D&D skills: Difference between revisions

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==AD&D 2E==
==AD&D 2E==
In AD&D 2E skill were called proficiencies and were separated into weapon and non weapon proficiencies. listed below are only the non weapon proficiencies  
In AD&D 2E skills were called proficiencies and were separated into weapon and non-weapon proficiencies. Listed below are the non-weapon proficiencies.


*Argiculture
*Argiculture

Revision as of 00:57, 28 January 2021

Dungeons and Dragons has had skills for a long time. Over the many editions what skills have been included have changed.

AD&D 2E

In AD&D 2E skills were called proficiencies and were separated into weapon and non-weapon proficiencies. Listed below are the non-weapon proficiencies.

  • Argiculture
  • Ancient History
  • Animal Handling
  • Animal Lore
  • Animal Training
  • Appraising
  • Armorer
  • Artistic Ability
  • Astrology
  • Blacksmithing
  • Blind-fighting
  • Bowyer/Fletcher
  • Brewing
  • Carpentry
  • Charioteering
  • Cobbling
  • Cooking
  • Dancing
  • Direction Sense
  • Disguise
  • Endurance
  • Engineering
  • Etiquette
  • Fire-building
  • Fishing
  • Forgery
  • Gaming
  • Gem Cutting
  • Healing
  • Heraldry
  • Herbalism
  • Hunting
  • Juggling
  • Jumping
  • Languages, Ancient
  • Languages, Modern
  • Leatherworking
  • Local History
  • Mining
  • Mountaineering
  • Musical Instrument
  • Navigation
  • Pottery
  • Reading Lips
  • Reading/Writing
  • Religion
  • Riding, Airborne
  • Riding, Land-Based
  • Rope Use
  • Running
  • Seamanship
  • Seamstress/Tailor
  • Set Snares
  • Singing
  • Spellcraft
  • Stonemasonry
  • Survival
  • Swimming
  • Tightrope Walking
  • Tracking
  • Tumbling
  • Ventriloquism
  • Weaponsmithing
  • Weather Sense
  • Weaving

D&d 3.5E

  • Appraise
  • Balance
  • Bluff
  • Climb
  • Concentration
  • Craft
  • Decipher Script
  • Diplomacy
  • Disable Device
  • Disguise
  • Escape Artist
  • Forgery
  • Gather Information
  • Handle Animal
  • Heal
  • Hide
  • Intimidate
  • Jump
  • Knowledge
  • Listen
  • Move Silently
  • Open Lock
  • Perform
  • Profession
  • Ride
  • Search
  • Sense Motive
  • Sleight Of Hand
  • Speak Language
  • Spellcraft
  • Spot
  • Survival
  • Swim
  • Tumble
  • Use Magic Device
  • Use Rope

D&D 4E

D&D 5E