FV432 Transport: Difference between revisions
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'''In Team Yankee''' | '''In Team Yankee''' | ||
The FV 432 is the workhorse of the British Army, seen in virtually all ground combat formations from territorial infantry companies to regular forces like the Coldstream Guards and Fusiliers. Much like it's American counterpart the M113, it is a metal box designed to carry your troops to the battlefield in safety and comfort along with their hourly tea ration from the boiling vessel. Unlike the M113, the FV432 carries a puny 7.62 machine gun with a stunning AT value of 2, meaning that it would take around 36 shots to kill a BTR from the front. It retains a moving ROF of 3 at all times, making it specialized to engaging soft skinned units like BM-21s and enemy infantry. Furthermore, British infantry rarely wish to get up close with the enemy, preferring to stay back and let artillery and milans do the heavy lifting rendering the FV432's use as a transport rather minimal. Treat these as mobile MG carriers with the potential to be used for blocking off enemy movement. If destroyed, they also provide bulletproof cover. | The FV 432 is the workhorse of the British Army, seen in virtually all ground combat formations from territorial infantry companies to regular forces like the Coldstream Guards and the Regiment of Fusiliers. Much like it's American counterpart the M113, it is a metal box designed to carry your troops to the battlefield in safety and comfort along with their hourly tea ration from the boiling vessel. Unlike the M113, the FV432 carries a puny 7.62 machine gun with a stunning AT value of 2, meaning that it would take around 36 shots to kill a BTR from the front. It retains a moving ROF of 3 at all times, making it specialized to engaging soft skinned units like BM-21s and enemy infantry. Furthermore, British infantry rarely wish to leave their foxholes to get up close with the enemy, preferring to stay back and let artillery and milans do the heavy lifting rendering the FV432's use as a transport rather minimal. Treat these as mobile MG carriers with the potential to be used for blocking off enemy movement. If destroyed, they also provide bulletproof cover. | ||
The FV432 has a decent tactical movement speed with mediocre dash speeds. They may be used in assaults if needed, and possess a cross rating of 3+ if you wish to move into treelines. | The FV432 has a decent tactical movement speed with mediocre dash speeds. They may be used in assaults if needed, and possess a cross rating of 3+ if you wish to move into treelines. | ||
Ironically, these things have better utility dead than alive. Treat them as expendable forces if playing an Infantry Company, or as a mobile anti infantry unit if playing an Armored list. | Ironically, these things have better utility dead than alive. Treat them as expendable forces if playing an Infantry Company, or as a mobile anti-infantry unit if playing an Armored list. Take note that should your infantry platoons fall back or are wiped out, the transports retreat off the battlefield. | ||
'''In Real Life''' | '''In Real Life''' | ||
==FV 432 Mortar Carrier == | ==FV 432 Mortar Carrier == | ||
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'''In Team Yankee''' | '''In Team Yankee''' | ||
Essentially an FV432 with its crew compartment filled by a mortar crew, the mortar carrier is an ubiquitous part of every mechanized infantry formation in the Western world. It is the cheapest artillery unit in the game but is incapable of engaging anything but enemy infantry. Armed with an 81mm mortar with firepower 4+ and a 7.62mm MG, a mortar battery provides an artillery template capable of reliably hitting infantry on 3s or 2s. For the low, low price of 5 points, you can purchase 8 mortar carriers and a single forward observer. This provides a +2 to hit bonus from the additional artillery pieces, and a 2+ to range in. The provision of 8 artillery pieces also makes this ideal for firing smoke; as you may have 6 or 7 carriers firing bombardments (hence retaining the +2/+1 to hit bonus) while a single carrier pops smoke. | |||
Absolutely critical to any player in an infantry-spam meta, and one of the best units in the game due to the sheer utility it provides for such a low cost. | |||
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'''In Team Yankee''' | '''In Team Yankee''' | ||
The FV 438 is an ATGM carrier unique to the Chieftain squadron, and may not be brought more than once unless fielding several squadrons. For 2 points per piece in a 2 or 3 vehicle platoon, you get an AT23 missile which is guaranteed to destroy virtually all tanks in the game without a problem, with the possible exception of the M1IP Abrams. As with all other FV chassi, the 438 is equipped with a 7.62mm machine gun for engaging enemy infantry which get too close for comfort if you somehow allowed enemy forces into your backline. Unsurprisingly, the FV438 should be fielded as far back as possible, using its superior range to destroy enemy armour. Expect these things to die if touched by anything in the game. | |||
The Swingfire is a poor choice unless playing in a tank-only meta, due to the cheapness of milans. For 6 points, you may either have 3 missiles or 6 slightly inferior ones. Even in a tank game, AT23 is overkill against all current tanks in the Pact arsenal, but can reliably destroy friendly NATO tanks from the front. Consider taking an additional Chieftain instead if you truly need all the anti-armour you can muster, or even a unit of Scorpions for scouting or engaging light vehicles and infantry. | |||
'''In Real Life''' | '''In Real Life''' |
Revision as of 02:42, 19 December 2017
FV 432
In Team Yankee
The FV 432 is the workhorse of the British Army, seen in virtually all ground combat formations from territorial infantry companies to regular forces like the Coldstream Guards and the Regiment of Fusiliers. Much like it's American counterpart the M113, it is a metal box designed to carry your troops to the battlefield in safety and comfort along with their hourly tea ration from the boiling vessel. Unlike the M113, the FV432 carries a puny 7.62 machine gun with a stunning AT value of 2, meaning that it would take around 36 shots to kill a BTR from the front. It retains a moving ROF of 3 at all times, making it specialized to engaging soft skinned units like BM-21s and enemy infantry. Furthermore, British infantry rarely wish to leave their foxholes to get up close with the enemy, preferring to stay back and let artillery and milans do the heavy lifting rendering the FV432's use as a transport rather minimal. Treat these as mobile MG carriers with the potential to be used for blocking off enemy movement. If destroyed, they also provide bulletproof cover.
The FV432 has a decent tactical movement speed with mediocre dash speeds. They may be used in assaults if needed, and possess a cross rating of 3+ if you wish to move into treelines.
Ironically, these things have better utility dead than alive. Treat them as expendable forces if playing an Infantry Company, or as a mobile anti-infantry unit if playing an Armored list. Take note that should your infantry platoons fall back or are wiped out, the transports retreat off the battlefield.
In Real Life
FV 432 Mortar Carrier
In Team Yankee
Essentially an FV432 with its crew compartment filled by a mortar crew, the mortar carrier is an ubiquitous part of every mechanized infantry formation in the Western world. It is the cheapest artillery unit in the game but is incapable of engaging anything but enemy infantry. Armed with an 81mm mortar with firepower 4+ and a 7.62mm MG, a mortar battery provides an artillery template capable of reliably hitting infantry on 3s or 2s. For the low, low price of 5 points, you can purchase 8 mortar carriers and a single forward observer. This provides a +2 to hit bonus from the additional artillery pieces, and a 2+ to range in. The provision of 8 artillery pieces also makes this ideal for firing smoke; as you may have 6 or 7 carriers firing bombardments (hence retaining the +2/+1 to hit bonus) while a single carrier pops smoke.
Absolutely critical to any player in an infantry-spam meta, and one of the best units in the game due to the sheer utility it provides for such a low cost.
In Real Life
FV 438 Swingfire
In Team Yankee
The FV 438 is an ATGM carrier unique to the Chieftain squadron, and may not be brought more than once unless fielding several squadrons. For 2 points per piece in a 2 or 3 vehicle platoon, you get an AT23 missile which is guaranteed to destroy virtually all tanks in the game without a problem, with the possible exception of the M1IP Abrams. As with all other FV chassi, the 438 is equipped with a 7.62mm machine gun for engaging enemy infantry which get too close for comfort if you somehow allowed enemy forces into your backline. Unsurprisingly, the FV438 should be fielded as far back as possible, using its superior range to destroy enemy armour. Expect these things to die if touched by anything in the game.
The Swingfire is a poor choice unless playing in a tank-only meta, due to the cheapness of milans. For 6 points, you may either have 3 missiles or 6 slightly inferior ones. Even in a tank game, AT23 is overkill against all current tanks in the Pact arsenal, but can reliably destroy friendly NATO tanks from the front. Consider taking an additional Chieftain instead if you truly need all the anti-armour you can muster, or even a unit of Scorpions for scouting or engaging light vehicles and infantry.
In Real Life