Grimdark Future/Tactics/TAO Coalition: Difference between revisions

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Revision as of 07:33, 23 June 2020

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Why Play Tao

Pros

Cons

Special Rules

Unit Analysis

Heroes

  • Battlesuit Captain:
  • Grunt Captain: A support hero intended for Grunt units, this Captain doesn’t have much actual power. He shoots as well as a standard Grunt, with the same armor, and much of the same weapon choices. What he adds, besides a morale boost, is the possibility to add two extra drones to a Grunt squad, and the Volley Fire ability for an extra 25pts. He also has some melee upgrades if that’s a thing you want to do. Generally speaking, the only way you will want to run him is with Volley Fire in a 10-man Grunt Squad with rifles, as with rifles you have the range to Hold most often and get the benefit from his ability. Otherwise, take a Sage instead.
  • Jackal Veteran:
  • Sage: The TAO’s only access to Psychic, as well as a very useful support ability. For 10pts cheaper than the Grunt Captain’s Volley Fire, Sages can take Elemental Power which has more flexibility, on top of granting an even greater morale boost due to Q4+ with Fearless. Sages are squishy, but if you put them in a 10-man unit you’ll have a fair amount of protection for them, and you’ll get the most utility from Elemental Power. They can also take Psychic, although most of the TAO powers have only a 12” range, so Psychic 2 is only really worth it when facing armies that are likely to get close or in a shotgun squad. Against shooty armies Psychic 1 can be useful though, since it means you can get temporary Stealth each turn on a 3+.

Infantry

  • Grunt Squad:
  • Spotter Squad:
  • Stealth Suits:
  • Battle Suits:
  • Sniper Drones:
  • Gun Drones:
  • Jackals:
  • Jackal Hounds:
  • Jackal Cavalry:
  • Locusts:

Vehicles

  • Hover Transport:
  • Hover Tank:
  • Hover Attack Bike:
  • Heavy Battle Suit:
  • Heavy Stealth Suit:
  • Razor Fighter:
  • Sun Bomber:
  • Tide Titan:
  • Surge Titan:

Army Building

Starter Armies

General Advice

Tactics

Grimdark Future Tactics Articles
General: General Tactics
Alien Hives: Alien Hives - Soul-Snatcher Cults
Aliens: Dwarf Guilds - Eternal Dynasty - Jackals - Orc Marauders
Robot Legions - Saurian Starhost - TAO Coalition
Battle Brothers: Battle Brothers - Custodian Brothers - Prime Brothers
Elves: Dark Elf Raiders - Elven Jesters - High Elf Fleets
Havoc: Havoc Brothers - Machine Cult Defilers - Wormhole Daemons
Humans: Battle Sisters - Feudal Guard - Gangs of Hive City
Human Defense Force - Human Inquisition - Infected Colonies
Machine Cult - Titan Lords - Rebel Guerillas
Ratmen: Ratmen Clans - Vile Rattus Cult