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==The Greenglades==
===Spontaneous growth===
Each hero phase a '''SYLVANETH WILDWOOD''' appears on a roll of 6, so be sure to buy all those licensed Games Workshop [[Sylvaneth Forests]] (in all seriousness, hit your local pet store and pick up some aquarium decorations) if you plan on fighting here...you tree hugging hippy.


====The Greenglades====
===Lifebloom===
*'''SPONTANEOUS GROWTH''': each hero phase a '''SYLVANETH WILDWOOD''' appears on a roll of 6, so be sure to buy all those licensed Games Workshop [[Sylvaneth Forests]] (in all seriousness, hit your local pet store and pick up some aquarium decorations) if you plan on fighting here...you tree hugging hippy.  
Any Battleshock tests of 1 are insta-passes and heal any Wounds taken (doesn't revive models though).


*'''LIFEBLOOM''': any Battleshock tests of 1 are insta-passes and heal any Wounds taken (doesn't revive models though).
===Shield of thorns===
All '''WIZARDS''' know Shield of Thorns (CV of 6 on a friendly unit closer than 18"): any enemy unit within 3" from the buffed unit at the end of the combat phase take d3 mortal wounds.


*'''SHIELD OF THORNS''': all '''WIZARDS''' know Shield of Thorns (CV of 6 on a friendly unit closer than 18"): any enemy unit within 3" from the buffed unit at the end of the combat phase take d3 mortal wounds.
===Hidden festering corruption===
Roll a dice for every enemy unit 1" from any scenery (+1 if you have a '''NURGLE''' general): on 5+ it suffer 1 mortal wound or if '''NURGLE''' heal a wound.


*'''HIDDEN FESTERING CORRUPTION''': roll a dice for every enemy unit 1" from any scenery (+1 if you have a '''NURGLE''' general): on 5+ it suffer 1 mortal wound or if '''NURGLE''' heal a wound.
===Help me, grandfather Nurgle!===
Once a game a '''NURGLE HERO''' who died can try to revive, either being healed to full health (5+), staying dead (3-4) or turning into a '''CHAOS SPAWN''' (1-2).


*'''HELP ME, GRANDFATHER NURGLE!''': once a game a '''NURGLE HERO''' who died can try to revive, either being healed to full health (5+), staying dead (3-4) or turning into a '''CHAOS SPAWN''' (1-2).
===Miasma of pestilence===
All '''NURGLE WIZARDS''' know Miasma of Pestilence (CV of 4 on a friendly unit closer than 12"): -1 to hit to any enemy model within 3". For every point of CV added you can buff another unit.


*'''MIASMA OF PESTILENCE''': all '''NURGLE WIZARDS''' know Miasma of Pestilence (CV of 4 on a friendly unit closer than 12"): -1 to hit to any enemy model within 3". For every point of CV added you can buff another unit.
==Rotwater Blight==


====Rotwater Blight====
==The Jotunberg Vortex==


====The Jotunberg Vortex====
==The Scabrous Sprawl==


====The Scabrous Sprawl====
==The Great Green Torc==
 
====The Great Green Torc====

Revision as of 17:45, 4 May 2016

The Greenglades

Spontaneous growth

Each hero phase a SYLVANETH WILDWOOD appears on a roll of 6, so be sure to buy all those licensed Games Workshop Sylvaneth Forests (in all seriousness, hit your local pet store and pick up some aquarium decorations) if you plan on fighting here...you tree hugging hippy.

Lifebloom

Any Battleshock tests of 1 are insta-passes and heal any Wounds taken (doesn't revive models though).

Shield of thorns

All WIZARDS know Shield of Thorns (CV of 6 on a friendly unit closer than 18"): any enemy unit within 3" from the buffed unit at the end of the combat phase take d3 mortal wounds.

Hidden festering corruption

Roll a dice for every enemy unit 1" from any scenery (+1 if you have a NURGLE general): on 5+ it suffer 1 mortal wound or if NURGLE heal a wound.

Help me, grandfather Nurgle!

Once a game a NURGLE HERO who died can try to revive, either being healed to full health (5+), staying dead (3-4) or turning into a CHAOS SPAWN (1-2).

Miasma of pestilence

All NURGLE WIZARDS know Miasma of Pestilence (CV of 4 on a friendly unit closer than 12"): -1 to hit to any enemy model within 3". For every point of CV added you can buff another unit.

Rotwater Blight

The Jotunberg Vortex

The Scabrous Sprawl

The Great Green Torc