Creed of Justice: Difference between revisions

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== Advancement ==
== Advancement ==
Conviction 3: 3 bp <br/>
Conviction 3: 3 bp <br/>
Resources 2: 2 bp <br/>
Melee Spec: 1 bp <br/>
Melee Spec: 1 bp <br/>
Dodge spec: 1 bp <br/>
Dodge spec: 1 bp <br/>
War spec 1 bp
War spec 1 bp <br/>
Archery spec 1 bp
Archery spec 1 bp <br/>





Revision as of 21:51, 23 June 2009

Basics

  • Campaign: A miserable pile of not making jeen cringe
  • Name: Creed of Justice
  • Concept: Dawn General Lee
  • Caste/Aspect: Dawn
  • Motivation: Unite the South and raise it's banner against the Realm
  • Positive intimacies: The South
  • Negative intimacies:
  • Anima: A pale yellow ghostly army of warriors who back up Creed, if he's mounted, they are mounted, if not, they are on foot.
  • Experience: /

(write experience points as "unspent / total" plx)

Background

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●●●         Charisma     ●●●         Perception   ●●●
Dexterity ●●●●         Manipulation ●●●         Intelligence ●●
Stamina   ●●●          Appearance   ●●●         Wits         ●●

Abilities

Solar/Abyssal Block
Archery      ●●●       Integrity   ●       Craft               Athletics ●       Bureaucracy 
Martial Arts           Performance         Investigation       Awareness ●●●     Linguistics ●
Melee        ●●●     Presence            Lore          ●●●   Dodge     ●●●   Ride        ●●●
Thrown                 Resistance  ●       Medicine            Larceny           Sail        
War          ●●●       Survival    ●       Occult        ●●    Stealth           Socialize   


Languages: FlameTongue, RiverTongue

(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)

Specialties

Archery: Concussive Essence Weapons ●● Melee: Mounted Combat ●● Dodge: GolDurned Dynasts ●● War: In the South ●●

Backgrounds

Artifact  : ●●
Artifact  : ●●
Artifact  : ●●
Familiar  : ●
Resources : ●●

Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

Combos

Essence

Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 14/14
Peripheral Essence Pool: 34/34
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●●● ●
Temporary: 1/1

Virtues

Virtues:

Compassion ●●
Conviction ●●●
Temperance ●●
Valor      ●●●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

Conviction 3: 3 bp
Resources 2: 2 bp
Melee Spec: 1 bp
Dodge spec: 1 bp
War spec 1 bp
Archery spec 1 bp


Shopping list

it's also helpful (but optional) if you write out charms you intend to buy