Age of Fantasy: Difference between revisions
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*'''[[Beastmen]]:''' Not necessarily aligned with Chaos. | *'''[[Beastmen]]:''' Not necessarily aligned with Chaos. | ||
*'''Chivalrous Kingdoms:''' Not-[[Bretonnia]]. A bunch of knights who have become too obsessed with personal glory to even uphold the tenets of chivalry. | *'''Chivalrous Kingdoms:''' Not-[[Bretonnia]]. A bunch of knights who have become too obsessed with personal glory to even uphold the tenets of chivalry. | ||
*'''[[Dark Elves (Warhammer Fantasy|Dark Elves]]:''' Elves who survived a cursed isle ruled by savage beasts and snake-elves and rebelled against the High Elves not because of some deep-seated ancestral grudge but because they didn't want to pay taxes. | *'''[[Dark Elves (Warhammer Fantasy)|Dark Elves]]:''' Elves who survived a cursed isle ruled by savage beasts and snake-elves and rebelled against the High Elves not because of some deep-seated ancestral grudge but because they didn't want to pay taxes. | ||
*'''Deep Sea Elves:''' The Not-[[Idoneth Deepkin]]. Originally driven from their homelands and decided to live underwater. Became a society ruled by turbo-nerds who hoarded treasures, knowledge and power before a revolution broke their land and forced them even deeper underwater. Those nerds still rule, and now they're looking to reclaim what was theirs. | *'''Deep Sea Elves:''' The Not-[[Idoneth Deepkin]]. Originally driven from their homelands and decided to live underwater. Became a society ruled by turbo-nerds who hoarded treasures, knowledge and power before a revolution broke their land and forced them even deeper underwater. Those nerds still rule, and now they're looking to reclaim what was theirs. | ||
*'''Duchies of Vinci:''' An army of fantasy Italians who field armies of steampunk robots. Pretty much Not-[[Tilea]]. | *'''Duchies of Vinci:''' An army of fantasy Italians who field armies of steampunk robots. Pretty much Not-[[Tilea]]. | ||
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**'''Disciples:''' Because the gods of Havoc are also fourfold, [[Khorne|just]] [[Tzeentch|like]] [[Nurgle|those]] [[Slaanesh|guys]]. | **'''Disciples:''' Because the gods of Havoc are also fourfold, [[Khorne|just]] [[Tzeentch|like]] [[Nurgle|those]] [[Slaanesh|guys]]. | ||
*'''[[High Elves (Warhammer Fantasy)|High Elves]]:''' Suffered a lot of losses due to the Dark Elves and Wood Elves ditching them in recent history. Channel parts of the [[Lumineth Realm-Lords]]. | *'''[[High Elves (Warhammer Fantasy)|High Elves]]:''' Suffered a lot of losses due to the Dark Elves and Wood Elves ditching them in recent history. Channel parts of the [[Lumineth Realm-Lords]]. | ||
*'''Human Empire:''' The Not-[[Empire | *'''Human Empire:''' The Not-[[Empire (Warhammer Fantasy)|Empire]]. Used to be ruled by an imperial family before an orb sealing away the not-Chaos Gods exploded and was wiped out. Now ruled by a loose confederation of city-states. | ||
*'''Kingdom of Angels:''' A realm of pious zealots ruled by angels who might be too much on the side of Lawful than Good. | *'''Kingdom of Angels:''' A realm of pious zealots ruled by angels who might be too much on the side of Lawful than Good. | ||
*'''Mummified Undead:''' The Not-[[Tomb Kings]]. The mummification here was the result of the death of a very mighty god poisoning their main river and the priestly caste discovering special gems that would preserve their skeletal remains beyond death. Now united by a single queen who seeks to reclaim her homeland. | *'''Mummified Undead:''' The Not-[[Tomb Kings]]. The mummification here was the result of the death of a very mighty god poisoning their main river and the priestly caste discovering special gems that would preserve their skeletal remains beyond death. Now united by a single queen who seeks to reclaim her homeland. |
Revision as of 17:03, 1 May 2023
"As long as GW keeps making fantasy miniatures we will make cool games for them" - onepageanon
Age of Fantasy is a single-page ruleset made for 28mm miniatures, namely Warhammer Fantasy Battle. Legend says that a long time ago the people at One Page Rules used to make a game called 1pFB, but once they got scared of getting the C&D hammer they re-named everything and now we are here. They also launched a patreon page to make some money, so probably that's why they changed the names in the first place.
The fluff of Age of Fantasy is pretty simple: the chaos gods used to butt-fuck everyone on tyria until one day a human king brought all races together and trapped them in a magical orb. Everyone lived in peace for a while until the king died. Then his two asshole sons decided to fight for the throne and broke the orb, creating a massive rift across the world. Daemons poured out from the rift and now everyone is fucked again.
There are two versions of the game, one for the old guard, one for the new guard and a skirmish-level one, it also offers support for some armies from Kings of War. The gameplay is similar for both, it's just fantasy-lite with either round or square bases. Units have only two stats (quality and defense) and things are streamlined to the core. Even though things are kept pretty simple the battles feel like fantasy and each army has its own distinct play style. The game is very portable as the rules fit on one sheet and the armies fit on another sheet, so no more carrying 9000 books around.
Factions
- Beastmen: Not necessarily aligned with Chaos.
- Chivalrous Kingdoms: Not-Bretonnia. A bunch of knights who have become too obsessed with personal glory to even uphold the tenets of chivalry.
- Dark Elves: Elves who survived a cursed isle ruled by savage beasts and snake-elves and rebelled against the High Elves not because of some deep-seated ancestral grudge but because they didn't want to pay taxes.
- Deep Sea Elves: The Not-Idoneth Deepkin. Originally driven from their homelands and decided to live underwater. Became a society ruled by turbo-nerds who hoarded treasures, knowledge and power before a revolution broke their land and forced them even deeper underwater. Those nerds still rule, and now they're looking to reclaim what was theirs.
- Duchies of Vinci: An army of fantasy Italians who field armies of steampunk robots. Pretty much Not-Tilea.
- Dwarves: For those who want to relive the days of the old Dwarf holds.
- Eternal Wardens: The Not-Stormcast Eternals. Hail from a doomed realm and seek to prevent history from repeating itself...damn, not subtle there.
- Ghostly Undead: The Not-Nighthaunt.
- Giant Tribes: The Not-Sons of Behemat.
- Goblins: The Not-Gloomspite Gitz. Turns out that Orcs and Goblins don't get along that well.
- Halflings: Did you forget that WFB had Halfling units too?
- Havoc Dwarves: The Not-Chaos Dwarfs.
- Havoc War Clans: The Not-Warcry clans, chiefly the initial waves of them up until Red Harvest.
- Havoc Warriors: The Not-Warriors of Chaos.
- High Elves: Suffered a lot of losses due to the Dark Elves and Wood Elves ditching them in recent history. Channel parts of the Lumineth Realm-Lords.
- Human Empire: The Not-Empire. Used to be ruled by an imperial family before an orb sealing away the not-Chaos Gods exploded and was wiped out. Now ruled by a loose confederation of city-states.
- Kingdom of Angels: A realm of pious zealots ruled by angels who might be too much on the side of Lawful than Good.
- Mummified Undead: The Not-Tomb Kings. The mummification here was the result of the death of a very mighty god poisoning their main river and the priestly caste discovering special gems that would preserve their skeletal remains beyond death. Now united by a single queen who seeks to reclaim her homeland.
- Ogres: The Not-Ogre Kingdoms. Actually had a functioning kingdom at one point before the Shadow Stalkers entered their world and destroyed everything, forcing them to be nomads.
- Orcs: The Not-Orruk Warclans. Lack the aid of disposable goblin meatshields. Their twin gods don't mirror each other at all, as they had a god of war and a god of the hearth. Guess which one's still alive?
- Ossified Undead: The Not-Ossiarch Bonereapers. Only became undead as a result of their realm being scoured of life by the Havoc god of decay, with the survivors taking up serious necromancy in order to cuck him out of some souls. They're now stuck here because dickbag humans broke their link to home.
- Ratmen: The Not-Skaven. While they still serve a Great Horned Rat (who's now a female rat), they're nowhere near as cartoonishly evil or self-destructive.
- Rift Daemons: The Not-Chaos Daemons. While all four gods are present, you can't mix and match gods without buying allied detachments.
- Saurians: The Not-Lizardmen.
- Shadow Stalkers: An army of Lovecraftian horrors from another dimension. Not really affiliated with the Havoc Gods.
- Sky-City Dwarves: The Not-Kharadron Overlords, who fled from their mountain homes and innovated so hard that they made sky-fleets.
- Vampiric Undead: The Not-Vampire Counts.
- Volcanic Dawrves: The Not-Fyreslayers. They fled from their homes and never returned, feeling too humiliated to do so. Instead, they embraced volcano magic and suicidal zealotry.
- Wood Elves: Elves who broke away from the snooty High Elves and partied with the Not-Sylvaneth instead.
Age of Fantasy Tactics Articles | |
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General: | General Tactics |
Dwarves: | Dwarves - Sky-City Dwarves - Volcanic Dwarves |
Elves: | Dark Elves - Deep Sea Elves - High Elves - Wood Elves |
Greenskins: | Goblins - Orcs |
Havoc: | Beastmen - Clans of the War Cry - Havoc Dwarves - Havoc Warriors - Rift Daemons |
Humans: | Chivalrous Kingdoms - Duchies of Vinci - Eternal Wardens - Humans - Kingdom of Angels |
Undead: | Ghostly Undead - Mummified Undead - Ossified Undead - Vampiric Undead |
Other: | Giant Tribes - Halflings - Ogres - Ratmen - Saurians - Shadow Stalkers |