Exalted/Exalted 2nd Edition Character Sheet Template: Difference between revisions

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== Abilities ==
== Abilities ==
''Solar/Abyssal/Infernal Block''
Archery      ●    Integrity  ●    Craft        ●    Athletics ●    Bureaucracy ●
Martial Arts ●    Performance ●    Investigation ●    Awareness ●    Linguistics ●
Melee        ●    Presence    ●    Lore          ●    Dodge    ●    Ride        ●
Thrown      ●    Resistance  ●    Medicine      ●    Larceny  ●    Sail        ●
War          ●    Survival    ●    Occult        ●    Stealth  ●    Socialize  ●


''Lunar Block''
o-Archery      ooooo    o-Integrity  ●oooo    o-Craft         ooooo    -Athletics ●●●oo    o-Bureaucracy ●●ooo
Archery      ●      Craft           Bureaucracy   ●
-Martial Arts ●●●●o     ●-Performance ●●●oo    o-Investigation ooooo    -Awareness ●●●oo    o-Linguistics ●oooo
Athletics        Larceny     ●     Investigation ●
o-Melee       ooooo    -Presence    ●●ooo    o-Lore          ●●ooo    -Dodge    ●●●oo    o-Travel     ●oooo
Awareness   ●      Linguistics ●      Lore          ●
o-Thrown      ooooo    -Resistance ●oooo    o-Medicine     ooooo    -Larceny   ●oooo    -Socialize  ●oooo
Dodge       ●     Performance ●      Occult        ●
o-War          ooooo    -Survival    ●●ooo    o-Occult        ooooo    -Stealth  ●●●●o
Integrity    ●      Presence    ●      Medicine      ●
Martial Arts     Ride        ●
  Melee        ●     Sail       
Resistance   ●     Socialize 
Thrown      ●      Stealth    ●
War          ●     '''Survival'''   ●


  ''Sidereal Block''
   
Resistance ●      Craft      ●      Archery  ●      Investigation ●      Awareness    ●
LANGAGES : Skytongue, High Realm
Ride      ●      Dodge      ●      Athletics ●      Larceny      ●      Bureaucracy  ●
Sail      ●      Linguistics ●      Melee    ●      Lore          ●      Integrity    ●
Survival  ●      Performance ●      Presence  ●      Occult        ●      Martial Arts ●
Thrown    ●      Socialize  ●      War      ●      Stealth      ●      Medicine    ●


''Terrestrial Block''
ANIMA EFFECT :        -when expends periferal essence, i can spend additional motes
Linguistics ●      Awareness  ●      Athletics ●      Bureaucracy  ●      Archery    ●
                        in order to prevent the expenditure from adding to my anima banner.
Lore        ●      Craft      ●      Dodge    ●      Investigation ●      Medicine    ●
               
Occult      ●      Integrity  ●      Melee    ●      Larceny      ●      Performance ●
                *doen't alow the character to mute essence displays cause by the use of sorcery
Stealth    ●      Resistance ●      Presence  ●      Martial Arts  ●      Ride        ●
                but, To prevent the motes spent on a charm that is not obvious ( see p 183 )
Thrown      ●      War        ●      Socialize ●      Sail          ●      Survival    ●
                when using an obvious charm, must spend twice the normal mote cost of the charm
                to prevent it from adding to the anima banner.


''Raksha Block''
                      -extende muted anima like imperceptible veil around me/ last for an
Linguistics ●    Investigation ●    Archery      ●    Bureaucracy ●    Athletics ●
                        entire scene/ 10 motes to evoke.
Occult      ●    Larceny      ●    Martial Arts ●    Craft      ●    Awareness ●
                *mutes the sences of thoses attempting to perceive me, as well as the evidence
Ride        ●    Medicine      ●    Melee        ●    Integrity  ●    Dodge    ●
                  i leaves behind for people that would follow my trail.
Socialize  ●    Performance  ●    Presence    ●    Lore        ●    Sail      ●
Thrown      ●    Stealth      ●    War          ●    Resistance  ●    Survival  ●


Craft (War) ●
                      -my shadow is darker
Craft (Pandemonium)
                     
                      -sound i muffed
                     
                      -sent and footprints are much lighter than normal
                *increases the difficulty of all rolls to notice or track me by the half the caracter'S essence ( round up )


Languages: Skytongue, Old Realm
                      -Once spends 11-15 motes, though i am just as obvious as any other
                        exalted, my features are compleatly obscured by my aniama display
                        even if people saw me befor my anima started, they will be aware a solar
                        had been in theire midst but not my identity


''(Write aspect/caste and favored abilities in '''bold''', please. Also, you do not have a free dot in every ability. I put them in for ease of comprehension.)''


=== Specialties ===
CAST ABILITIES:        -excel at noticing stuff people missed
''(Write your specialties here, if any.)''
                      -ingoing places where i'm not wanted


== Backgrounds ==
== Backgrounds ==

Revision as of 21:43, 1 January 2012

(Italicized text is just a comment, don't keep it in your sheet.) Template from [1]

Basics

  • Campaign: Something Exalted
  • Name:
  • Concept:
  • Caste/Aspect:
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /

(Write experience points as "unspent / total", plx.)

Background

(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(What other people see when they look at your character.)

Attributes

Strength  ●●●oo        Charisma     ●●●oo        Perception   ●●●oo
Dexterity ●●●●o        Manipulation ●oooo        Intelligence ●●ooo
Stamina   ●●●●o        Appearance   ●●●oo        Wits         ●●●●o

Abilities

o-Archery ooooo o-Integrity ●oooo o-Craft ooooo ●-Athletics ●●●oo o-Bureaucracy ●●ooo ●-Martial Arts ●●●●o ●-Performance ●●●oo o-Investigation ooooo ●-Awareness ●●●oo o-Linguistics ●oooo o-Melee ooooo ●-Presence ●●ooo o-Lore ●●ooo ●-Dodge ●●●oo o-Travel ●oooo o-Thrown ooooo ●-Resistance ●oooo o-Medicine ooooo ●-Larceny ●oooo ●-Socialize ●oooo o-War ooooo ●-Survival ●●ooo o-Occult ooooo ●-Stealth ●●●●o


LANGAGES : Skytongue, High Realm

ANIMA EFFECT : -when expends periferal essence, i can spend additional motes

                       in order to prevent the expenditure from adding to my anima banner.
               
                *doen't alow the character to mute essence displays cause by the use of sorcery 
                but, To prevent the motes spent on a charm that is not obvious ( see p 183 )
                when using an obvious charm, must spend twice the normal mote cost of the charm 
                to prevent it from adding to the anima banner.
                      -extende muted anima like imperceptible veil around me/ last for an 
                       entire scene/ 10 motes to evoke.
                *mutes the sences of thoses attempting to perceive me, as well as the evidence 
                 i leaves behind for people that would follow my trail.
                      -my shadow is darker
                     
                      -sound i muffed
                     
                      -sent and footprints are much lighter than normal
                *increases the difficulty of all rolls to notice or track me by the half the caracter'S essence ( round up )
                      -Once spends 11-15 motes, though i am just as obvious as any other 
                       exalted, my features are compleatly obscured by my aniama display
                       even if people saw me befor my anima started, they will be aware a solar 
                       had been in theire midst but not my identity


CAST ABILITIES: -excel at noticing stuff people missed

                      -ingoing places where i'm not wanted

Backgrounds

Background 1: ●
Background 2: ●
Background 3: ●

Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause gem to explode.

Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause gem to explode.

Essence

Essence: ●●
Regeneration: (Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)

Willpower

Willpower:
Temporary: 1/1

Virtues

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)

Manses and Hearthstones

(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)

Combat

Dodge DV: (Dex+dodge+Ess)/2, round up
Dodge MDV: (Will+integ+Ess)/2, round down
Soak: 0A/0L/0B (Add armor and 0A/(Sta/2, round down)L/(Sta)B)
Pierced: 0A/0L/0B (Add half from armor and full from stamina.)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

(one Dying level per dot of Stamina)

Advancement

(It's helpful if you write down how you spent your BP and XP.)

Shopping list

(It's also helpful (but optional) if you write out charms you intend to buy.)