Doom Scythe: Difference between revisions
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Do you remember those [[Night Scythe|cheap, flying PoS]] that were so prevalent in early 6th Ed. tournaments? Well, here's their shitty brother. It's basically a Night Scythe with the portal-gun replaced by a S10 AP1 death ray, which sounds great until you realize it has a random range, performs the role of an anti-tank hunter (which Crons have in spades), and costs 175 points. | |||
Well here's their shitty brother. It's basically a | |||
Still, | Still, its main gun is called the Death Ray, so that's got to count for something. | ||
Alternate take: No, they're pretty good | Alternate take: No, they're pretty good, actually. While the Death Ray does have a random range, its able to aim anywhere, allowing you to shoot at two different units or place it where a unit is outside cover, plus its random part is 3d6" so range is rarely a real issue (since its avg is 7"+d6" and its 12" normal range). And while Necrons are able to anti-tank like no other, the Death Ray is useful at wounding high toughness and/or low armor save models, which Necrons have trouble fighting (looking at you, [[Wraithknight]]), instagibbing multi-wound infantry (Centurions, Obliterators, Nobs, Ogryns) or occasional T5 MC (Daemon Prince), plus it laughs at [[Imperial Knight]]s and their ion save, as well as Flyers in Hover Mode and Gliding FMCs. | ||
Its only real weakness is small base models since it can be a pain to line up more than 5. With a larger base unit like Terminators, Wraithguard or Warriors, the Death Ray can easily hit the whole unit if you place the Doom Scythe the right way. | |||
{{Necrons-Forces}} | {{Necrons-Forces}} |
Revision as of 08:22, 8 April 2015
Do you remember those cheap, flying PoS that were so prevalent in early 6th Ed. tournaments? Well, here's their shitty brother. It's basically a Night Scythe with the portal-gun replaced by a S10 AP1 death ray, which sounds great until you realize it has a random range, performs the role of an anti-tank hunter (which Crons have in spades), and costs 175 points.
Still, its main gun is called the Death Ray, so that's got to count for something.
Alternate take: No, they're pretty good, actually. While the Death Ray does have a random range, its able to aim anywhere, allowing you to shoot at two different units or place it where a unit is outside cover, plus its random part is 3d6" so range is rarely a real issue (since its avg is 7"+d6" and its 12" normal range). And while Necrons are able to anti-tank like no other, the Death Ray is useful at wounding high toughness and/or low armor save models, which Necrons have trouble fighting (looking at you, Wraithknight), instagibbing multi-wound infantry (Centurions, Obliterators, Nobs, Ogryns) or occasional T5 MC (Daemon Prince), plus it laughs at Imperial Knights and their ion save, as well as Flyers in Hover Mode and Gliding FMCs.
Its only real weakness is small base models since it can be a pain to line up more than 5. With a larger base unit like Terminators, Wraithguard or Warriors, the Death Ray can easily hit the whole unit if you place the Doom Scythe the right way.