Dropfleet Commander/Tactics/UCM: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
Line 2: Line 2:


==Why Play UCM==
==Why Play UCM==
Railguns with forgiving firing arcs and damage-spiking lasers with narrow arcs cover all the basics
Railguns with forgiving firing arcs and damage-spiking lasers with narrow arcs cover all the basics of firepower


Your ships look like Mass Effect/Halo/(200X sci-fi franchise) rifles with engines
Your ships look like Mass Effect/Halo/(200X sci-fi franchise) rifles with engines

Revision as of 16:19, 27 July 2017

How I Learned to Stop Worrying and Love the Reconquest

Why Play UCM

Railguns with forgiving firing arcs and damage-spiking lasers with narrow arcs cover all the basics of firepower

Your ships look like Mass Effect/Halo/(200X sci-fi franchise) rifles with engines

Special Abilities

Placeholder

Ships of the Line

  • Light Tonnage:
    • Santiago-class Corvette:
    • New Orleans-class Strike Carrier:
    • Toulon-class Gun Frigate:
    • Taipei-class Missile Frigate:
    • Jakarta-class Defense Frigate:
    • Lima-class EWC Frigate: A little ship with a big claim to fame. As the only ship with the Detector rule, Limas can ping enemy ships with Active Scan regardless of their battlegroup's orders. Use this to light up targets with spikes and make burnthrough alpha strikes that much better. Keep in mind that they can remove Silent Running status on a 4+ as well.

Building a Fleet

Placeholder

Tactics

Placeholder

Counter-Tactics

Placeholder

Common Playstyles

Placeholder