Gods of Dungeons & Dragons: Difference between revisions
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==[[Dragonlance]]== | ==[[Dragonlance]]== | ||
The gods of Dragonlance each have a constellation in the night sky or one of the three moons. When a god walks in the world among mortals, that constellation is absent from the sky, which is a dead giveaway to the other gods that someone is mucking about where they don't belong. | |||
;Gods of Good | |||
* Branchala (the harp), music, inspiration, bards | |||
* Habbakuk (the phoenix), persistence, animals, rangers | |||
* Kiri-Jolith (the bison's head), unity, strength, fighters | |||
* Majere (the rose), discipline, dreams, monks | |||
* Mishakal (the figure-eight), restoration, motherhood, healers | |||
* Paladine (the platinum dragon), majesty, aspirations, leaders | |||
* Solinari (the silver moon), magic used for good, wizards | |||
;Gods of Neutrality | |||
* Chislev (a wandering star (planet)), instinct, natural world | |||
* Gilean (the book), knowledge, librarians, scholars | |||
* Lunitari (the red moon), magic used for neutrality, wizards | |||
* Reorx (a red star), creation, craftsmen, dwarves and gnomes | |||
* Shinare (a wandering star (planet)), interaction, agreements, merchants | |||
* Sirrion (a wandering star (planet)), transformation, fire, artists and alchemists | |||
* Zivilyn (a wandering star (planet)), wisdom, awareness, completely impartial | |||
;Gods of Evil | |||
* Chemosh (the goat skull), fatalism, despair, undead | |||
* Hiddukel (the broken scale), exploitation, selfishness, thieves | |||
* Morgion (the diseased hood), decay, disease, suffering | |||
* Nuitari (the black (invisible) moon), magic used for evil, wizards | |||
* Sargonnas (the condor), wrath, revenge, minotaurs | |||
* Takhisis (the five-headed dragon), control, conquest, tyrants | |||
* Zeboim (the dragon-turtle), strife, mood-swings, bane of sailors | |||
==[[Eberron]]== | ==[[Eberron]]== | ||
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{{D&D-Greyhawk-Deities}} | {{D&D-Greyhawk-Deities}} | ||
;Greater Deities | |||
*[[Boccob]], god of magic, arcane knowledge, balance and foresight. | *[[Boccob]], god of magic, arcane knowledge, balance and foresight. | ||
*[[Nerull]], god of death, darkness, murder and the underworld. | *[[Nerull]], god of death, darkness, murder and the underworld. | ||
*[[Pelor]], god of sun, light, strength and healing. More humans worship Pelor than any other deity. | *[[Pelor]], god of sun, light, strength and healing. More humans worship Pelor than any other deity. | ||
;Intermediate Deities | |||
*[[Callarduran smoothhands]], god of svirfneblin | *[[Callarduran smoothhands]], god of svirfneblin | ||
*[[Ehlonna]], goddess of forests, woodlands, flora & fauna, and fertility. | *[[Ehlonna]], goddess of forests, woodlands, flora & fauna, and fertility. | ||
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*[[Wee Jas]], goddess of magic, death, vanity, and law. | *[[Wee Jas]], goddess of magic, death, vanity, and law. | ||
;Lesser Deities | |||
*[[Bahamut]], god of good dragons | *[[Bahamut]], god of good dragons | ||
*[[Tiamat]], goddess of dragons | *[[Tiamat]], goddess of dragons | ||
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*[[Xan Yae]] | *[[Xan Yae]] | ||
;Demi-Gods | |||
*[[Zuoken]] | *[[Zuoken]] | ||
*[[Wastri]] | *[[Wastri]] | ||
*[[Vaprak]] | *[[Vaprak]] | ||
*[[Zagyg]] | |||
==Racial== | |||
These deities appear through all campaign settings as part of their racial pantheons. Except when they're dead. | These deities appear through all campaign settings as part of their racial pantheons. Except when they're dead. | ||
*[[Annam]], god of giants | *[[Annam]], god of giants | ||
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*[[Yondalla]], goddess of [[halflings]]. | *[[Yondalla]], goddess of [[halflings]]. | ||
==[[Planescape]]== | |||
Too many gods to count, some less potent than a 20th level player character. You can use gods from any of the other campaign settings, even multiple settings. Planescape adventures are usually based in the city of [[Planescape#Sigil|Sigil]] which no god may enter, not even when Orcus was acting as the BBEG of the entire AD&D 2nd edition. | |||
We will not mention the Lady of Pain here because she is not a god. Asserting otherwise is a one-way ticket to getting all your flesh cheese-gratered off your bones. | |||
==Points of Light== | |||
The default setting for D&D 4E. | |||
{{D&D4e-Deities}} | {{D&D4e-Deities}} | ||
==[[Spelljammer]]== | ==[[Spelljammer]]== |
Revision as of 16:47, 5 March 2015
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Within all roleplaying games (outside of Warhammer 40k's Dark Heresy, where thinking outside the box is Heresy) there are deities. Whether they are good or bad, they exist.
This list will more or less contain the 3.5e versions of the deities, and how they can be used to portray characters in your settings.
Dragonlance
The gods of Dragonlance each have a constellation in the night sky or one of the three moons. When a god walks in the world among mortals, that constellation is absent from the sky, which is a dead giveaway to the other gods that someone is mucking about where they don't belong.
- Gods of Good
- Branchala (the harp), music, inspiration, bards
- Habbakuk (the phoenix), persistence, animals, rangers
- Kiri-Jolith (the bison's head), unity, strength, fighters
- Majere (the rose), discipline, dreams, monks
- Mishakal (the figure-eight), restoration, motherhood, healers
- Paladine (the platinum dragon), majesty, aspirations, leaders
- Solinari (the silver moon), magic used for good, wizards
- Gods of Neutrality
- Chislev (a wandering star (planet)), instinct, natural world
- Gilean (the book), knowledge, librarians, scholars
- Lunitari (the red moon), magic used for neutrality, wizards
- Reorx (a red star), creation, craftsmen, dwarves and gnomes
- Shinare (a wandering star (planet)), interaction, agreements, merchants
- Sirrion (a wandering star (planet)), transformation, fire, artists and alchemists
- Zivilyn (a wandering star (planet)), wisdom, awareness, completely impartial
- Gods of Evil
- Chemosh (the goat skull), fatalism, despair, undead
- Hiddukel (the broken scale), exploitation, selfishness, thieves
- Morgion (the diseased hood), decay, disease, suffering
- Nuitari (the black (invisible) moon), magic used for evil, wizards
- Sargonnas (the condor), wrath, revenge, minotaurs
- Takhisis (the five-headed dragon), control, conquest, tyrants
- Zeboim (the dragon-turtle), strife, mood-swings, bane of sailors
Eberron
Forgotten Realms
The Deities of Forgotten Realms | |||
---|---|---|---|
Lawful | Neutral | Chaotic | |
Good | Ilmater • Nobanion • Torm • Tyr | Chauntea • Deneir • Eldath • Enlil • Gwaeron Windstrom • Lathander • Mielikki • Milil • Mystra • Shiallia | Lliira • Lurue • Selûne • Sharess • Sune • Tymora • Valkur |
Neutral | Azuth • Helm • Hoar • Jergal • Kelemvor • Red Knight • Savras • Siamorphe • Ulutiu | Akadi • Ao • Auppenser • Gond • Grumbar • Istishia • Karsus • Kossuth • Oghma • Silvanus • Tempus • Ubtao • Waukeen | Finder Wyvernspur • Ibrandul • Leira • Mask • Shaundakul • Uthgar |
Evil | Asmodeus • Bane • Gargauth • Gilgeam • Iyachtu Xvim • Loviatar | Auril • Bhaal • Myrkul • Shar • Velsharoon | Beshaba • Cyric • Garagos • Malar • Moander • Talona • Talos • Umberlee |
Greyhawk
- Greater Deities
- Boccob, god of magic, arcane knowledge, balance and foresight.
- Nerull, god of death, darkness, murder and the underworld.
- Pelor, god of sun, light, strength and healing. More humans worship Pelor than any other deity.
- Intermediate Deities
- Callarduran smoothhands, god of svirfneblin
- Ehlonna, goddess of forests, woodlands, flora & fauna, and fertility.
- Erythnul, god of hate, envy, malice, panic, ugliness, and slaughter.
- Fharlanghn, god of horizons, distance, travel, and roads.
- Heironeous, god of chivalry, justice, honor, war, daring, and valor.
- Hextor, god of war, discord, massacres, conflict, fitness, and tyranny.
- Kord, god of athletics, sports, brawling, strength, and courage.
- Lolth, goddess of drow and spiders
- Obad-Hai, god of nature, freedom, hunting, and beasts.
- Olidammara, god of music, revels, wine, rogues, humor, and tricks. Tends to fuck with the other gods for the hell of it.
- Saint Cuthbert, god of common sense, wisdom, zeal, honesty, truth, and discipline. Needless to say, he's all but dead in the future.
- Wee Jas, goddess of magic, death, vanity, and law.
- Lesser Deities
- Demi-Gods
Racial
These deities appear through all campaign settings as part of their racial pantheons. Except when they're dead.
- Annam, god of giants
- Blibdoolpoolp, god of kuo-toas
- Corellon Larethian, god of elves, magic, music, and arts.
- Garl Glittergold, god of gnomes, humor, and gemcutting. Fucked up Kurtulmak's shit.
- Gruumsh, god of orcs.
- Kurtulmak god of kolbolds
- Moradin, god of dwarves.
- Yondalla, goddess of halflings.
Planescape
Too many gods to count, some less potent than a 20th level player character. You can use gods from any of the other campaign settings, even multiple settings. Planescape adventures are usually based in the city of Sigil which no god may enter, not even when Orcus was acting as the BBEG of the entire AD&D 2nd edition.
We will not mention the Lady of Pain here because she is not a god. Asserting otherwise is a one-way ticket to getting all your flesh cheese-gratered off your bones.
Points of Light
The default setting for D&D 4E.
The Deities of Dungeons & Dragons 4th Edition | |||
---|---|---|---|
Lawful | Neutral | Chaotic | |
Good | Bahamut • Haramathur • Moradin | Amoth • Lakal • Nusemnee • Pelor | Avandra • Corellon • Sehanine |
Neutral | Erathis • Raven Queen • Sagawehn | Aurom • Io • Ioun • Melora | Gorellik • Kord • Laeris |
Evil | Asmodeus • Bane • Tiamat | Nerull • Torog • Vecna | Gruumsh • Khala • Lolth • Tharizdun • Zehir |
Spelljammer
Gallery
-
Priests of Pholtus, Al’Akbar, Saint Cuthbert, Heironeous, and Hextor
-
Priests of Kurell, Trithereon, Wenta, Ralishaz, and Kord