Gaslands: Difference between revisions
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==Description== | ==Description== | ||
Gaslands is a miniature game in the | Gaslands is a miniature game in the vein of games like Car Wars and Dark Future, with elements of the X-wing Miniature game. Gaslands has no set miniatures, instead requiring the players to use their toy car collections as units in game. Movement is conducted through the use of templates, much like X-wing Miniatures. Major elements that differentiate Gaslands from similar games is the gear and the pole position mechanic. | ||
Gear can be best described as how fast a unit goes. Each turn is separated into 6 gear phases, or 6 potential times a unit can activate in a turn. Shifting up to higher gears gives the advantage of activating more often in a turn. The downside of going for the higher gears is that this can lock the unit from using many of the turning templates. | Gear can be best described as how fast a unit goes. Each turn is separated into 6 gear phases, or 6 potential times a unit can activate in a turn. Shifting up to higher gears gives the advantage of activating more often in a turn. The downside of going for the higher gears is that this can lock the unit from using many of the turning templates. | ||
Pole Position is turn order. Depending on the scenario, certain actions will result in the | Pole Position is turn order. Depending on the scenario, certain actions will result in the player order changing. | ||
==Gang Creation== | ==Gang Creation== | ||
Each gang is given a limited number of points and a sponsor. Points, called Cans, are spent on everything from cars to weapons. Generally 50 | Each gang is given a limited number of points and a sponsor. Points, called Cans, are spent on everything from cars to weapons. Generally, 50 Cans will give the player a starting gang of 3 cars. Sponsors are the closest Gaslands comes to factions. Each sponsor offers perks and special abilities. These can range from special weapons and vehicles, to abilities that affect gameplay. | ||
Sponsors are the | |||
==Car Creation== | ==Car Creation== | ||
Car creation is simple in Gaslands. Each vehicle has a cost, hit points, a max gear, number of crew, special abilities, and build slots. All the player needs to do is calculate how much upgrades cost and what facing the weapons are mounted on. The customization is not that, but works well enough. | Car creation is simple in Gaslands. Each vehicle has a cost, hit points, a max gear, number of crew, special abilities, and build slots. All the player needs to do is calculate how much upgrades cost and what facing the weapons are mounted on. The customization is not that extensive, but works well enough. |
Revision as of 05:53, 29 December 2017
Gaslands is a tabletop game written by Mike Hutchinson and published by Osprey Wargames on November 20, 2017.
Description
Gaslands is a miniature game in the vein of games like Car Wars and Dark Future, with elements of the X-wing Miniature game. Gaslands has no set miniatures, instead requiring the players to use their toy car collections as units in game. Movement is conducted through the use of templates, much like X-wing Miniatures. Major elements that differentiate Gaslands from similar games is the gear and the pole position mechanic.
Gear can be best described as how fast a unit goes. Each turn is separated into 6 gear phases, or 6 potential times a unit can activate in a turn. Shifting up to higher gears gives the advantage of activating more often in a turn. The downside of going for the higher gears is that this can lock the unit from using many of the turning templates. Pole Position is turn order. Depending on the scenario, certain actions will result in the player order changing.
Gang Creation
Each gang is given a limited number of points and a sponsor. Points, called Cans, are spent on everything from cars to weapons. Generally, 50 Cans will give the player a starting gang of 3 cars. Sponsors are the closest Gaslands comes to factions. Each sponsor offers perks and special abilities. These can range from special weapons and vehicles, to abilities that affect gameplay.
Car Creation
Car creation is simple in Gaslands. Each vehicle has a cost, hit points, a max gear, number of crew, special abilities, and build slots. All the player needs to do is calculate how much upgrades cost and what facing the weapons are mounted on. The customization is not that extensive, but works well enough.