Flying Circus: Difference between revisions

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* Now in [[Tyranid]] flavor! Look at sky-blight swarm under data-slate formations.
* Now in [[Tyranid]] flavor! Look at sky-blight swarm under data-slate formations.


* Thanks to 7th edition going assault FMC is actually not a good idea.
* Thanks to 7th edition an assault FMC has to stand a whole turn with a huge bullseye on its chest before it can do its thing.


* Thanks to 7th edition shooting FMC laugh at grounding test (not agaisnt <s>orks</s> gretchins).
* Thanks to 7th edition shooting FMC laugh at grounding test (not agaisnt <s>orks</s> gretchins).

Revision as of 15:07, 19 July 2014

You know the expression, 'As Fun as a barrel of flying monkeys'? Well, someone within the ranks of chaos took that idea to heart and decided to create a great host of chaos that could darken the sky and strike terror into the heart of Imperial pansies everywhere. Now all you need to do is practice your best wicked witch of the west drag act and scream 'fly my pretties' as you unleash your horrors across the board.

How to make the flying circus

To Create the flying circus you need a few things:

  • 1 - "Daemons", "Black legion" and "Chaos space marine" codex(s).
  • 2 - Ally together either team. Add them all if the games big enough. Here's a look at using the CSM codex with allys.
  • 3 - Daemon princes, spend points on all of them! cheap daemon princes. Best to buy dirt cheap troop units. (I'm looking at you cultists)
  • 4 - Wings!!!
  • 5 - Power armor (4 wounds with a 5++ save wont take you far, maybe against an assault army?)
  • 6 - Appropriate marks for the right job: See the different flavours of chaos below.
  • 7 - No mastery levels (keep dat shit for the wizards in squad protection)
  • 8 - No Daemon weapons (Do you really need Daemon weapons if you've got a sky full of daemon princes?)
  • 9 - No gifts no war gear. Only take wings and power armor
  • 10 - Get a good look at your opponents miserable face while you deploy them.

While considering your mix of elements above, you should also consider what flavour of Chaos you will be. Like with different types of Pokemon, Chaos types are good against certain things!

  • Nurgle (shrouded and slow & purposeful) wings eliminate slowness while providing cover, and now that FMCs can jink while gliding you have 2+ cover save at all times - GOOD AGAINST SHOOTY ARMY
  • Tzeentch (re roll all 1's on any saves) no explanation how that's useful - GOOD AGAINST ANYTHING
  • Khorne (furious charge) you're a Strength 6 monster. Only use if your against heavy creatures/vehicles - GOOD AGAINST TANK/MC ARMY
  • Slaanesh (fleet, +3 inches to the run move, rending) only take if your not making a "FLYING" circus - GOOD IF YOU DON'T HAVE WINGS

Example of a Flying circus

First Example:

1200 point game

  • 10 cultists (50 pts)
  • 10 cultists (50 pts)
  • Daemon prince of khorne, power armor, wings. (220 pts)
  • Daemon prince of khorne, power armor, wings. (220 pts)
  • 10 blood letters (100 pts)
  • BloodThirster of khorne (about 250 pts)
  • Damon prince (heavy support)of khorne, power armor, wings. (about 220 pts)

Total is = 1110 pts. 90 extra points for anything you want.


Another Example of the Flying Circus: 1700 pts

The Flying circus is much more effective if your primary army was the "Daemons" codex

  • Bloodthirster (about 250 pts)
  • Bloodthirster (about 250 pts)
  • 10 bloodletters (100 pts)
  • 10 Bloodletters (100 pts)
  • Daemon prince of khorne, armor, wings. (220 pts)
  • Daemon prince of khorne, armor, wings. (220 pts)
  • Daemon prince of khorne, armor, wings. (220 pts)
  • Daemon prince (CSM daemon prince) of khorne, power armor, wings. (220 pts)
  • 10 cultists (50 pts)

Total is = 1630 pts. 70 extra points for anything you want.


Another Flavor of the Flying Circus Using Nurgle: 1000 pts

  • Daemon Prince (Black Legion) of Nurgle, power armor, wings. (220 pts)
  • Daemon Prince (Black Legion) of Nurgle, power armor, wings. (220 pts)
  • 10 Cultists (50 pts)
  • 10 Cultists (50 pts)
  • Daemon Prince (Daemons) of Nurgle, armor, wings. (220 pts)
  • 10 Plaguebearers of Nurgle (90 pts)

Total is = 850 pts. 150 extra points on any upgrades you want (The Skull for one Prince and Spineshiver on the other is recommended).

Extra notes: Things to remember

  • Not many things are as satisfying as fielding SIX!!! monstrous creatures
  • Don't forget to add an evil laugh when its your turn to deploy!
  • Enjoy grounding tests though. 1700 points can bring out enough dakka from your opponent to have you smash into the ground until they can punch you out. So don't forget actually getting into combat to not die. Ever.
  • Now in Tyranid flavor! Look at sky-blight swarm under data-slate formations.
  • Thanks to 7th edition an assault FMC has to stand a whole turn with a huge bullseye on its chest before it can do its thing.
  • Thanks to 7th edition shooting FMC laugh at grounding test (not agaisnt orks gretchins).