Glasya: Difference between revisions

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(A bit extra from Mordenkainen's Tome of Foes.)
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Glasya overthrew the previous ruler of Malbolge by [[Fist of the North Star|making her predecessor gruesomely explode]] and reshaping the layer forever. Any who challenge her rule or, even worse, humiliate her will receive endless sessions of hideous torment. She is very sadistic and enjoys both observing and inflicting torture, training many highly-skilled servants in the infliction of pain. The Princess of Hell urges her cultists to experiment in various ways to increase their depravity, readying them for an as-of-yet unknown goal. She gets along great with [[Fierna]], since they're very alike, and has started turning her against her father, [[Belial]]. Glasya might also have rekindled her relationship with Mammon, but both go to great lengths to keep whatever's going on between them to themselves. Officially she despises [[Levistus]] and wants to destroy him in revenge of her mother's death, but as of yet is unable to do so, because her father wants her to first maneuver him into breaking infernal law ''first'', as a training exercise. Unofficially she wants to do this to prevent the truth coming out that ''she'' murdered her mother, not Levistus, at least in 4th edition, in other editions Levistus is indeed the murderer. While in his prison Levistus is safe, but Glasya will take the first opportunity she gets to destroy him if he ever gets out.  (Which is probably never.) The others lords keep their distance, mainly because they see her as a tool of Asmodeus to consolidate his rule over the Hells. Outwardly she seems loyal to her father, but since she is a devil it is only a matter of time before she will turn against him. Old Scratch brought her up "right," after all.
Glasya overthrew the previous ruler of Malbolge by [[Fist of the North Star|making her predecessor gruesomely explode]] and reshaping the layer forever. Any who challenge her rule or, even worse, humiliate her will receive endless sessions of hideous torment. She is very sadistic and enjoys both observing and inflicting torture, training many highly-skilled servants in the infliction of pain. The Princess of Hell urges her cultists to experiment in various ways to increase their depravity, readying them for an as-of-yet unknown goal. She gets along great with [[Fierna]], since they're very alike, and has started turning her against her father, [[Belial]]. Glasya might also have rekindled her relationship with Mammon, but both go to great lengths to keep whatever's going on between them to themselves. Officially she despises [[Levistus]] and wants to destroy him in revenge of her mother's death, but as of yet is unable to do so, because her father wants her to first maneuver him into breaking infernal law ''first'', as a training exercise. Unofficially she wants to do this to prevent the truth coming out that ''she'' murdered her mother, not Levistus, at least in 4th edition, in other editions Levistus is indeed the murderer. While in his prison Levistus is safe, but Glasya will take the first opportunity she gets to destroy him if he ever gets out.  (Which is probably never.) The others lords keep their distance, mainly because they see her as a tool of Asmodeus to consolidate his rule over the Hells. Outwardly she seems loyal to her father, but since she is a devil it is only a matter of time before she will turn against him. Old Scratch brought her up "right," after all.
Glasya is also a consummate [[Rules Lawyers Rules Lawyer]]; her greatest joy is in finding ways to use the letter of the law to subvert its spirit. For example, she managed to get away with a counterfeiting scheme against the other Archdevils by pointing to the wording of the law defining coinage ''as it left the mint''; Glasya had used lead magically transmuted to gold to create the coins, which left the mint as totally legal gold, but turned back to lead when her victims tried to spend their earning. Glasya's cult reaches out to anyone who wants to cheat contracts without actively breaking the law; making a living via bogus lawsuits (without getting laughed out of court), arranging for 'accidental deaths', and presumably getting DMs to accept [[Powergamer ridiculous munchkinry]], are all boons the Princess of Hell provides to her worshippers.
The signature spells of Glasya's cults are ''Friends'', ''Charm Person'', ''Invisibility'', and ''Haste''. Glasya grants her cultists the power to ''Step Into the Shadows'', which makes them (and anything they're carrying) invisible. Prominent cultists get the ''Infernal Ringleader'' trait, which allows them to give their wounds to any ally they can see.


{{D&D-Archdevils}}
{{D&D-Archdevils}}

Revision as of 05:49, 4 December 2020

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Named after Glasya-Labolas, the demon from the Ars Goetia that provides the name of another big-name villain in a franchise belonging to Wizards of the Coast, Glasya is the daughter of Asmodeus and the current Lord of the Sixth. She looks like a beautiful young woman with brown skin, wings, a tail with a half-moon shaped tip and a pair of horns jutting out of her forehead. She is more than willing to lure unsuspecting victims into her embrace, only for her to release a virulent disease that sloughs the flesh from their bones and has them suffer a hideously painful death, with the last thing they hear being Glasya's laughter. Fortunately for their relationship, her boy toy's totally into that. Devils love their beyond-hardcore S&M; it thrills their desire for power to abuse corruptly.

Glasya overthrew the previous ruler of Malbolge by making her predecessor gruesomely explode and reshaping the layer forever. Any who challenge her rule or, even worse, humiliate her will receive endless sessions of hideous torment. She is very sadistic and enjoys both observing and inflicting torture, training many highly-skilled servants in the infliction of pain. The Princess of Hell urges her cultists to experiment in various ways to increase their depravity, readying them for an as-of-yet unknown goal. She gets along great with Fierna, since they're very alike, and has started turning her against her father, Belial. Glasya might also have rekindled her relationship with Mammon, but both go to great lengths to keep whatever's going on between them to themselves. Officially she despises Levistus and wants to destroy him in revenge of her mother's death, but as of yet is unable to do so, because her father wants her to first maneuver him into breaking infernal law first, as a training exercise. Unofficially she wants to do this to prevent the truth coming out that she murdered her mother, not Levistus, at least in 4th edition, in other editions Levistus is indeed the murderer. While in his prison Levistus is safe, but Glasya will take the first opportunity she gets to destroy him if he ever gets out. (Which is probably never.) The others lords keep their distance, mainly because they see her as a tool of Asmodeus to consolidate his rule over the Hells. Outwardly she seems loyal to her father, but since she is a devil it is only a matter of time before she will turn against him. Old Scratch brought her up "right," after all.

Glasya is also a consummate Rules Lawyers Rules Lawyer; her greatest joy is in finding ways to use the letter of the law to subvert its spirit. For example, she managed to get away with a counterfeiting scheme against the other Archdevils by pointing to the wording of the law defining coinage as it left the mint; Glasya had used lead magically transmuted to gold to create the coins, which left the mint as totally legal gold, but turned back to lead when her victims tried to spend their earning. Glasya's cult reaches out to anyone who wants to cheat contracts without actively breaking the law; making a living via bogus lawsuits (without getting laughed out of court), arranging for 'accidental deaths', and presumably getting DMs to accept Powergamer ridiculous munchkinry, are all boons the Princess of Hell provides to her worshippers.

The signature spells of Glasya's cults are Friends, Charm Person, Invisibility, and Haste. Glasya grants her cultists the power to Step Into the Shadows, which makes them (and anything they're carrying) invisible. Prominent cultists get the Infernal Ringleader trait, which allows them to give their wounds to any ally they can see.