Gully Dwarf: Difference between revisions
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Enter the '''Gully Dwarves'''. They are like [[dwarves]], except minus everything that makes dwarves cool. | Enter the '''Gully Dwarves'''. They are like [[dwarves]], except minus everything that makes dwarves cool. | ||
According to the [[Dragonlance]] Campaign Setting, the gully dwarves all belong to the loose clan of Aghar. Their accepted history is that they are [[Tinker Gnome]]-[[Dwarf]] hybrids. They have strong survival instincts, pride, endurance, and a will to live. | According to the [[Dragonlance]] Campaign Setting, the gully dwarves all belong to the loose clan of Aghar. Their accepted history is that they are [[Tinker Gnome]]-[[Dwarf]] hybrids which managed to inherit the worst qualities of both races and none of their good qualities. | ||
They have strong survival instincts, a baffling amount of pride, endurance, and a will to live. While they are utter cowards whose first reaction to being caught in a fight is to flee or beg for their lives, they fight with the desperation of cornered rats if they are forced to do so. | |||
However, they are generally very stupid and often hold menial jobs. The highest an average gully dwarf can count is 2, though some have become smart enough to count to 3. To put this into perspective, crows can count to three, some parrots can go up to 6. They are smaller than normal dwarves. They have no land of their own and live in ruined cities, sewers, and dirty parts of cities. They do not revere [[Reorx]], instead having a tribal ancestor worship system, and are not intelligent enough to understand concepts such as law or morality. They believe magical items to be useless since other races put their magic into them, and believe that the most powerful items are those they do absolutely nothing. The shaman of a gully dwarf clan is typically appointed the keeper of their "relics", which are invariably useless crap like bent sticks and dead lizards. | |||
They speak their own guttural "language" that sounds like a broken form of whichever languages are spoken by the races that live in the area, and it is said to evolve so rapidly that scholars have given up on trying to study it. | |||
[[Category: Dungeons & Dragons]] | [[Category: Dungeons & Dragons]] | ||
[[Category:Dragonlance]] | [[Category:Dragonlance]] | ||
[[Category:Dwarves]] | [[Category:Dwarves]] |
Revision as of 16:52, 26 March 2022
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There are some people who want to be the Mighty and the Great, be it as the genius wizard or the master of combat, the Paragon Champion of Good or the Terrible (in both the old and new sense of the word) Scourge of the World.
There are some people who want to be the "Everyman": The regular Joe of humble origins who faces and overcomes foes trials and tests with grit, pluck and determination.
There are some people who want to be the Underdog: The one whom nobody would bet on who's up against the world, but whose accomplishments are all the more sweet for having achieved them with a massive handicap.
But nobody wants to be the absolute dregs.
Enter the Gully Dwarves. They are like dwarves, except minus everything that makes dwarves cool.
According to the Dragonlance Campaign Setting, the gully dwarves all belong to the loose clan of Aghar. Their accepted history is that they are Tinker Gnome-Dwarf hybrids which managed to inherit the worst qualities of both races and none of their good qualities.
They have strong survival instincts, a baffling amount of pride, endurance, and a will to live. While they are utter cowards whose first reaction to being caught in a fight is to flee or beg for their lives, they fight with the desperation of cornered rats if they are forced to do so.
However, they are generally very stupid and often hold menial jobs. The highest an average gully dwarf can count is 2, though some have become smart enough to count to 3. To put this into perspective, crows can count to three, some parrots can go up to 6. They are smaller than normal dwarves. They have no land of their own and live in ruined cities, sewers, and dirty parts of cities. They do not revere Reorx, instead having a tribal ancestor worship system, and are not intelligent enough to understand concepts such as law or morality. They believe magical items to be useless since other races put their magic into them, and believe that the most powerful items are those they do absolutely nothing. The shaman of a gully dwarf clan is typically appointed the keeper of their "relics", which are invariably useless crap like bent sticks and dead lizards.
They speak their own guttural "language" that sounds like a broken form of whichever languages are spoken by the races that live in the area, and it is said to evolve so rapidly that scholars have given up on trying to study it.