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===8th Edition=== | ===8th Edition=== | ||
8e tweaked Grimgor around yet again, keeping him at BS1 but dropping him back down to 5 Attacks. This version of Grimgor, likewise, only has Gitsnik and the Blood-Forged Armor. His special rules are Choppas, Hatred: Everyone, Immune to Psychology, Waaagh! and Da Immortulz (as per 7e, but Da Immortulz also gain +1 WS whether Grimgor is running around with them or not). | 8e tweaked Grimgor around yet again, keeping him at BS1 but dropping him back down to 5 Attacks. This version of Grimgor, likewise, only has Gitsnik and the Blood-Forged Armor. His special rules are Choppas, Hatred: Everyone, Immune to Psychology, Waaagh! and Da Immortulz (as per 7e, but Da Immortulz also gain +1 WS whether Grimgor is running around with them or not). | ||
===The End Times=== | |||
Grimgor got upgraded to being the Incarnate of Beasts for the last of the End times rulebooks. Costing 460 points, he takes the 8e Grimgor and gives him +1 to Strength, Toughness, Wounds and Attacks, changes the Immortalz so they only get +1 WS and Hatred, gives him the new rule Best of Da Best (in a challenge, re-roll failed To Hit rolls and To Wound rolls), and the power Locus of Ghur (Innate Bound Spell, power level 6, casts an Augment that affects any friendly unit from the Orcs & Goblins or Ogre Kingdoms armies that is within 12", affected units get +1 Strength & Toughness until Grimgor's next magic phase). | |||
==Gallery== | ==Gallery== |
Revision as of 03:46, 2 April 2015
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Grimgor Ironhide is a Black Orc special character for Orcs & Goblins and basically Ghazghkull Mag Uruk Thraka is his equivalent of 40k's . As it stands, he's the greatest Orc who ever lived. He's bloodthirsty and driven, to the point even other Orcs think he's a bit of a nutter (if a glorious fucking one). He's VERY foul-tempered and 'ard as a nails-on-stale-bread sandwich.
Grimgor is the primary named character of the Black Orcs, and his army as a result is mostly comprised of them. His personal guard, and the most elite Orcs (meaning actually trained and geared with properly made armor) called the "Immortulz" are undefeated. Any other greenskins in his army tend to get killed when Grimgor gets bored, although this does little to discourage more from joining him.
Oh, and his magic axe is named "Gitsnik".
The Legend
Suddenly appearing out of the Blasted Wastes one day missing one eye and followed by his Orcservant Immortulz (who would come to lead Grimgor's choice troops), Grimgor continued without rest or much in the way of sustenance taking tribe after tribe and making them his own. Tribes that impressed him were allowed to keep their own autonomy so long as they stayed out of his way (something most Orcs consider un-Orcy), but tribes too weak or Squig-headed to move aside were destroyed to the last. Grimgor's battle lust overcame his own Animosity rolls, and any day where no battle occurred Grimgor caused fights intentionally within his own forces leaving only his own personal Black Orc guard the only ones safe from being destroyed from boredom (although not on an individual basis).
As a result of this, Grimgor has never known more than two days without a battle occurring; his own men actually fear what would happen if it did come to pass. Any greenskin who heard of him came to believe he was the chosen prophet and champion of Gork (or possibly Mork), and within a short period of time tribes flocked to him to join his unofficial WAAAGH.
Eventually running out of tribes of Orcs to test his mettle against, Grimgor made his way to fight the biggest challenge he knew of. The Slayer Cult. The fucking Dwarfs who worship the idea of gloriously dying in battle and don't wear any armor to increase the probability of that happening. The Slayer Cult, after a few battles, sealed themselves in their kingdom of Karak Kadrin. That's right, the Dwarfs who live to die basically said "Fuck that, we're staying in here."
So after getting bored with this, Grimgor heard about Kislev and how fucking badass the shirtless shoeless bear-riding humans that give Chaos the middle finger are, and said "DAT SOUNDZ LIKE A ROIGHT PROPPA PLACE FOR A LAND WAR!" and marched his army to Warhammer Russia. Grimgor and his army massacred the fuck out of them, using the dead as rations (the best they'd had until this point) and generally shrugged off the cold and massive Chaos Daemons that just kind of pop into being all around them. Tzarina Katarin finally got involved and froze his entire army (other than the Immortulz) into Orcsicles, forcing him to go back to the Blasted Wastes and recruit more greenskins (which was fine, because he was bored anyway). Grimgor returned to fight the Dwarfs again, then took control of one of the original Strongholds that had never fallen. Plumbing the forgotten caverns where the Dwarfs had dug too deep, he encountered his kin, the Night Goblins. He proceeded to massacre the fuck out of them and use THEM as rations, and going even deeper he encountered Skaven. Skaven were a new foe; with numbers so high he rarely ran out of them to kill, with fucking impressive artillery that made battles more exciting, and finally they made the best rations he'd had so far. Grimgor was such a massive threat that three clans united against him, who's forces he wiped out nearly to the last. He eventually did what no foe had EVER done previously; he breached a Skaven city.
Despite this accomplishment, Grimgor was getting bored again. He then packed up his army and simply left, leaving the Skaven to retake the tunnels he had cleared out and gain a fortress with access to the surface world. He crossed the Worlds Edge Mountains, fought Chaos Dwarfs and crossed their lands (which are so lava-filled they put Bowser's Castle to shame) and made war on the Ogres in their own lands. Cutting a path directly through, he encountered a fucking MASSIVE force of Chaos Mongols which had been heading to assault Kislev after Grimgor had weakened it so much previously. Grimgor was satisfied slaughtering them for some time, and did such massive damage to them that his name was spread by those who fled and made it home as a Daemon Prince who existed to slaughter Chaos.
Storm of Chaos (Retconned, Alternate Universe)
After heading westwards towards populated lands looking for more things to kill, Grimgor's Shamans suddenly and inexplicably had begun exploding. He soon found out that the world was ending because Chaos was fucking with reality and Archaon was lubing up to blow up the world with one thrust. Grimgor exclaimed "HOT DAMN, END OF DA WORLD YOU SAY?!?" and lead his forces to the main event. He encountered the army of Crom the Conqueror, and promptly slaughtered the fuck out of the bulk of it. Grimgor wound up in a duel with Crom himself, and during the fighting his entire army fled. Grimgor immediately disengaged from the badly wounded Crom and ran after them, shouting insults and waving his axe attempting to rally them. Crom immediately rushed his forces to support Archaon, and get him into the Empire. Grimgor meanwhile had chased his army all the way back to the World's Edge Mountains before giving up.
Not wanting to miss out on the massive ass-kicking battle, Grimgor thought "MAN, FUCK DAT ARCHAON GUY, HE MUST BE TUFF AS HELL. I'MMA BEAT HIS BITCH ASS!" and traveled to Altdorf where Archaon had beaten Valten in a duel and was giving a monologue before killing Valten and destroying the world. Grimgor crashed through and destroyed Archaon's guard, the very best Daemons and Champions that Chaos had to offer. Not with a WAAAGH. Not with an army. Not with a tribe. Not with a mob. Just that one single fucking Orc beat the best there is. He encountered the single greatest Chaos Incursion in history, and beat the fuck out of it. It is the equivalent of a single Warboss killing ALL of the Greater Daemons and Chaos Primarchs before confronting Failbaddon himself.
So just as Archaon was about to usher in an eternity of darkness and rule as King Chaos forever and all the usual Chaos shit, he hears a massive shout behind him.
"OI, WANKAH! I'LL FUCKIN' DECK YOU, SWARE ON ME ZOG!!!"
Archaon turned just in time to recieve a headbutt to the dick. With Archaon laid low, Grimgor then did something very un-orc like. He shouted "I IZ DA BEST!!!!!!" and left laughing back to the Worlds Edge Mountains to gather another army, and go back to fighting shit.
Unfortunately, this ending was retconned; Games Workshop wound up so embaressed by the way the campaign went it was relegated to an alternate universe.
End Times (Round 2)
During the End Times event, Grimgor's story returns to the point in canon before he encountered Crom's army. Wurrzag Da Great Green Prophet has finally realized that the champion of Gork and Mork wouldn't be one Orc, but rather two greenskins leading a united WAAAGH. Believing that Grimgor is the champion of Gork (or possibly Mork) while Skarsnik is the champion of Mork (or possibly Gork), he has set out to inform them of their destinies and unite them in one WAAAGH. Grimgor later becomes bound to the wind of beasts, and now commands a huge army of both orcs and ogres known as the Beast WAAAGH! (No word on what Greasus Goldtooth will make of the Ogres following Grimgor)
On The Tabletop
Grimgor has been playable since at least the 6th edition of Warhammer when he replaced Morglum Necksnapper as GW's go-to Black Orc Warboss, and in all his incarnations, "rape train" pretty accurately sums up what he can do. He costs a bundle, but he will make merry mincemeat out of whatever you point him at.
6th Edition
Grimgor has the honor of being one of only two orc characters statted in the army book for this edition, alongside Wurrzag. He comes with a minimum bodyguard of nine Black Orcs and uses up a Lord, Hero and Special slot, all for a minimum of 600 points - his bodyguard, the Immortulz, wear heavy armor and carry choppas & additional hand weapons, can be expanded with up to ten more Black Orcs (+13 points per extra Immortul), and includes a Musician and a Battle Standard Bearer sporting the Blasted Banner (Grimgor & Immortulz are Stubborn).
Grimgor himself has M4, WS 8, BS 2, S 5, T 5, W 3, I 5, A 5, and LD 9. He has the special rules Ignore Greenskin Animosity, Quell Animosity, Hatred: Everyone, Awesome Fighter (+2 to Combat Resolution in Grimgor's favor, enemies flee 3D6" instead of usual movement) and He's Da Boss (Grimgor is automatically army general). He sports Gitsnik (magic weapon, +2 Strength, Always Strikes First), wears the Blood-Forged Armor (1+ Armor Save and 5+ Ward Save) and carries Mork's All-Seeing Eye (Magic Resistance 1 for Grimgor and Immortulz).
7th Edition
In 7e, Grimgor lost a point of Ballistic Skill and gained +2 Attacks, and traded his former special rules for Immune to Psychology, Hatred: Everyone and Da Immortulz (army must include at least one unit of Black Orcs, which only Grimgor can join; they gain Immune to Psychology and Hatred: Everyone if he does). He retains Gitsnik and the Blood-Forged Armor, but loses Mork's All-Seeing Eye.
8th Edition
8e tweaked Grimgor around yet again, keeping him at BS1 but dropping him back down to 5 Attacks. This version of Grimgor, likewise, only has Gitsnik and the Blood-Forged Armor. His special rules are Choppas, Hatred: Everyone, Immune to Psychology, Waaagh! and Da Immortulz (as per 7e, but Da Immortulz also gain +1 WS whether Grimgor is running around with them or not).
The End Times
Grimgor got upgraded to being the Incarnate of Beasts for the last of the End times rulebooks. Costing 460 points, he takes the 8e Grimgor and gives him +1 to Strength, Toughness, Wounds and Attacks, changes the Immortalz so they only get +1 WS and Hatred, gives him the new rule Best of Da Best (in a challenge, re-roll failed To Hit rolls and To Wound rolls), and the power Locus of Ghur (Innate Bound Spell, power level 6, casts an Augment that affects any friendly unit from the Orcs & Goblins or Ogre Kingdoms armies that is within 12", affected units get +1 Strength & Toughness until Grimgor's next magic phase).