. | *'''Collegiate Arcane''': All the Empire's Wizards, including their giant engines. Sadly, no High Elf wizards made the cut, nor did their dragons. | ||
*'''Ironweld Arsenal''': All the Dwarf and Empire war machines and vehicles. This includes letting people ride those tanks. | *'''Ironweld Arsenal''': All the Dwarf and Empire war machines and vehicles. This includes letting people ride those tanks. |
Revision as of 13:18, 7 October 2019
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Grand Alliance Order
Cities of Sigmar |
The Cities of Sigmar, also known as the Free Cities, are essentially the normal people of the Mortal Realms. Humans who haven't become immortal due to having lightning jammed up their ass. Duardin who don't go into battle half naked and on fire. Aelves who don't live underwater and eat souls or overtly worship a murdercult.
Subfactions
The Cities of Sigmar are by their nature cosmopolitan places, as many different cultures across the realms fled to Azyr only to recolonize the lands when the Age of Sigmar arrived. As such, when war comes they have a vast diversity of military forces.
- Stormcast Eternals: Yes, they're here too. Most Free Cities are built around a Stormkeep, and many are named after their founding Stormhost (Hammers of Sigmar in Hammerhal, Anvils of the Heldenhammer in Anvilgard, etc.).
- Freeguild: The core of the old Empire's forces, chiefly soldiers and Demigryphs.
- Dispossessed: The majority of the basic Dwarf forces, without any machinery.
- Collegiate Arcane: All the Empire's Wizards, including their giant engines. Sadly, no High Elf wizards made the cut, nor did their dragons.
- Ironweld Arsenal: All the Dwarf and Empire war machines and vehicles. This includes letting people ride those tanks.
- Darkling Covens:
- Phoenix Temple: Yes, these dead 'ard bastards are still around. They now worship the Ur-Phoenix instead of Asuryan.
- Order Serpentis:
- Wanderers: All of the Wood Elf forces, with none of their fancy mounts or anything.
- Shadowblades:
- Scourge Privateers:
Notable Cities
With rules
- Hammerhal: Of course, as the Mammers of Sigmar are the GREATEST OF THEM ALL among stormhosts, so too is their influence vast across the realms. As such, Hammerhal is the only city that has multiple choices for home realm.
- Greywater Fastness: Despite hailing from the Realm of Life, this realm's pretty choked with smoke and industry, as they focus heavily on war machines. This makes them rather friendly towards the Kharadron Overlords.
- Anvilgard:
- Hallowheart:
- The Living City: A city that symbolizes the alliance of Alarielle and the God-King. As such, this city allies itself with Sylvaneth capable of putting aside their grudges towards everything that isn't a tree.
- Phonecium:
- Tempest's Eye:
Without rules
- Azyrheim: The city in Sigmar's personal realm of Azyr.
- Excelsis:
- Vindicarum: