Dominions: Difference between revisions
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It's primarily a multiplayer game, since the AI is to dumb-dumb to comprehend what to do, so it just throws shitty units at you. | It's primarily a multiplayer game, since the AI is to dumb-dumb to comprehend what to do, so it just throws shitty units at you. | ||
=The Magic= | |||
There's 8 (techinically 9) paths of magic and 9 schools of magic. | |||
==The Paths== | |||
===Conjurgation=== | |||
Summoning magical monsters mainly. They vary from fire drakes to bane lords to otherworldy abominations. Most notably, the spell Tartarian Gate is in this school, allowing you to summon insane undead gods to fight for you. | |||
===Alteration=== | |||
Changing yourself, the battlefield, or reality itself to fit your needs. Many buffs and debuffs are located in this school, like Ironskin and Petrify. The absolute gamebreaker spell is Wish, which has a rather wide utility. No, you can't wish to win. But you can wish for girls! | |||
===Construction=== | |||
One of the schools that is pretty much mandatory, though getting it up to level 8 is sort of a give or take. It primarily deals in the forging of magical tools, weapons, and armor. There's also your giant golems and mecha dragons, which make pretty decent combatants. | |||
===Enchantment=== | |||
Sorta a brother to Conjurgation and Alteration, this school is notable for letting you flip the bird to all the other players. Many of the big Global Spells are restricted to this. | |||
There are three ages in the game: early, middle, and late. They progressively get more grimdark and less magical as time goes on, though the legions of undead and void horrors might make you think otherwise. | |||
==Ermor== | |||
The "main character" of the game they're Rome right after they adopted Christianity as a state religion. The fire worshippers from before got kicked out and were replaced by the church of Eldregate. They tend to have better infantry than average, so they can mow through the early game pretty well. Their priests are pretty strong, and their mages have access to |
Revision as of 15:06, 20 September 2013
Dominions is a fantasy game about gods wanting to become the supreme lord of creation. And not the lazy, stay-at-home gods that getting fat off prayer and amborisia. No, it's about angry gods who are willing to take a shit on the entire world to become head honcho. Much like the Soviet Union, the various nations despised each other but were held together by a powerful leader known as the Pantokrator until he disappeared.
Anyways, what's unique about these gods and the factions they lead is that they tend to be more based upon world mythology and culture than your Tolkien-esque elves and dorfs (though it could be argued he stole it from Norse myth anyways). So there's your Irish Fae, Greek Hoplites, Roman Legionaries, German barbarians, Egyptian er...Lizardmen and mummies, Irish giants, Norse giants, Biblical giants, Sumerian giants, Japanese oni, and more! The exception being most noticeably R'lyeh and their Aboleths and Illithids.
And yes, you can have totally ridiculous battles like Cthulhu vs Spanish Inquisition vs Monkeys vs Zombie Jesus. And yes, you can cast totally ridiculous spells like making a second sun (or turning it off), freezing the oceans, accelerating time so everyone ages to death, poisoning all the magic in the world so horrible horrors eat all mages, etc. Battles in the game tend to start off pretty tame with small armies hitting each other with weapons, then big armies throwing magic at each other, and then huge armies led by insane undead gods. A logical progression in a war of gods.
It's primarily a multiplayer game, since the AI is to dumb-dumb to comprehend what to do, so it just throws shitty units at you.
The Magic
There's 8 (techinically 9) paths of magic and 9 schools of magic.
The Paths
Conjurgation
Summoning magical monsters mainly. They vary from fire drakes to bane lords to otherworldy abominations. Most notably, the spell Tartarian Gate is in this school, allowing you to summon insane undead gods to fight for you.
Alteration
Changing yourself, the battlefield, or reality itself to fit your needs. Many buffs and debuffs are located in this school, like Ironskin and Petrify. The absolute gamebreaker spell is Wish, which has a rather wide utility. No, you can't wish to win. But you can wish for girls!
Construction
One of the schools that is pretty much mandatory, though getting it up to level 8 is sort of a give or take. It primarily deals in the forging of magical tools, weapons, and armor. There's also your giant golems and mecha dragons, which make pretty decent combatants.
Enchantment
Sorta a brother to Conjurgation and Alteration, this school is notable for letting you flip the bird to all the other players. Many of the big Global Spells are restricted to this.
There are three ages in the game: early, middle, and late. They progressively get more grimdark and less magical as time goes on, though the legions of undead and void horrors might make you think otherwise.
Ermor
The "main character" of the game they're Rome right after they adopted Christianity as a state religion. The fire worshippers from before got kicked out and were replaced by the church of Eldregate. They tend to have better infantry than average, so they can mow through the early game pretty well. Their priests are pretty strong, and their mages have access to