Deathstar Units: Difference between revisions

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As one heads into larger games, death star units have less and less impact, as opponents have more and more things to counter them.
As one heads into larger games, death star units have less and less impact, as opponents have more and more things to counter them.


An example death star unit
==Examples==
in 40k
 
Death company from Ba
 
Chaos Chosen squad
 
Necron lord unit  
 
 
 
==Lists==
40k necron codex big game hunters
 
take and overlord with warscythe phase shifter semptiternal weave and res orb
 
fill his royal court with warscythe wielding lords
 
add some mindshackle scarabs (at least 2)
 
place them in a ghost ark
 
this list is designed to deal with TEQ, mounstrous creatures and vehicles without braking a sweat
however it can be easily tarpited by high body count units due to the low number of attacks
 


Taken from WHFB Vampire Counts
Taken from WHFB Vampire Counts

Revision as of 12:43, 2 August 2014

A Deathstar unit is a unit in a wargame that is maxed out to be as powerful as possible within the game mechanics. This is normally a massive points sink, but is insanely powerful. They are named after the death star from star wars, which is a massive (Seriously, if you don't know what the death star is get off of this site). The unit is typically maxed out by taking a powerful unit and adding one or more characters who can buff the unit even further. Normally only passive modifications are used, with short term buffs being too unreliable. Not all armies can field death star units.

Common Traits

Common traits of Death Star units include:


Huge Points Cost

Near Invulnerability

Massive damage output

As one heads into larger games, death star units have less and less impact, as opponents have more and more things to counter them.

Examples

in 40k

Death company from Ba

Chaos Chosen squad

Necron lord unit


Lists

40k necron codex big game hunters

take and overlord with warscythe phase shifter semptiternal weave and res orb

fill his royal court with warscythe wielding lords

add some mindshackle scarabs (at least 2)

place them in a ghost ark

this list is designed to deal with TEQ, mounstrous creatures and vehicles without braking a sweat however it can be easily tarpited by high body count units due to the low number of attacks


Taken from WHFB Vampire Counts

Mannfred von Carstein on barded nightmare

Vampire lord with heavy amour, shield, nightshroud, giant blade, Quickblood, dread knight, red fury, Barded Nightmare

Necromancer with Featherfoe Torc on Barded Nightmare

Vampire with Fear Incarnate, Aura of Dark Majesty, the terrifying mask of EEE, Heavy Armour, Shield Barded Nightmare

Necromancer with Obsidian Lodestone on Barded Nightmare

Vampire BSB with Razor Standard on Barded Nightmare, and Forbidden Lore (Lore of Heavens)

40x Blood Knights with Full Command, Kastellan with Sword of swift slaying, standard bearer with banner of blood keep

This set up will be pushing towards the 3000pts mark, and will need at least another thousand for core, but with it you get:

2+ armour save T4 S5(7) cavalry, with a 4+ Ward save that increases to a 1+ when faced with magic, and within there is magic than can raise the fallen, re-roll rolls to hit and wound, nerf enemies, etc. You will be ignoring all but 1+ saves with most of you're attacks. The vampire with the giant sword is able to hand any character's ass back to them on a plate, with a 1+ armour save, ASF, S8 with armour piercing ignoring all armour, and reducing the enemy to base strength and ASL. All attacks by the one group of enemies that could reliably hurt it, Monsters, are forced to re-roll rolls to hit.

If the enemy manages to bring this down (Final Transmutation, I'm looking at you) you will be out of the game however. Not just out, but the game will have raped you, beaten you over the head, stolen you're money and left. Thus, the duality of Death Stars.