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==Why Play Legion of Everblight?==
==Why Play Legion of Everblight?==


The Legion of Everblight consists of elves and ogres who got possessed by an incorporeal dragon, as well as the monsters that said dragon has created from the flesh of his army's victims. As a general rule, its models move like greased lightning and excel at precision strikes and assassination. They suffer a little in the defensive department, but in Everblight's opinion the best defence is a good Carnivean to the face. The nearly universal presence of Pathfinder, Flight and Eyeless Sight means that most Legion players never bother to learn the rules for line of sight or terrain.
[[Meme|Fuck you, I'm an army of dragons!]]
 
The Legion of Everblight consists of elves and ogrun who have been corrupted and beholden to the will of the army's eponymous dragon (who is currently a hunk of rock occupying some of said elves' chests: [[Iron Kingdoms|IK]] dragons are weird), as well as the monsters that said dragon has created from the flesh of his army's victims and the blood of his chosen generals.  Said dragon is also the scrappy underdog (whelp?) of the dragon world, and unlike the [[Cryx|other army led by a dragon]] he thinks that kaiju movies totally shit over zombie movies.
 
In many respects the Legion is a typical glass-cannon army: it wants to use its speed and ranged ability to its advantage, forcing the opponent into bad positions and trades that allow the Legion player to gain a strong lead before the relative fragility of their models becomes a factor. Aiding in this are ample access to Eyeless Sight, Pathfinder and Flight, allowing the Legion to more easily set up its attacks by using the terrain on the board as a shield from its foes. You may lack the tricksiness of the [[Hordes/Tactics/Circle_Orboros|Circle]] and the raw balls-out melee power of the [[Hordes/Tactics/Skorne|Skorne]] but fuck that shit, you have Ravagores.


TL:DR; They are what the Dark Eldar would be if they were in a wargame which actually favoured melee glass cannon gameplay. And that's awesome.
TL:DR; They are what the Dark Eldar would be if they were in a wargame which actually favoured melee glass cannon gameplay. And that's awesome.

Revision as of 01:30, 25 December 2013

This article is a stub. You can help 1d4chan by expanding it

This page is pretty much a placeholder at the moment, and will be added to eventually. Note that it will contain units from Primal Mk. 2, Forces of Hordes: Legion of Everblight, Hordes: Domination, Hordes: Gargantuans, and compatible units from Forces of Hordes: Minions.

Why Play Legion of Everblight?

Fuck you, I'm an army of dragons!

The Legion of Everblight consists of elves and ogrun who have been corrupted and beholden to the will of the army's eponymous dragon (who is currently a hunk of rock occupying some of said elves' chests: IK dragons are weird), as well as the monsters that said dragon has created from the flesh of his army's victims and the blood of his chosen generals. Said dragon is also the scrappy underdog (whelp?) of the dragon world, and unlike the other army led by a dragon he thinks that kaiju movies totally shit over zombie movies.

In many respects the Legion is a typical glass-cannon army: it wants to use its speed and ranged ability to its advantage, forcing the opponent into bad positions and trades that allow the Legion player to gain a strong lead before the relative fragility of their models becomes a factor. Aiding in this are ample access to Eyeless Sight, Pathfinder and Flight, allowing the Legion to more easily set up its attacks by using the terrain on the board as a shield from its foes. You may lack the tricksiness of the Circle and the raw balls-out melee power of the Skorne but fuck that shit, you have Ravagores.

TL:DR; They are what the Dark Eldar would be if they were in a wargame which actually favoured melee glass cannon gameplay. And that's awesome.

General Strategy

Unit Analysis

Warlocks

  • Absylonia, Terror of Everblight: The freaky mutant Absylonia is a great warlock for the newbies, but isn't performing that well in tournament play because she suffers from some very nasty hard counters. Stat-wise she's very solid, if a little on the fragile side, and well-lent to assassination gameplay. She has four spells, three of which are awesome-but-cheap upkeepable buffs, and she doesn't pay for upkeeps on her personal warbeasts. Her feat fully recharges her health, and then lets her fully heal her warbeasts if she takes one point of damage per warbeast. Her tier list basically consists of nothing but warbeasts and beast support, and provides lots of Advance Deployment and Advance Move as well as a points cost improvement for warbeasts. This all leads to a lot of people playing her as a simple buff-then-charge warlock with the feat as backup if the game becomes a battle of attrition, but this strategy is easily countered by anti-beast or anti-magic armies (both of which are fairly common these days). If you want to play Absylonia in a more nuanced way, forget about the tier list and look to the Ogryn units to bring some extra bodies into play. Remember, you can cast Carnivore on Ogryns, but you'll have to pay for the upkeep.
  • Bethayne, Voice of Everblight & Belphagor: Coming soon.
  • Lylyth, Herald of Everblight (Lylyth1): The starter warlock in the Legion's Battlebox, Lylyth is not entirely typical of the Everblight playstyle, but still very much supports assassination-driven gameplay. When she tags an enemy with her bow, her warbeasts can charge that enemy without gaining fury, and she can automatically hit it with offensive spells. Ideally, she wants to shoot a key target, cast Parasite, run away, have her Raptors harry it for a while, and then send a couple of warbeasts charging in to finish the job. Her FURY stat is absolutely terrible, so bring Shepherds and Forsaken.
  • Lylyth, Shadow of Everblight (Lylyth2): Coming soon.
  • Lylyth, Reckoning of Everblight (Lylyth3): Coming soon.
  • Rhyas, Sigil of Everblight: Coming soon.
  • Saeryn, Omen of Everblight: Coming soon.
  • Thagrosh, Prophet of Everblight (Thagrosh1): Coming soon.
  • Thagrosh, The Messiah (Thagrosh2): Coming soon.
  • Vayl, Disciple of Everblight (Vayl1): Coming soon.
  • Vayl, Consul of Everblight (Vayl2): A very magic-heavy caster who loves to play hit-and-run shenanigans. She has the Purification spell, which rips off all upkeeps within 14" of her (including her own). Her feat lets her cast each spell on her list once for free in that turn, which negates the downside of Purification by letting you put the upkeeps back where they were for free.
  • Kallus, Wrath of Everblight: Coming soon.

Warbeasts

Lesser Warbeasts

  • Harrier: It's a Shredder with wings; it's more manoeuvrable (with Flight and Sprint) and better at hitting high-defence targets (with True Strike), but doesn't deal as much damage.
  • Shedder: The definitive Lesser warbeast. The Tenacity animus gives +1 to DEF and ARM for 1 fury point, which pushes a lot of Legion models just over the average barrier. The Rabid ability gives it a boost in speed and boosts all of its attack and damage rolls. It's not hard to launch a Shredder into the enemy deployment zone on turn 1 if you make it run; it won't get to attack, but it will be funny. Thagrosh2 is known to bring vast swarms of shredders (including all-Shredder armies, for the lulz) because their Rabid ability persists through the extra movement and attack they get from his feat.
  • Stinger: The Stinger carries a short-ranged spray weapon and a rather nasty melee weapon, but it takes damage when it hits an enemy in melee. Its animus lets models attack then move, which is rather fun.

Light Warbeasts

  • Afflictor: A flying warbeast with the ability to spawn Incubi when it stabs things. So that's fun.
  • Naga Nightlurker: Exists solely to boost the Legion's access to ranged weapons and ability to overcome magical defences. No other reason.
  • Nephilim Bloodseer:
  • Nephilim Bolt Thrower: One of our best ranged 'beasties, equipped with a FUCKHUEG ballista that knocks enemies backwards.
  • Nephilim Protector: A defensive light warbeast with Shield Guard, allowing it to pull attacks off enemy models. Kind of runs antithesis to the Legion's balls-out offensive playstyle, so overall not very popular.
  • Nephilim Soldier: Coming soon.
  • Raek: Very cheap, and comes equipped with Stealth and various other manoeuvrability boosters; makes an excellent flanking model. Also, its animus grants immunity to free strikes, which some warcasters will adore.
  • Teraph: Probably the worst thing in the Legion point-for-point; not so much a bad model as one which is far outshone by the Nephilim Bolt Thrower and the Ravagore. Its animus is rather fun for ranged support, though, and Lylyth3 loves it for that alone, so it isn't all bad.


Heavy Warbeasts

  • Angelius: A crazy-fast flying warbeast with a heavy assassination focus. Armour Piercing is truly brutal, but you can only use it once per turn, so make it count.
  • Carnivean: The quintessential Legion heavy, not used so much these days because it is a little on the pricey side. As heavy warbeasts go, it's crazy fast and gets a huge volume of attacks with Assault and three melee weapons; it also has a fairly awesome defensive animus. That said, it's a big target, it's not that hard to kill if you put your mind to it, and it's a lot of points to sink into the one model.
  • Ravagore: The artillery version of the Carnivean; shoots AOE attacks with decent range and an animus which grants Continuous Fire, and is no slouch in melee. Commonly regarded as one of the more OP things in the Legion book, although it isn't really -- it's just difficult to hide from its attacks because of Eyeless Sight. Its biggest disadvantage is that its attack has the Fire and Corrosion damage types, meaning that anything which is immune to either of those types won't be hurt.
  • Scythean: The Carnivean's slightly underperforming but 2-points-cheaper brother.
  • Seraph: Used to be the Legion's chief ranged unit until the Ravagore came along to beat it, but remains our cheapest heavy warbeast. Almost exclusively shooty and can't handle itself in melee, but its ability to teleport other models with its animus adds even further to the Legion's movement shenanigans.

Character Warbeasts

  • Proteus: Coming soon.
  • Typhon: A three-headed regenerating hydra-thing which spews fire everywhere and throws things by biting them. Very expensive, and even worse defensive stats than most Legion heavies, but not bad if you can keep it healed up and charge it into combat first. Your enemy will at the very least have to pay attention to this thing too keep it from doing too much damage, its healing makes it hard to kill, having three attacks means its deadly in melee against heavy targets, and tarpits will barely even slow it down since it can use it ranged attack (which are spray weapons) in melee.


Gargantuan

  • Archangel: Something of an odd duck, the Archangel caused no end of rage when its stats were announced. It isn't quite so bad as that, although its animus came from the darkest pits of crappy wargame design hell and should be returned there posthaste. It stands among the game's highest SPD stats for a Huge base and has some impressive hit-and-run capabilities to back that up, but as the Legion is very reliant on things which teleport models (and Gargantuans can't be teleported) instead of just buffing their SPD or movement, it actually has a tendency to move a bit slower than other Gargantuans. It goes very well with Lylyth3 if you really desperately feel the urge to have more than one huge-based model on the table at once.

Units

Solos

Battle Engines

Minions