Dragonborn: Difference between revisions
1d4chan>NotBrandX ("Argonian"? That's Morrowind vidya game shit.) |
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* Recommended classes: Fighter, Paladin, Warlord | * Recommended classes: Fighter, Paladin, Warlord | ||
They have fine scales over all their body, with | They have fine scales over all their body, with colors ranging between golden, scarlet, rust, ocher, bronze and brown. The scales aren't metallic, they feel like leather. They have blunt snouts, frills along the jawline, and a headcrest of long ropey scales (think the dreadlocks that the Predator alien had). There used to be a huge dragonborn empire, but it's gone more than a dozen generations ago (and Dragonborn live only as long as humans do), and now they're just rootless clans. They still hold onto the pride of once being on top, and they insist they were always honorable in the good ol' days, so feel free to play them like fire-breathing Klingons, or musclebound Russian gypsies. | ||
==Dragonborn in 3.5 Ed== | ==Dragonborn in 3.5 Ed== | ||
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* +2 Constitution, -2 Dexterity. Dragonborn are hearty and healthy, but they are awkward in their newly adopted bodies. | * +2 Constitution, -2 Dexterity. Dragonborn are hearty and healthy, but they are awkward in their newly adopted bodies. | ||
* Humanoid (dragonblood): Dragonborn are humanoids with the dragonblood subtype and any other subtypes they had before undergoing the Rite of Rebirth. For all effects related to race, a dragonborn is considered a dragon and a member of her original race. | * Humanoid (dragonblood): Dragonborn are humanoids with the dragonblood subtype and any other subtypes they had before undergoing the Rite of Rebirth. For all effects related to race, a dragonborn is considered a dragon and a member of her original race. | ||
* Age: After a dragonborn | * Age: After a dragonborn undergoes the Rite of Rebirth, she emerges as an adult creature regardless of her previous age. If she lives for 200 years (see Table 1-1, page 10), she enters middle age. | ||
* +2 dodge bonus to Armor Class against creatures of the dragon type. The dragonborn have an innate sense of how best to defend themselves against their potential enemies. | * +2 dodge bonus to Armor Class against creatures of the dragon type. The dragonborn have an innate sense of how best to defend themselves against their potential enemies. | ||
* Immunity to Frightful Presence: Dragonborn are immune to the frightful presence ability of dragons, just as if they were dragons. | * Immunity to Frightful Presence: Dragonborn are immune to the frightful presence ability of dragons, just as if they were dragons. | ||
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**Heart (Su): A dragonborn who chooses heart as her draconic aspect gains a breath weapon. Straight line, (level/3 + 1)d8 damage, save for half, each use you can choose the damage type from these elements: acid, cold, electricity, or fire. | **Heart (Su): A dragonborn who chooses heart as her draconic aspect gains a breath weapon. Straight line, (level/3 + 1)d8 damage, save for half, each use you can choose the damage type from these elements: acid, cold, electricity, or fire. | ||
**Mind (Ex): A dragonborn who selects the mind aspect sharpens her senses, gaining immunity to paralysis and magic sleep effects. She gains darkvision out to 30 feet and low-light vision, plus a +2 racial bonus on Listen, Search, and Spot checks. | **Mind (Ex): A dragonborn who selects the mind aspect sharpens her senses, gaining immunity to paralysis and magic sleep effects. She gains darkvision out to 30 feet and low-light vision, plus a +2 racial bonus on Listen, Search, and Spot checks. | ||
**Wings (Ex):A dragonborn who selects the wings aspect hatches sporting fully formed wings. Dragonborn can use these wings to aid their jumps (granting a +10 racial bonus on Jump checks) and to glide. Those with 6 HD or more can use their wings to | **Wings (Ex):A dragonborn who selects the wings aspect hatches sporting fully formed wings. Dragonborn can use these wings to aid their jumps (granting a +10 racial bonus on Jump checks) and to glide. Those with 6 HD or more can use their wings to fly. | ||
* Automatic fluency in Draconic | * Automatic fluency in Draconic | ||
* | * Favored Class: Fighter. No XP penalties for multiclassing into Fighter. | ||
==Dragonborn in 3rd Ed== | ==Dragonborn in 3rd Ed== | ||
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* Special Defenses: immune to sleep and paralysis effects, and immunity to 1 elemental type depending on who fucked your mom. | * Special Defenses: immune to sleep and paralysis effects, and immunity to 1 elemental type depending on who fucked your mom. | ||
* Ability scores: +8 Str, +2 Con, +2 Int, +2 Cha | * Ability scores: +8 Str, +2 Con, +2 Int, +2 Cha | ||
* Challenge Rating: +2 of base creature. | * Challenge Rating: +2 of base creature. Yep, just +2, because it rhymes with "Mary-Sue" ('cause I still know what that means), although the DMG says being a half-dragon counts for +4 extra levels if you're playing it as a PC. | ||
==Gallery== | ==Gallery== |
Revision as of 00:06, 6 October 2010
This article contains PROMOTIONS! Don't say we didn't warn you. |
Dragonborn are a race from Dungeons & Dragons 4th Edition. Because of their stats Dragonborn make the best Paladins.
Inexplicably, Dragonborn are described as maturing very quickly compared to humans, walking within a day or two of hatching and reaching the same level of development as a ten year old human child at the tender age of three, and then going on to reach adulthood at the incredibly early age of...fifteen. Exactly the same age as was given for human adulthood in 3e (unspecified in 4e). Also, despite being reptilian, they somehow have mammary glands, meaning, yes, they somehow have boobs. Why? Fuck if I know. Maybe they wanted to troll /tg/ even harder than just the insanity of 4e. Fucking scalies...
People who are more comfortable with vidya gaems will call dragonborn "Argonians," for the swamp-dwellers in Elder Scrolls/ Morrowind. People who are old school neckgreybeards will call them "lizard-folk with breath weapons for no good goddamn reason."
Dragonborn in 4e
- Height: 74" - 80". Weight: 220 - 320 lbs.
- Size Class: Normal. Speed: 6 squares.
- Ability Bonuses: +2 Strength, +2 Charisma
- Skill Bonuses: +2 History, +2 Intimidate
- Racial Abilities:
- Dragonborn Fury: +1 bonus to attack when Bloodied (half hitpoints or lower)
- Draconic Heritage: +CON bonus to healing surges
- Dragon Breath: (Encounter Power, Minor Action) choose an element type and one physical attribute at character creation. Once per encounter, may exhale as a close blast-3 attack using ability mod +2 vs. Reflex for 1d6 +CON bonus damage to all in area.
- Recommended classes: Fighter, Paladin, Warlord
They have fine scales over all their body, with colors ranging between golden, scarlet, rust, ocher, bronze and brown. The scales aren't metallic, they feel like leather. They have blunt snouts, frills along the jawline, and a headcrest of long ropey scales (think the dreadlocks that the Predator alien had). There used to be a huge dragonborn empire, but it's gone more than a dozen generations ago (and Dragonborn live only as long as humans do), and now they're just rootless clans. They still hold onto the pride of once being on top, and they insist they were always honorable in the good ol' days, so feel free to play them like fire-breathing Klingons, or musclebound Russian gypsies.
Dragonborn in 3.5 Ed
They were published in "Races of the Dragon," (ISBN:978-0786939138, January 2006) an official splatbook written by Gwendolyn Kestrel, who also gave us "The Book of Erotic Fantasy (d20)". They were people of any race who got sucked into the cult of Bahamut and were born-again as lizardmen with a side-order of Mary-Sue.
- +2 Constitution, -2 Dexterity. Dragonborn are hearty and healthy, but they are awkward in their newly adopted bodies.
- Humanoid (dragonblood): Dragonborn are humanoids with the dragonblood subtype and any other subtypes they had before undergoing the Rite of Rebirth. For all effects related to race, a dragonborn is considered a dragon and a member of her original race.
- Age: After a dragonborn undergoes the Rite of Rebirth, she emerges as an adult creature regardless of her previous age. If she lives for 200 years (see Table 1-1, page 10), she enters middle age.
- +2 dodge bonus to Armor Class against creatures of the dragon type. The dragonborn have an innate sense of how best to defend themselves against their potential enemies.
- Immunity to Frightful Presence: Dragonborn are immune to the frightful presence ability of dragons, just as if they were dragons.
- Draconic Aspect: Bahamut has blessed the dragonborn with aspects combining some of the best attributes of good dragons. Upon completing the Rite of Rebirth, a dragonborn chooses which of the following three aspects to manifest. Once the choice is made, it cannot be changed.
- Heart (Su): A dragonborn who chooses heart as her draconic aspect gains a breath weapon. Straight line, (level/3 + 1)d8 damage, save for half, each use you can choose the damage type from these elements: acid, cold, electricity, or fire.
- Mind (Ex): A dragonborn who selects the mind aspect sharpens her senses, gaining immunity to paralysis and magic sleep effects. She gains darkvision out to 30 feet and low-light vision, plus a +2 racial bonus on Listen, Search, and Spot checks.
- Wings (Ex):A dragonborn who selects the wings aspect hatches sporting fully formed wings. Dragonborn can use these wings to aid their jumps (granting a +10 racial bonus on Jump checks) and to glide. Those with 6 HD or more can use their wings to fly.
- Automatic fluency in Draconic
- Favored Class: Fighter. No XP penalties for multiclassing into Fighter.
Dragonborn in 3rd Ed
They were called 'half-dragon templates', and had no fluff other than "Dude, a dragon fucked your mom? Duuuuudde!"
- Hit Dice: bump it up one die type, no larger than d12
- AC: +4 racial bonus to base armor class
- Attacks: Bite attack for d6, claw attack for d4
- Special Attacks: breath weapon 1/day, damage ranges from 3d6 to 6d10, depending on who fucked your mom
- Special Senses: gains low-light and darkvision to 60'
- Special Defenses: immune to sleep and paralysis effects, and immunity to 1 elemental type depending on who fucked your mom.
- Ability scores: +8 Str, +2 Con, +2 Int, +2 Cha
- Challenge Rating: +2 of base creature. Yep, just +2, because it rhymes with "Mary-Sue" ('cause I still know what that means), although the DMG says being a half-dragon counts for +4 extra levels if you're playing it as a PC.
Gallery
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