Exalted/Exalted 2nd Edition Character Sheet Template: Difference between revisions

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[[Category: Exalted]]
''(italicized text is just a comment, don't keep it in your sheet)''
''(italicized text is just a comment, don't keep it in your sheet)''
''originally from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]''


== Basics ==
== Basics ==
'''Name:''' <br/>
*'''Campaign:''' Something [[Exalted]]
'''Concept:''' <br/>
*'''Name:'''
'''Caste/Aspect:''' <br/>
*'''Concept:'''
'''Motivation:''' <br/>
*'''Caste/Aspect:'''
'''Intimacies:''' <br/>
*'''Motivation:'''
'''Anima Banner/Totem:'''<br/>
*'''Positive intimacies:'''
'''Anima Effect/Tell:'''<br/>
*'''Negative intimacies:'''
'''Experience:''' / <br/>
*'''Anima:'''
*'''Experience:''' /
''(write experience points as "unspent / total" plx)''
''(write experience points as "unspent / total" plx)''


=== Background ===
=== Background ===
''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)''
''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)''


=== Appearance ===
=== Appearance ===
Line 22: Line 21:


== Attributes ==
== Attributes ==
 
Strength  ●        Charisma    ●        Perception  ●
<pre>
Dexterity ●        Manipulation ●        Intelligence ●
Strength  ●        Charisma    ●        Perception  ●
Stamina  ●        Appearance  ●        Wits        ●
Dexterity ●        Manipulation ●        Intelligence ●
Stamina  ●        Appearance  ●        Wits        ●
</pre>
{{table-attributes
  | type = Exalted
  | Strength = {{dots|1|5}}
  | Dexterity = {{dots|1|5}}
  | Dexterity = {{dots|1|5}}
  | Stamina = {{dots|1|5}}
  | Charisma = {{dots|1|5}}
  | Manipulation = {{dots|1|5}}
  | Appearance = {{dots|1|5}}
  | Perception = {{dots|1|5}}
  | Intelligence = {{dots|1|5}}
  | Wits = {{dots|1|5}}
}}


== Abilities ==
== Abilities ==
  ''Solar/Abyssal Block''
  ''Solar/Abyssal Block''
  Archery      ●    Integrity  ●    Craft        ●    Athletics ●    Bureaucracy ●
  Archery      ●    Integrity  ●    Craft        ●    Athletics ●    Bureaucracy ●
Line 77: Line 59:
  Thrown      ●      War        ●      Socialize ●      Sail          ●      Survival    ●
  Thrown      ●      War        ●      Socialize ●      Sail          ●      Survival    ●


''(write aspect/caste and favored abilities in '''bold''', please. also, you do not have a free dot in every ability. I put them for ease of comprension.)''
Craft (War)
Craft (Pandemonium) ●


=== Crafts ===
Languages: Skytongue, Old Realm
''(Write here your Craft abilities, if any)''


=== Linguistics ===
''(write aspect/caste and favored abilities in '''bold''', please. also, you do not have a free dot in every ability. I put them for ease of comprension.)''
''(Write here the languages you can speak)''


=== Specialties ===
=== Specialties ===
Line 89: Line 70:


== Backgrounds ==
== Backgrounds ==
 
Background 1: ●
''Background 1: ●<br/>''
Background 2: ●
''Background 2: ●<br/>''
Background 3: ●
''Background 3: ●<br/>''


== Charms ==
== Charms ==
''(example:)''<br/>
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
(Ability)
*'''First (Ability) Excellency:''' 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.
 
=== Combos ===
''(example:)''<br/>
Combo Name: Combo Cost + 1wp
*List of constituent Charms, including Cost and Type.
*Heavenly Guardian Defense, 4m, Reflexive (Step 2).
*Etc


=== C-C-C-Combo's ===
'''Combo Name''' 1wp 0m+
*Charm Name
*Adamant Skin Technique
*:Cause Gem to explode.
== Essence ==
== Essence ==
'''Essence:''' ●●<br/>
'''Essence:''' ●●<br/>
'''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/>
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''<br/>
'''Personal Essence Pool:''' /<br/>
'''Personal Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Committed Essence:''' <br/>
'''Committed Essence:''' <br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)''
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''


== Willpower ==
== Willpower ==
'''Willpower:''' ●<br/>
'''Willpower:''' ●<br/>
Temporary: <br/>
Temporary: 1/1<br/>
''("cross out" □ boxes by substituting them with Xs)''


== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
'''Virtues:''' <br/>
* Compassion ●<br/>
Compassion ●
* Conviction ●<br/>
Conviction ●
* Temperance ●<br/>
Temperance ●
* Valor      ●<br/>
Valor      ●
'''Flawed Virtue:'''<br/>
'''Virtue flaw:''' RAEG (Valor)<br/>
'''Virtue Flaw:'''<br/>
'''Limit:''' □□□□□ □□□□□<br/>
'''Limit:''' □□□□□ □□□□□<br/>
'''Limit Break Condition:''' Seeing flamebait.<br/>


== Inventory ==
== Inventory ==
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)''
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)''


=== Manses and Heartstones ===
=== Manses and Hearthstones ===
''(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
''(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)


== Combat ==
== Combat ==
'''Dodge DV:''' ''(Dex+Dodge+Ess)/2 round up''<br/>
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''<br/>
'''Dodge MDV:''' ''(Willpower+Integrity+Ess)/2 round down''<br/>
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''<br/>
'''Soak:''' 0B/0L/0A ''(Add armor and (Sta)B/(Sta/2 round down)L/0A)''<br/>
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/>
'''Pierced:''' 0B/0L/0A ''(Add half from armor and full from stamina)''<br/>
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''<br/>
'''Hardness:''' 0B/0L/0A ''(Armor only)''
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>
 
=== Attacks ===
=== Attacks ===
''(example:)''<br/>
''(example:)''<br/>
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
=== Health ===
=== Health ===
□ -0<br/>
□ -0<br/>
□□ -1<br/>
-1<br/>
□□ -2<br/>
□ -1<br/>
□ -2<br/>
-2<br/>
□ -4<br/>
□ -4<br/>
□ Incapacitated
□ Incapacitated<br/>
□ Dying<br/>
 
''one Dying level per dot of Stamina''


== Advancement ==
== Advancement ==
=== Bonus Points ===
''it's helpful if you write down how you spent your BP and XP''
=== Experience Points ===
 
''(Here is where you write down your experience points and how you spent them)''
=== Shopping list ===
''it's also helpful (but optional) if you write out charms you intend to buy''


==See Also==
[[Category:Exalted]]
[[Exalted]]

Revision as of 14:04, 22 April 2009

(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: Something Exalted
  • Name:
  • Concept:
  • Caste/Aspect:
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /

(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●        Charisma     ●        Perception   ●
Dexterity ●        Manipulation ●        Intelligence ●
Stamina   ●        Appearance   ●        Wits         ●

Abilities

Solar/Abyssal Block
Archery      ●     Integrity   ●     Craft         ●     Athletics ●     Bureaucracy ●
Martial Arts ●     Performance ●     Investigation ●     Awareness ●     Linguistics ●
Melee        ●     Presence    ●     Lore          ●     Dodge     ●     Ride        ●
Thrown       ●     Resistance  ●     Medicine      ●     Larceny   ●     Sail        ●
War          ●     Survival    ●     Occult        ●     Stealth   ●     Socialize   ●
Lunar Block
Archery      ●      Craft       ●      Bureaucracy   ●
Athletics    ●      Larceny     ●      Investigation ●
Awareness    ●      Linguistics ●      Lore          ●
Dodge        ●      Performance ●      Occult        ●
Integrity    ●      Presence    ●      Medicine      ●
Martial Arts ●      Ride        ●
Melee        ●      Sail        ●
Resistance   ●      Socialize   ●
Thrown       ●      Stealth     ●
War          ●      Survival
Sidereal Block
Resistance ●      Craft       ●      Archery   ●      Investigation ●      Awareness    ●
Ride       ●      Dodge       ●      Athletics ●      Larceny       ●      Bureaucracy  ●
Sail       ●      Linguistics ●      Melee     ●      Lore          ●      Integrity    ●
Survival   ●      Performance ●      Presence  ●      Occult        ●      Martial Arts ●
Thrown     ●      Socialize   ●      War       ●      Stealth       ●      Medicine     ●
Terrestrial Block
Linguistics ●      Awareness  ●      Athletics ●      Bureaucracy   ●      Archery     ●
Lore        ●      Craft      ●      Dodge     ●      Investigation ●      Medicine    ●
Occult      ●      Integrity  ●      Melee     ●      Larceny       ●      Performance ●
Stealth     ●      Resistance ●      Presence  ●      Martial Arts  ●      Ride        ●
Thrown      ●      War        ●      Socialize ●      Sail          ●      Survival    ●
Craft (War) ●
Craft (Pandemonium) ●

Languages: Skytongue, Old Realm

(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)

Specialties

(Write here your specialties, if any)

Backgrounds

Background 1: ●
Background 2: ●
Background 3: ●

Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

C-C-C-Combo's

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower:
Temporary: 1/1

Virtues

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

it's helpful if you write down how you spent your BP and XP

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy