Heldrake: Difference between revisions
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*The Heldrake is a flyer, meaning most guns only hit it on a 6+. | *The Heldrake is a flyer, meaning most guns only hit it on a 6+. | ||
*The Heldrake has It Will Not Die, meaning it can regenerate any wounds it takes. | *The Heldrake has It Will Not Die, meaning it can regenerate any wounds it takes. | ||
*The Helldrake can | *The Helldrake can Vector Strike one unit it flies over, dealing D3+1 S7 AP3 hits with Ignores Cover, meaning it could tear apart enemy flyers (or anything else with worse then AV13/Sv2+) and burn down some infantry on the same turn. | ||
*It has AV 12 on the front and sides, making completely invulnerable to small-arms fire and nearly-invulnerable to S6 and S7 fire; in other words, if you wanna take one down, start looking at [[lascannon]]s. Not an Imperial army? Welp. | *It has AV 12 on the front and sides, making completely invulnerable to small-arms fire and nearly-invulnerable to S6 and S7 fire; in other words, if you wanna take one down, start looking at [[lascannon]]s. Not an Imperial army? Welp. | ||
*It has three Hull Points. This is actually average for vehicles, but, on top of all the other benefits, it's pretty ridiculous. | *It has three Hull Points. This is actually average for vehicles, but, on top of all the other benefits, it's pretty ridiculous. | ||
*It has Daemonic Possession, meaning Crew Stunned and Crew Shaken results for penetration won't do much to it. | *It has Daemonic Possession, meaning Crew Stunned and Crew Shaken results for penetration won't do much to it. | ||
*It has Daemonforge, meaning that, for one turn, it gets to reroll all failed To Wound rolls. | *It has Daemonforge, meaning that, for one turn, it gets to reroll all failed To Wound rolls. |
Revision as of 10:42, 25 July 2013
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Heldrakes are a type of Daemon Engine utilized by the Chaos Space Marines in Warhammer 40,000.
It is also deliciously skubtastic.
For one thing, the Heldrake is a giant, metallic, fire-breathing, Chaos dragon/jetfighter. It also has a FATAL-size anal hole. Many fa/tg/uys find this absolutely silly, although it is based on an old Epic 40,000 model, so...
The Heldrake is also incredibly overpowered, in a book that is generally pretty weak. In fact, Heldrakes are pretty much the only thing keeping Chaos Marines competitive nowadays. Using three Heldrakes in a game is the fastest way to cause RRRRRAAAGGGGEEEE.
Why the Heldrake is Overpowered
Because it ignores a whole bunch of rules in the game.
- It has a flamer weapon, so it ignores cover.
- Said flamer weapon has AP3, so it ignores most armor.
- Said flamer is also a Torrent weapon and turret-mounted, meaning it ignores positioning (which is especially important, as the Heldrake is a flyer).
- Said flamer also has a ridiculous range, in part because of the flamer template, in part because of Torrent (the template can be 12" from the Heldrake), and in part because of the natural speed of the Heldrake.
- Said flamer is S6, meaning it causes Instant Death for GEQ and wounds on a 2+ for MEQ.
- The Heldrake is a flyer, meaning most guns only hit it on a 6+.
- The Heldrake has It Will Not Die, meaning it can regenerate any wounds it takes.
- The Helldrake can Vector Strike one unit it flies over, dealing D3+1 S7 AP3 hits with Ignores Cover, meaning it could tear apart enemy flyers (or anything else with worse then AV13/Sv2+) and burn down some infantry on the same turn.
- It has AV 12 on the front and sides, making completely invulnerable to small-arms fire and nearly-invulnerable to S6 and S7 fire; in other words, if you wanna take one down, start looking at lascannons. Not an Imperial army? Welp.
- It has three Hull Points. This is actually average for vehicles, but, on top of all the other benefits, it's pretty ridiculous.
- It has Daemonic Possession, meaning Crew Stunned and Crew Shaken results for penetration won't do much to it.
- It has Daemonforge, meaning that, for one turn, it gets to reroll all failed To Wound rolls.