Epic: Difference between revisions

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'''When Somebody Said'''
'''When Somebody Said'''
"Hey, you know what would be awesome, making 40k scale models to match the level of scaleE Epic was trying to make." And thus began the slow spiral into madness. Don't get me wrong, I love EXSBAWKS HUEG models, and I make them, but Epic was a relatively rules-easy game that had a solid fanbace that dies to Apocalypse, which was poorly designed, and is cumberome to play.
"Hey, you know what would be awesome, making 40k scale models to match the level of scaleE Epic was trying to make." And thus began the slow spiral into madness. Don't get me wrong, I love EXSBAWKS HUEG models, and I make them, but Epic was a relatively rules-easy game that had a solid fanbace that dies to Apocalypse, which was poorly designed, and is cumberome to play.

Revision as of 01:50, 20 June 2011

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A system for running massively huge (or, one might say, EPICally huge) games of Warhammer 40,000, using streamlined rules and 6mm scale figures to make things feasible. Forgeworld never bothers to stock shit for this anymore since its been overshadowed by its big brother Apocalypse. This is purely a game play decision and has nothing to do with the fact that the 28mm scale resin models in Apocolypse are outrageously expensive and supported by special books you have to buy.

In the Before Time

Back long ago, before /tg/, Epic was hailed as a way to show the true scale of Warhammer 40k conflicts, seeing as the fluff demands wars on the level of the Apocalypse over a black Templar spilling iced coffee on an Eldar Guardian. Thus, Epic was born and did live.


When Somebody Said

"Hey, you know what would be awesome, making 40k scale models to match the level of scaleE Epic was trying to make." And thus began the slow spiral into madness. Don't get me wrong, I love EXSBAWKS HUEG models, and I make them, but Epic was a relatively rules-easy game that had a solid fanbace that dies to Apocalypse, which was poorly designed, and is cumberome to play.