Cities of Sigmar: Difference between revisions
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*'''[[Hallowheart]]''': | *'''[[Hallowheart]]''': | ||
*'''[[The Living City]]''': A city that symbolizes the alliance of [[Alarielle]] and the God-King. As such, this city allies itself with [[Sylvaneth]] capable of putting aside their grudges towards everything that isn't a tree. | *'''[[The Living City]]''': A city that symbolizes the alliance of [[Alarielle]] and the God-King. As such, this city allies itself with [[Sylvaneth]] capable of putting aside their grudges towards everything that isn't a tree. | ||
*'''[[ | *'''[[The Phoenicium]]''': The main city of the Phoenix Temple, it's at the foot of a big tree-mountain with a goofy name that avalanched sap over the area, trapping warriors in amber. In the Age of Sigmar, a host of phoenix birds thawed the sap into a golden mist that persists ever since - and if enemies that get too close enter the mist, they get trapped in amber, which then becomes another block on the ramparts. So, yeah, picture an amber wall filled with "oh crap"-faced Chaos warriors, greenskins, and spooks - that's how The Phoenicium do. | ||
*'''[[Tempest's Eye]]''': | *'''[[Tempest's Eye]]''': | ||
Revision as of 22:40, 7 October 2019
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Grand Alliance Order
Cities of Sigmar |
The Cities of Sigmar, also known as the Free Cities, are essentially the normal people of the Mortal Realms. Humans who haven't become immortal due to having lightning jammed up their ass. Duardin who don't go into battle half naked and on fire or live in steampunk sky cities. Aelves who don't live underwater and eat souls or overtly worship a murdercult.
Subfactions
The Cities of Sigmar are by their nature cosmopolitan places, as many different cultures across the realms fled to Azyr only to recolonize the lands when the Age of Sigmar arrived. As such, when war comes they have a vast diversity of military forces.
- Stormcast Eternals: Yes, they're here too. Most Free Cities are built around a Stormkeep, and many are named after their founding Stormhost (Hammers of Sigmar in Hammerhal, Anvils of the Heldenhammer in Anvilgard, etc.).
- Freeguild: The core of the old Empire's forces, chiefly soldiers and Demigryphs.
- Dispossessed: The majority of the basic Dwarf forces, without any machinery.
- Collegiate Arcane: All the Empire's Wizards, including their giant engines. Sadly, no High Elf wizards made the cut, nor did their dragons.
- Ironweld Arsenal: All the Dwarf and Empire war machines and vehicles. This includes letting people ride those tanks.
- Darkling Covens: Your basic rank and file Dark Elves
- Phoenix Temple: Yes, these dead 'ard bastards are still around. They now worship the Ur-Phoenix instead of Asuryan.
- Order Serpentis: Dragons and Monsters, the faction. This is also where the Cold One units of the Dark Elves ended up.
- Wanderers: All of the Wood Elf forces, with none of their fancy mounts or anything.
- Shadowblades: The assassins who don't go all insane and worship Khaine.
- Scourge Privateers: Elf Pirates.
Notable Cities
With rules
- Hammerhal: Of course, as the Hammers of Sigmar are the GREATEST OF THEM ALL among stormhosts, so too is their influence vast across the realms. As such, Hammerhal is the only city that has multiple choices for home realm.
- Greywater Fastness: Despite hailing from the Realm of Life, this realm's pretty choked with smoke and industry, as they focus heavily on war machines. This makes them rather friendly towards the Kharadron Overlords but not so much with the Sylvaneth.
- Anvilgard:
- Hallowheart:
- The Living City: A city that symbolizes the alliance of Alarielle and the God-King. As such, this city allies itself with Sylvaneth capable of putting aside their grudges towards everything that isn't a tree.
- The Phoenicium: The main city of the Phoenix Temple, it's at the foot of a big tree-mountain with a goofy name that avalanched sap over the area, trapping warriors in amber. In the Age of Sigmar, a host of phoenix birds thawed the sap into a golden mist that persists ever since - and if enemies that get too close enter the mist, they get trapped in amber, which then becomes another block on the ramparts. So, yeah, picture an amber wall filled with "oh crap"-faced Chaos warriors, greenskins, and spooks - that's how The Phoenicium do.
- Tempest's Eye:
Without rules
- Azyrheim: The city in Sigmar's personal realm of Azyr.
- Excelsis:
- Vindicarum: