Adventure hook: Difference between revisions

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There are a few general possibilities for plot hooks:
There are a few general possibilities for plot hooks:
*[[Tavern]]: "You All Meet in a Tavern..." Old Reliable. The Tavern is both a hook and location, and some homebrewers make it the starting point for different plotlines.
* Strange events that need investigating. e.g. "People are saying a star fell last night into the lake."
* Strange events that need investigating. e.g. "People are saying a star fell last night into the lake."
* A mysterious NPC. "A dark, cloaked stranger is hanging around the inn, and the innkeeper asks the party to get him to leave, since his offputting smell is disturbing the other patrons."
* A mysterious NPC. "A dark, cloaked stranger is hanging around the inn, and the innkeeper asks the party to get him to leave, since his offputting smell is disturbing the other patrons."

Revision as of 23:22, 27 October 2022

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How a newbie might imagine one.

How a DM usually gets an adventure to start. So called because the party is expected to "bite" on the hook, and get pulled in. Railroading DMs usually make their hooks unavoidable.

There are a few general possibilities for plot hooks:

  • Tavern: "You All Meet in a Tavern..." Old Reliable. The Tavern is both a hook and location, and some homebrewers make it the starting point for different plotlines.
  • Strange events that need investigating. e.g. "People are saying a star fell last night into the lake."
  • A mysterious NPC. "A dark, cloaked stranger is hanging around the inn, and the innkeeper asks the party to get him to leave, since his offputting smell is disturbing the other patrons."
  • You get caught up in events. "Orcs attack the village you're in!"
  • A job offer. "The Local Lord is offering a bounty for finding his nephew."
  • Politics. "Somebody is pressuring the City Guard to pressure you to leave town."

Many other possibilities exist.